'I'm loosing him,' Vicky thinks to herself. Just as she is about to tend to his wounds, she feels an overwhelming desire to drink from the pitchers. Thoughts of her ally dying is pushed so far back into her mind, she don't even seem to remember it.
She eagerly moves towards the pitcher, ignoring anything in her path. As she comes closer to the fire, the heat searing her feathers cause her body to complain as loud as it can. She tries as best she can to shut it out and ignore it, unsuccessfully. Feeling annoyed, she moves just as far as she can away from the fire before grabbing
DJ55
a pitcher greedily. She drinks every single drop, letting the liquid satisfy her undeniable thirst.
The liquid that Vicky drinks is a strange mix of blood from the Demon/Devil Blood Wars. She smacks her lips a bit as she savors the drink. A feeling of light-headedness overcomes her, and she collapses in a heap to the ground. She drops the things she was carrying along with the pitcher. The pitcher then rights itself and shimmers orange in color before refilling.
Looking over the pitchers Guan can see nothing visually different about any of them. Even the smell seems no different from one to the next. He can tell that whatever is in the pitchers is red wine with something much thicker mixed in - blood of course! He grabs the one directly in front of him and drinks it down. The wine is scalding hot as he guzzles it. He throws it down and it shatters, but moments later it repairs itself and refills once more after shimmering green.
The half-elf finds all his wounds vanish from his body as if he had never been hurt at all. Guan can feel his body heating up as the blood of a higher demon begins to boil his blood inside his body. even though the
5 Ongoing Fire damage, save ends but the save is at a -2 penalty.
heat doesn't seem to bother him, perhaps because of his armor.
I believe that the only person left is Allyria (though Guan needs to make his new save, and use his move if he wishes too).
Free: Drop healing potion DI-55. Thanks Ayeba but looks like Guan get a bye this round. No actions to stow it if I want to attack. Move: Move to DG-56 Action Point:
Charge vs (AC): Dice Roll: 1d20+10 2d4+8
d20 Results: 2 (Total = 12) d4 Results: 2, 2 (Total = 12) These dice were omitted, altered, or moved: 1d20+9
Original Dice: 1d20+9 2d4+8
ZhuGuan Yu, Half-Elf Slayer (Dune Trader Theme) Init +3 HP tracker/34 Bloodied 17 Healing Surge 8 (tracker used /10) AC 19 Fort 17 Reflex 14 Will 16 Speed 5 Str 16 (+3) Con 13 (+1) Dex 15 (+2) Int 12 (+1) Wis 15 (+2) Cha 8 (-1)
Far Hearing
At-Will * Minor
Personal
Keyword: Psionic
Choose one square that you can see that is within' 10 squares of you. Until the end of your next turn, you can hear as though you occupied that square.
Mobile Blade The force of your weapon attack lets you spring away from your foe.
At-Will * Martial, Stance
Minor Action Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Slick Negotiator You've spent a lot of time not speaking and dreamed about what you would say in every circumstance and now you get to talk all you want.
Encounter * Free Action
Close Burst 5 Target: triggering creature
Keyword: Martial Trigger: You or an ally in burst makes a Bluff, Diplomacy, Intimidate, or Streetwise check and dislike the result. Effect: If you are the target, gain +3 power bonus to the skill check result. If an ally is the target, the ally can reroll the skill check using either result. Prereq: Dune Trader (theme)
Quick Formation
Encounter * Standard Action
Melee or Ranged Weapon Target: One Creature
Keywords: Martial, Weapon Attack: Primary Ability vs. AC Hit: 1[w] + ability modifier damage, and either you shift 4 squares or each ally within 5 squares of you can shift 2 squares as a free action.
Power Strike By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter * Martial, Weapon
No Action Special
Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes extra damage from the triggering attack.
Level 01: 1[W] extra damage
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.
The Raven Queen's Shroud Power (Encounter): Minor Action. Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack.
Power (Daily * Teleportation): Minor Action. You teleport adjacent to the target that bears the mark of the Raven Queen.
Unraveling Dart Gray, smoky darts leap from your fingertips to strike at your foes where they are weakest.
Encounter * Arcane, Implement, Nethermancy, Shadow
Standard Action Ranged 10
Target: One or two creatures Attack: Intelligence vs. Fortitude Hit: 1d4 + Intelligence modifier damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Wisdom modifier.
Level 21: 2d4 + Intelligence modifier damage.
Nine Lives of the Cat Lord In exchange for your services the Cat Lord has offered you a boon...
Encounter * Free Action
Trigger: You are the target of a critical hit
Effect: Change the hit into a normal hit. Critical hit damage/effects still apply to any other targets of the critical hit.
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
Weapon: Crossbow
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Properties:
This weapon requires no ammunition and cannot use ammunition.
Malfunction: When you roll a 1 on an attack roll with this weapon, you instead attack a random target (including yourself) within 5 squares of you. You are not subject to further Fumble rolls when using this weapon.
Attack Power (Radiant) At-Will (Standard Action)
Attack: Ranged 20 (one creature); weapon’s level + 3 vs. Reflex
Hit: 2d8 Radiant damage.
Level 15 or 20: 3d8 fire damage.
Level 25 or 30: 4d8 fire damage.
Demonskin Tattoo Property: When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter.
Vanguard Glaive+1 Critical: +1d8 damage Property: Deal +1d8 damage on any successful charge. Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
Potion of Healing Consumable
Minor Action
Effect: Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.
Undead Slayer +2 Bonus
After you kill at least two enemies with the undead keyword during an encounter, use this card to spend a healing surge and regain hit points equal to your healing surge value +1d8. This use does not use your second wind for the encounter.
Save Daze and Stun at start of turn. (Superior Will).
+2 to weapon attack rolls (Master At Arms and Class Weapon Talent)
+2 bonus to weapon damage (Heroic Slayer)
Grants +1 to Diplomacy to all allies within' 10 squares.
A spellscarred creature knows when an area of Spellplague, or a plaguechanged or spellscarred creature, is within' 5 squares of him.
-2 penalty to all defenses and saving throws against the Spellplague, plaguechanged and spellscarred creatures.
Unless otherwise stated ZhuGuan is always in the mobile blade stance.
Does not provoke on charges (Badge of the Beserker)
+2dmg vs bloodied (Gauntlet's of Blood)
Trained: Athletics, Endurance, Intimidate
ZhuGuan drops the healing potion and staggers several steps backwards as the potent potable permeates his veins. He takes a deep breath and shouts "Raaahh....!" as the demon blood invigorates him. "Now, that's what I'm talking about!" A more violent emotion takes him over and a wicked grin crosses his face. "Business time," he grips his glaive firmly with both hands and charges the Krenshar.
Allyria moves through the fire and grabs the nearest pitcher, not really caring which. All she knows is she wants to drink it, even though she's still too dazed to think. This is the most important thing on her mind right now. She steps around her fallen companions until she arrives at a pitcher. Unfortunately, still being dazed, she is unable to drink the all-important liquid right now...but soon...
Move Action: Move me wherever the closest pitcher is. I can't pick it up or drink it yet since I'm dazed, but I should be able to waste a turn on that on round 3.
Go ahead and roll damage for the flaming sphere for me passing through it. Your compulsion, your trap, your damage.
[roll=d20]Saving Throw vs Dazed[/roll]