I realize that the spelljammer campaign setting was made for AD&D but some folks have made conversions to 3.5 and I was wondering if anybody had played it,the original or the conversions, and if its as cool as it sounded or not .
I am a spelljamming fan. the comics were great! only two dozen or so. i m reading the 'old' cloak master cycle series (TSR old), i just received the radiant dragon (book 4 of 6). I've only dabbled with role-playing SJ though i have some 3.5 conversions from dungeon mag 92. Though it has grittiness with midflayers, neogi and space orcs because of when it was created it has a silly science fiction quality to it with tinker gnomes and giff. I'd suggest giving SJ a bit of the Dark Sun feel- desolate and dangerous.
I've played and run spelljammer games in both 2nd edition and 3rd edition.
If you like a lot of fantastic wackiness, then spelljammer might be for you. If things like giant space hamsters and gun-toting hippopotamus men seem more silly then whimsical, then spelljammer may not be for you.
@ Ocelotdie if your looking for more 3E spelljammer conversions theres a buncha older sites http://www.spelljammer.org/ none of them exactly has a lot of content but, they are there. Yeh I realized that spelljammer is probably kinda wacky but for some reason the idea behind the setting just has me like super interested .
I have the source material for the second edition Spell Jammer. It was one of my favorite settings. I thought a Forgotten Realms adventure would have a wider appeal is the only reason I didn't launch a game for SJ first. Once I get settled in I might start a Spell Jammer adventure. It seems like there might be just enough interest to support it.
That always makes me think of Minsc and Boo from Baldur's Gate, Boo being a miniature giant space hamster that the mildly insane Minsc carries around and talks to.
@Melverne You can have your cake and eat it too, as Skullport was a MAJOR SpellJammer locale. Being the nasty port under Waterdeep, mind you. The troop can make their living on the lanes, then return to solid ground for some mayhem and foolery.