As Jaared rides forward, Denayth says a quick prayer under his breath, granting himself and all his visible allies the blessing of Abadar. As his friend exchanges insults with the bandit woman, he slowly grabs his crossbow and fits a bolt to the already-set weapon, expecting the trouble to start anytime.
With the scream of the falling bandit, the padre lifts his crossbow, sighting at one of the bandits standing in the open...
Casting bless while Jaared is still in range (within 50 ft), then loading his crossbow.
Bless gives Denayth and all his allies (except Willum who is out of range) +1 to attacks and saving throws against fear effects.
Denayth Garess
Male LN Human Cleric (Cloistered Cleric), Level 1, Init +1, HP 9/9, Speed 40 ft. AC 14, Touch 11, Flat-footed 13, Fort +4, Ref +2, Will +6, Base Attack Bonus 0 37 Light Crossbow (x20) +1 (1d8, 19-20/x2) 12 Heavy Mace +0 (1d8, x2) 25 Studded Leather (+3 Armor, +1 Dex) Abilities Str 10, Dex 12, Con 13, Int 14, Wis 16, Cha 14 Condition None
Mallory saw Brunhilde's preparatory pyromania and gestured to the bushes at her left. They didn't look particularly flammable, but it wouldn't hurt to try.
"Thundercry, watch your flank," she whispered, a hand gliding to one of her rifles. "Hold down the fort here; I think I can shut up that mongrel with the poor fashion sense. If you cover me, if you trust me, I can do before the brood closes."
She smiled, her natural smugness returning to her. "I'll make it sweeter for you: I'll bet you 5 gold I can put the bitch down before a minute passes."
In one smooth motion, she drew and took aim over the horse at the closest bandit's center mass. "Heel, dog, or I'll put you to sleep," she bellowed, eager for a chance to bolster her self-esteem at others' expense.
Drawing my rifle. If I can take a shot, I'm gonna plug B7.
For shits and giggles, Intimidate attempt on B7.
Why am I even doing this?: Dice Roll: 1d20-2
d20 Results: 18 (Total = 16)
If I can shoot: touch: Dice Roll: 1d20+4
d20 Results: 5 (Total = 9)
If I can shoot: damage: Dice Roll: 1d10
d10 Results: 7
Mallory Margarete
Female Neutral Good Half-Elf Wizard - Teleportation {Conjuration} Level 1, Init +2, HP 8/8, Speed 30 ft. AC 13, Touch 12, Flat-footed 11 Fort +1, Ref +2, Will +2 Base Attack Bonus 0 (+2 Dex)
Masterwork Pepperbox Rifle {Arcane Bond Item} +3 (1d10, x4) (3/4 in the clip, 19/20 total) Dagger {Cold Iron/Silver} +1 (1d4+1/1d4, 19-20/x2) Armored Kilt (+1 Armor, +6 Dex)
Abilities Str 12, Dex 14, Con 12, Int 20, Wis 8, Cha 7
Daneyth's Bless and Brunhilde's pre-actions were resolved, Mallory's attack will have to wait until her turn These dice sets were omitted or moved: 1d20+1, 1d20+3, 1d20+3, 1d20+1, 1d20+3, 1d20+2, 1d20+1, 1d20+5, 1d20+3
brute. Unfortunately, the bandit was able to evade his thrust.
Willem the Quick
M NG Human Rogue, Level 1, Init +3, HP 9/9, Speed 30 AC 16, Touch 13, Flat-footed 13, Fort +1, Ref +5, Will +0, Base Attack Bonus 0 Rapier (-) +1 (1d6+1, 18-20/x2) Composite Shortbow (STR +1) (-) +3 (1d6+1, x3) MW Studded Leather Armor (+3 Armor, +2 Dex) Abilities Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 14 Condition None
Brunhilde notes Mallory's direction, but decides against it; the bandits are already bursting out from over there, no need to flush 'em out, and the fire would take too long to grow anyways. Instead, she turns her attentions south, towards the log barricades, and dashes (for certain definitions of 'dash') towards them, loosing her flaming bolt.
And if you want a damage roll for some strange reason...
Damage: Dice Roll: 1d8
d8 Results: 1
Hit.
Brunhilde Thundercry
F LG Dwarf Gunslinger (Gun Tank), Level 1, Init +3, HP 12/12, DR 0, Speed 20' AC 20, Touch 13, Flat-footed 17, Fort +4, Ref +5, Will +3, Base Attack Bonus 1, Action Points +1 Misfire 1-2, touch attack Musket (Powder + Bullet) +3 (1d12, x4) Light Crossbow (Bolt) +3 (1d8, 19-20) Possibly cold iron Throwing Axe (Self) +4 (+1 melee) (1d6, x2) Scale Mail + Armored Kilt, (-1 attack penalty on two-handed weapons if used; can be forgone) Buckler (+6 Armor, +1 Shield, +3 Dex) Abilities Str 10, Dex 16, Con 14, Int 14, Wis 16, Cha 6 Condition Grit: 3
+1 attack/damage within 30'
+1 will v mind-affecting
No speed penalties from armor/encumbrance
+4 AC v giants
+2 metal/stone-related craft/profession
+1 AB v orcs/goblins
+2 saves v spells/spell-likes/poison
+4 CMD v bull rush & trip
+2 Perception for stonework, auto-check in 10'
Jaared had gotten his shield up just in time to hear Kressle's dagger bounce off it. He heard a 'whizzz' and a 'thuck'!! only look down to his right to see an arrow stick in the ground! Damn that was close!, he thought to himself. As he looked back up the bandit near the wagon stepped forward and took a swing at him. Holy Abadar! This isn't looking good for me!, he thought again as he leaned back to avoid the bandit's blade. He realized the bulk of their force was off to his left and to avoid being flanked he had to move. He cirlced to his right (moving a little closer to Willem) and
Dice Roll: 1D20+3
d20 Results: 15 (Total = 18)
thrusted his own blade at the criminal in front of him.
First things first: 5' step to N7. If I hit the bandit (B4) here's the damage:
(OOC: Shooting seems like not a good idea right now. Mal has her gun out, right?)
Mallory started to take cover behind the horse, but her ears twitched; she cut her movement short and wheeled to cut off the bandits' flanking maneuver. She drew a bead between the two not blocked by the horse and loaded a special powdered bullet into her rifle's chamber.
"I said heel!" She pulled the trigger and a swirling mass of colors burst forth from her rifle like buckshot.
New parameters call for new tactics. Gonna 5-foot step to -A18 and Color Spray B11 and B10. DC 16 Will vs. Very Bad Things
Jarili sees the bandit off to his left. He slowly untied the sling from around his belt and loaded it with a bullet. He took aim at let fly the bullet. The bullet struck the bandit squarely in the cheek. Though it was not much, it was all the offense that the Dwarf could manage, it still hurt quite a lot.