I've made some pretty substantial changes to the alpha sheets behind the scenes, and to the Pathfinder [Legacy] sheet in particular. Please try clearing your browser cache, or post in the Experimental Features forum if there are any issues!
At this point, we highly recommend that all new Pathfinder sheets be created in the alpha and that existing Pathfinder sheets be copied into it via the 'Copy to Sheets Alpha' link in your regular sheet list
Greetings Weavers, I welcome you to come explore the largest sandbox of all, the multiverse!
I am looking for a handful of small adventuring parties of all stripes. PCs parties may start off literally anywhere in the 'verse and champion any cause. For those not familiar with the planes I highly recommend starting somewhere in the Forgotten Realms.
Are you planning on using the standard feats in the rule books or the system from "Failure of feats" section? It seems that those are very powerful and to give out 17 would be kinda crazy? Just wondering which you were using so I know what my options are.
If misused, absolutely. The goal with such PCs is not UBER POWERZ LOL, it is versitility and cool off the wall stuff you can't normally do. Like make a "frackin' demon" (Lesser Tiefling or Tome Tiefling True Fiend | Conduit) for example. Uber builds need not apply. In the end it is a fine line, and one that not even I am perfect at finding.
I understand but it will most likely end up being that way regardless. A Tome Fighter is easily able to destroy any enemy of equal CR with almost trivial effort so adding gestalt to the mix is bound to only compound the issue. Tome classes and feats were made in such a way as to make optimization unnecessary by letting people play the concepts that they want without needing to have spend weeks gaining system mastery to make it a reality (and sometimes, they discover that their ideas are completely unworkable). This is why power is so easily accessible with these classes but it also makes them ludicrously powerful in gestalt combinations.
Anyway, I hope that you know what you are doing. I will probably have two applications up, one will be a
I think ludicrously powerful has already been reached in the most epic of ways by DB's games. E.x. Zombie Ninja Robot that could wipe the floor with half of the PC's.....
If he has the time and skill to homebrew all his foes then sure, go for it. But it is normally very difficult to DM such a game. Just expressing my concerns so don't take this the wrong way.
Anyway, since people have expressed interest in playing some unusual races, I'll take this opportunity to link to the race thread in my game own which contains a workable writeup of most races for Tome games: Races
And while we are on the topic of pimping stuff, I'll take the opportunity to shamelessly link to some of my own homebrew: Bunch of Tome Feats and Tome Blackguard.
WG: Yeah, you got uppity with the resident Mindflayer and got your mind... flayed (Hello? its in the race's nickname!!). This is going to be highly "sandbox". I am a reactive DM, I will tend to play off of whatever the PCs decide to do. Combat will happen, Intrigues are there to be discovered. It all depends on how far down the rabbit hole you want to go.
Rob: Yes, both are allowed (this was answered in the Answers thread ).