Starting work on an application as well, does it work best if I edit it here so that this one turns from placemark to application?
Also, do you want a background or no-background (mechanically as per WOTC character-builder)?
Edit: There's a background in the Eberron section called, "Aundair(Small Village)": perfect! Even gives me a bonus to a skill I wanted one in.
I'd repost my previous app but was a defender xD I don't forsee much free time in my near future for an app for this great game, but I'll see if I can get one
Name: Ernesto Kar Race: Human Class: Wizard (illusionist)
I still need to buy equipment and rituals for the character, but that can come after approval, if he gets approved. Here he is, for your consideration.
Ernesto Kar, Human Wizard Init +1 HP 20/20 Bloodied 10 Healing Surge 5 (0 used /6) AC 14 Fort 12 Reflex 16 Will 16 Speed Str 8 (-1) Con 10 (0) Dex 13 (+1) Int 18 (+4) Wis 13 (+1) Cha 14 (+2)
Illusory Ambush
At-will, Arcane, Illusion, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6+Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Phantom Bolt
At-will, Arcane, Illusion, Implement, Phychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8+Intelligence modifier psychic damage, and you slide the target 1 square.
Magic Missile
At-Will ✦ Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Level 11: 3 + Intelligence modifier force damage.
Level 21: 5 + Intelligence modifier force damage.
Special: If the implement used with this power has an
enhancement bonus, add that bonus to the damage. In
addition, you can use this power as a ranged basic attack
Grasping Shadows
Encounter, Arcane, Illusion, Implement, Psychic, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d8+Intelligence modifier psychic damage, and the target is slowed until the end of your next turn.
Effect: the burst creates a zone of writhing shadows that lasts until the end of your next turn. Each creature that enters the zone takes psychic damage equal to your intelligence modifier, and is slowed until the end of its next turn.
Phantom Chasm
Daily, Arcane, Illusion, Implement, Psychic
Standard Action Area burst 1 within 20 squares.
Target: Each creature in burst.
Attack: Intelligence vs. Will
Hit: 2d6 + intelligence modifier psychic damage, and the target is knocked prone and immobilized until the end of its next turn.
Miss: The target is immobilized until the end of its next turn.
Sleep
Daily, Arcana, Implement, Charm
Standard Action Area burst 2 within 20 squares.
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its first saving throw, it becomes unconscious (save ends).
Miss: The target is slowed.
Ernesto grew up as a son to a traveling merchant and caravansman and his wife, who stayed in the village of Brookshire from where the shipments of grain would be delivered to and from the mill. Though the young boy was not much different than the other children in the village, he started to show a desire for art and painting from an early age, and pursued his hobby quite aggressively (to the chagrin of his parents) once he started attending school.
During one of his visits to the healer's shop, he found out that Earthmover also makes fine paints in addition to alchemical ingredients, and started a fast friendship with the woman. During his visits, he discovered her small library, which contained some books about magic, and in particular, a way to bring paintings to life, to three-dimensional statues that could replicate both sound and sensation. Delving into it a bit, he starting studying magic in earnest, and began using the easily learned simple cantrips and basic illusions to produce several pieces of art at the local festivals. He has advanced quite a bit in the last few years of study, and hopes to some day figure out a way to make his illusions permanent, so that he may immortalize his three-dimensional creations for eternity, rather than only a short time.
Ernesto is a young, well-dressed man with somewhat unkempt brown hair and green-blue eyes, standing at a height that is somewhat below the average. He carries with him a book where he holds his drawings, as well as a kit with his paints and ingredients he needs to perform his art. He usually carries a couple of small orbs that he uses as foci to perform his magic with, and can be somewhat aloof when talking about anything that isn't directly related to whatever project he is working on.
Ernesto's biggest vice is pride, in that he thinks that his quest to perfect the ultimate illusion and make it permanent is obviously a better and more worthwhile goal that whatever others may be doing. To that end, he can seem arrogant and off-handed when talking to others about their accomplishments, making him seem like a bit of a prick. He is also not the bravest person in the world.
Ernesto's is passionate about his work, and will go to any length to protect it and perfect it. Furthermore, he is resourceful and intelligent, and likes a challenge present in making something work. He is a creative problem solver with a very active imagination.
Having been accepted as an apprentice to a magus of some renown, with whom he could learn to make and control his illusions even better, Ernesto left his town after a farewell party to which he invited as many people as he could. For his farewell performance, he tried to create some more interesting and newer illusions, maintaining them for the amusement and pleasure of his guests until they all left. He then left in the morning, after a good night's sleep, hoping to be able to impress the whole world when his studies are finished.
After three years of study, Ernesto has become an adept magician, though not yet a fully powerful one. His illusions, which were mainly three-dimensional pictures and simple shapes before, have become refined and realistic, and his return to the town saw him signing up at the spring festival as a performer. He created a short play on stage using only his illusions, bringing mythical creatures to the people's attention by overlaying illusions on top of real animals or actors. It was well received, but he knows he has a ways to go.
How does he interact with the others within a group? What is his role (not defender, striker, etc)?
Ernesto is a controller. He will debilitate either single or groups of enemies to give his companions the chance of dealing with them one-on-one.
I would lift up the spirits of my companions, and provide them with places to hide in the open, while making those that would attack us doubt their own sanity with my illusions. Though the things I make are crude and simple in the heat of battle, even these short-lived spells are quite effective.
And how is he “not as he seems”?
Though Ernesto is a foppish artist, he has had real wizardly training and is more than prepared for adventuring. To that end, he is tougher, and more experienced, than he seems.
I'm not so naive that I do not know what kind of danger we are going in. If I bring my paints and materials with me, it's because I consider them important enough to carry with me. Not because I don't realize the danger we are walking into, so stop pestering me!
What are his goals, conscious and perhaps subconscious?
His ultimate goal is to create illusions so real, that people forget they're illusions. He wants to make something truly permanent and real. It could be said that his ultimate goal is to create an illusion so real, that everyone forgets it's an illusion--he views it as perfecting his art.
Someone created the world and convinced everyone it exists. I don't see why I can't do the same with the works of art I make--mark my words, some day everyone will know, not just see, that every thing I make is as real as that stone there.
How easily does he love? Not necessarily romantic love, but in general? Does he show it? How so?
Unless it's an art model, or another artist, he's usually not easily swayed by the personal feelings, though he understand them, and welcomes them as a source of inspiration. Someone has to appreciate his genius, after all.
Ah, love . . . I understand it well! After all, I created well over 20 pieces that depict its allure and beauty.
Is he racist at all, either now or in his past?
He can be condescending to those who thinks are dumber. That would be just about everyone who has never attended any kind of formal school.
I'm sorry, were you saying something? Yes, well, they day I take painting advice from a lowly carpenter is the day I eat my paintbrushes. Don't you have some wood to whittle or something? Go away.
All people believe something that is not true, both about the world around them (“The world is a dark, hateful place, and anybody who seems happy is just faking it.”) and about themselves (“I'm a very forgiving person - these grudges I carry don't mean I don't forgive.”) What lies/untruths does your character believe about themselves and the world around them?
That he is a genius without parallel, who others look up to as a source of inspiration.
Of course they love me and my art pieces! Well, no, the pieces aren't selling all that well, but I am getting great reviews in private.
How is he about material possessions?
He is not too worried about it, except for his works. Those he cares about, and wouldn't want to part with (unless he is well compensated).
I have enough money to buy paints, food, and to travel. Oh, and I suppose a bit for my studies and components. . . but otherwise, I do not need more. Of course, I wouldn't say 'no' to a good reward every now and again.
What does he perceive his major problems to be? What does he perceive the solutions to those problems to be?
He perceives his major problem to be his inexperience, and wants to learn more about illusions and the arcane to overcome this problem. Basically, he thinks that he needs to learn more.
Why won't it work! Damnit, I did everything exactly as the ritual said, but the illusion disappears after only five minutes instead of one hour! What do you mean you can't substitute powdered diamond for powdered glass! Do you know how much that thing costs? Bah . . .
What are his religious beliefs?
There really aren't many.
Yes, I suppose there is a goddess of magic, and I am thankful that I can use it. But really, it's not like she gave me a gift or anything. . . I earned everything I know.
What does he fear? Both in terms of getting the heebie-jeebies, and deeper stuff.
He deepest fear is figuring out that everything he believes in is an illusion. That he will one day delve so deep into his work that the whole world will disappear and reveal a blank page with someone writing on it. It's a recurring nightmare.
How much of a temper does he have? What sorts of things set him off? How likely is he to lose his cool? Does he think with his head, or feel with his heart more?
Ernesto is usually cool, but has little patience for idiots or those who do not appreciate his work. That being said, he will use his head while figuring out the best way to put them down, dismiss them, or otherwise make their lives sufficiently miserable to be left alone.