Genesis: The Awakening

 
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Old Nov 4 '11, 7:16pm
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phoerix phoerix is offline
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Genesis: The Awakening

Genesis: The Awakening - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 10

A table of congealed cloud rested between two gods, and a small array of the most powerful mortals and immortals in the world. This clandestine meeting, representing the most power gathered in one place since the great war had begun, was shrouded by the power of the twins, each a complement and contrast to the other, and took place in an abandoned castle far behind enemy lines, so long abandoned that trees had begun to grow through the flagstones, though many were warped and twisted. The white goddess spoke first to the gathered group. "The fiends have overrun the world, my kin are almost routed entirely, and your peers are a dying breed. Our world is dying, in a word." Her brother, a huge dwarf shaped godling darkly clad in metals and carrying an enormous scythe nodded in agreement. "We have all foreseen it, those diviners among you have seen it as well. There is but one hope for our world."

The air in the room crackled with power as each god targeted half of those gathered and directly spoke to their mind, streaming a complex strand of images and calculations into each. Inspiration hit those gathered, as well as small bursts of anger or hope. "This spell would kill us, every one! And both of you as well, even gods are able to die. What you propose is suicide!" The outburst, from a young human, who would have spent decades gathering the power he now held in another age, held both disbelief and a note of fear that was mirrored in most of the others. Hope had long since left those present, and all wished to go out with a fight.

Both gods nodded, the brother speaking after a moment. "Yes, you will all die, and even if my sister and I were to survive, our time would be even more limited; we barely exist now with as few worshipers as we have, and many of our kin have already fallen. What we offer is a chance that some shall live, some to remember this sacrifice, and some to begin anew." A rain of fire began outside, the land itself was beginning to resemble the hells and abyss that its conquerors had crawled out of. "We have searched far, and one greater than us guided our search. The conditions are right, this world will support a number of races, is young, and will seal itself shortly. Our people may yet be safe there."

Several of those gathered began to nod, fey and ogres, orc shamans, human and elven wizards, and even an ancient lillend. All gathered were among the most potent channels of magic their world had seen in ages, and all tired from long years of fighting an endless enemy. The lillend spoke, a haunting voice etched with a tiredness few deities would have known. "I will support the spell. Better a few with a chance, than none at all." Others began to voice their support, among them, finally, the young man who had initially voiced disbelief.

The goddess took them all in and nodded. "I will keep the memory of this event and our world alive, I promise you this. Our people have a fighting chance there. Thank you all for this sacrifice." And so, over the next day, the great ritual was begun. A few groups of beings would be saved from the damned planet, not many, not even most, but a remnant. The blood of twin gods would be spilled, their power mingled with mortals and then expired in a single moment to shunt the fortunate few into a world unknown. A slender birch tree in the room twitched. The world ended as a red sun rose from the dawn.

Game Description:

Your world has been under siege from an unholy alliance of demons and devils, the blood war finally ended and a truce reached between the two parties. The gods were the first to begin to fall, their celestial hosts decimated and the divine beings slain in the opening move of the war. After the remaining few gods fled their homes, the infernal host moved on to the mortals. A last ditch effort by two of the remaining gods threw you and a few others from your home across the universe to a new home, a world called simply Genesis.

You are the last and the first generation of your people. Gifted with life and a few items to continue life. The gods drained their essence to give you this chance, and your mages drained their life for the same. It's do or die time now, and Genesis may yet take offense at this new imposition.


Races
2-3 Orcs
Maybe 1 Elf
Pure vanilla variants, no halfbreeds.

Weapons/Armor
No exotic weapons to start with. These can be developed as time goes on, and proficiencies are gained after a time of having trained with the weapon. No feats required. Likewise with armor. Remember that finding the materials to make said items may be difficult. Special materials may be very difficult to find and refine, initially at least.

Classes
Sorcerer, Barbarian, Ranger, Scout, Spirit Shaman and Bard are the only classes available to start with. As time goes on, other classes will open up, as will alternate class features and racial substitutions. The divine bard will initially be available. Psionics are out to start. Certain events will uncover them and let them out into the world.

Prestige classes are likewise out, until you get to build up to them. Starting at a lower level will give you more time to reach these levels.



__________________
Power equals Power - Mortain, Gargantuan Drow

Last edited by phoerix; Nov 4 '11 at 7:22pm..
You know I'm interested; Are feats affected by the underdeveloped society? I'm assuming it's up to a mutual discretion between the player and DM.

There was some training in a variety of areas before the shift took place, so many feats would be available. Starting at level 5 lets the next level show the changes that have happened in this world with the level 6 feat. I'll be reviewing each sheet and pm'ing suggestions and problems I have to each player periodically.

Quote:
Multiclassing: No penalties, but not much to choose from to start with.
So yes. And Glyphic (who I see floating around at the moment) gets a slot automatically if wished for

Interested, I'll try to write up something good today.

Quote:
Originally Posted by phoerix View Post
So yes. And Glyphic (who I see floating around at the moment) gets a slot automatically if wished for
Who? O.O

Glyphic, who suffered through a year or so online of me in a gestalt game and brought me through my very first level up on the boards here. Great DM.

Sounds really interesting, but to have an idea, besides the PC's, how many more people are being send out with us?

The pc's don't really know, they're each in a group of 60-80 others, roughly speaking. The spell plopped them into the world all over, so there may be a few groups close together, and a number much farther away. I'm going to make some charts and start rolling this afternoon and "landing" everyone onto my map




 

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