First time playing Masquerade, have character idea
I'm not entirely sure this is Character Optimization, but I do have an idea for a character and would like to know how best to support it via the game mechanics. I'm being brought into a Vampire: The Masquerade game. I've never played this system (WoD) and am working to get acclimated.
The character concept is a Gangrel who treats himself and his Beast under the mindset of a wolf-pack. You don't defeat or be defeated by the Beast; you establish dominance. The GM thought this was a good starting point, and even pointed me to the Path of the Feral Heart. (Something I'd have to find a mentor for)
The character before his Embrace was a member of the Animal Liberation Front. He really cares for the well being of animals, with a focus on dogs and cats. This being the case, he is proficient at working with a small group of individuals with a common goal, though he found himself at odds with society on a whole. His team included someone versed in bypassing security and another who specialized in the tech-end of things. The character himself sought out information (Investigation) and familiarized himself with enough knowledge for cases of extreme abuse. (Medicine)
SO... What I have so far.
Nature: Survivor
Demeanor: Fanatic (ALF)
Attributes: Primary - Physical, Secondary - Mental, Tertiary - Social
Flaws: [-7] Disease Carrier (Rabies), Repulsed by Garlic, Vengeful (Animal Cruelty)
Humanity/Path: 5
Willpower: 7 (raised by 2 with freebie points)
Any suggestions as to better fit my concept? Something I'm doing very wrong? Thanks!
The character concept is a Gangrel who treats himself and his Beast under the mindset of a wolf-pack. You don't defeat or be defeated by the Beast; you establish dominance. The GM thought this was a good starting point, and even pointed me to the Path of the Feral Heart. (Something I'd have to find a mentor for)
The character before his Embrace was a member of the Animal Liberation Front. He really cares for the well being of animals, with a focus on dogs and cats. This being the case, he is proficient at working with a small group of individuals with a common goal, though he found himself at odds with society on a whole. His team included someone versed in bypassing security and another who specialized in the tech-end of things. The character himself sought out information (Investigation) and familiarized himself with enough knowledge for cases of extreme abuse. (Medicine)
SO... What I have so far.
Nature: Survivor
Demeanor: Fanatic (ALF)
Attributes: Primary - Physical, Secondary - Mental, Tertiary - Social
Strength 3, Dexterity 3, Stamina 4 (specialized: Tough as Nails)Abilities: Primary - Talents, Secondary - Skills, Tertiary - Knowledge
Charisma 2, Manipulation 3, Appearance 1
Perception 4 (specialization: Attentive), Intelligence 1, Wits 3
Alertness 3, Athletics 3, Brawl 3, Dodge 2, Intimidation 2Advantages:
Animal Ken 3, Stealth 3, Survival 3
Investigation 2, Medicine 2, Politics 1
Disciplines:Merits: [4] Acute Sense (Auditory), Calm HeartAnimalism: 1Backgrounds: (Here I had the most difficulty finding things other than Generation)
Fortitude: 1 (freebie points)
Protean: 2
Potence: 1 (freebie points)Mentor: 1Virtues:
Generation: 4Conscience/Conviction: 2
Self-Control/Instinct: 4 (raised by 1 with freebie points)
Courage: 5
Flaws: [-7] Disease Carrier (Rabies), Repulsed by Garlic, Vengeful (Animal Cruelty)
Humanity/Path: 5
Willpower: 7 (raised by 2 with freebie points)
Any suggestions as to better fit my concept? Something I'm doing very wrong? Thanks!



