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Zeitgeist

 
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Old Nov 9 '11, 8:48pm
Zeitgeist71 Zeitgeist71 is offline
Young Dragon
 
Join Date: Nov 2011
Posts: 75
Zeitgeist

Zeitgeist - Forum
Dungeons & Dragons 4e
Ad Closes: Nov 13 '11
Estimated Members Requested: 5

---- Game Advertisement Below ---

Game Description:

Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march
of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of the new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.

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This is an advertisement for a campaign using the Zeitgeist Adventure Path, published by ENWorld, and written by Ryan Nook (who created the War of the Burning Sky Adventure Path). This settling is more advanced, falling into a combination of traditional sword and sorcery with some industrial concepts (like firearms) added in.

Before submitting a character, I HIGHLY recommend reading the Player's Guide, which sets the entire setting, as well as introducing some new character themes to the adventure. The link to the Player's Guide is below:

http://www.enworld.org/ap/zg00a_players_guide_4e_r1.pdf

When submitting a character, send me the CONCEPT, not a character sheet. I want the name, what class and theme you would like to use, as well as the race. No races or classes are off-limits. What I'm really looking for is the personallity, the background and the hook -- something that can be used to draw your character into the game. Aside from that, I'm open to whatever you can conjure.

I look forward to starting this group up!

Zeitgeist! I love that adventure path. I'll try and come up with something tomorrow morning since I'm interested in playing.

Apologies if I am too dense for words, but what level is this game for? Even if you do not want sheets, there is a HUGE difference between beginning adventurers and even late heroic adventurers.

Posting intrest, will update first post for general character idea's in a little bit.

Quote:
Originally Posted by littlefish View Post
Apologies if I am too dense for words, but what level is this game for? Even if you do not want sheets, there is a HUGE difference between beginning adventurers and even late heroic adventurers.
No, it's a fair question, and one I should have put in the ad, so my apologies.

The Adventure Path takes characters from 1st level to 30th. Standard equipment is provided, as in the beginning of the adventure, the group either works as part of the Royal Homeland Constabulary (RHC), or are free agents hired by them, so equipment will be provided at the start of the campaign. Think of the RHC as the somewhat equivalent to the CIA, only with more swords and magic.

My name is Bond.

*puts on sun glasses*

James Bond.

YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!

Anyways, taking a look at the setting it looks really fun.

On to my question - What was the Yerasol Wars against? It didn't really say, but I'm assuming it was against some sort of Far Realm/Abberant threat of some sort. Anyways, combining a character concept I made a while ago that I liked with the setting, again, will update first post when I get around to it.

There's been 4 "Yerasol Wars" for control of the Yerasol Archipaligos, a series of islands off the coast of both Risor and Danor. The last war was won, for the most part, by Danor with their technology (since Danor is a magic-dead area). So, the then-new King of Risor started their Industrial Revolution, only they combine magic and technology.




 

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