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Fifty miles north of the little town of Fallcrest lies the Winterbole Forest. It is a place of ancient power, a place where the very fabric of reality thins and where sometimes a traveler may wander unknowing beyond the borders of the natural world… and into the Lands of Faerie.
In the Forest of Faerie, a happy traveler might encounter the Court of Stars, meeting beings of such stunning power and glory as defy description or indeed, even many a mundane imagination. Such a traveler might, if he’s lucky, emerge from the woods one day older but wiser, teeming with stories of crystal castles and wondrous works of fey magic and art. A less-happy traveler might find a dryad, nymph, or satyr. In a such a case, our traveler’s travels would be at an end, but he would at least know many a day of joyous frolic—before being consumed by his fey seducers. Less happy still are those whose travels are simply cut short by Faerie’s wandering hunters—the centaurs, firblogs, and wild elves of this mystical land—though such a fate is common amongst the foolish or unknowing.
And yet, all of these fates are preferable by far to those whose wanderings take them into the depths of the forest. Such a trek is long and arduous, and such a traveler is perhaps to be forgiven if in his unthinking fatigue, he seeks a cave or cavern in which to rest and take refuge from the Feywild’s many sudden storms. For the true dangers of Faerie lie in the dark places, in holes deep underground. And though they live far beneath the surface of the Forest, often these creatures of twilight emerge in at night to spread mischief and torment amongst their lesser surface cousins and kin.
And sometimes, oh Traveler… Sometimes they take souvenirs.
Sometimes they even take slaves.
Far beneath the Forest of Faerie lies Sha’lai cavern. It is home to the city of Harrowhame, a subterranean settlement that knows no law beyond power and no respect beyond that born of intimidation. Though a mad fomorian named Bronner claims the title of king, in truth, the city’s noble houses are actually mini-states unto themselves, free to make war, peace, or trade according to their needs or whims. One such noble house is House Urbasano, a drow house of some stature amongst the ruling elites of Harrowhame. Like all the great powers of the city, Urbasano has its niche, dealing primarily in slaves and the regulation of other exotic trade. However, the House Matriarch is hardly exclusive. Urbansanos have been known to act as mercenaries, shake down merchants for protection money, and even smuggle contraband into the surface world’s more-lawful domains—so long as the project is lucrative enough. Yes, the Urbasanos are an empire unto themselves, a mercantilist machine that thrives on pain and prejudice. Lust, greed, and hate.
It takes a Hell of a lot of back-breaking labor to keep the Urbasano machine moving.
And that, my friends, is where you come in.
So there you have it. Sorry for the length of this post.
I’ll be taking applications until at least November 20th. That’ll give some of you early adopters a chance to look through the Heroes of the Feywild and at least consider using one of the new races in this game.
If you have questions or comments, please post them below. Thanks!
I have read it all, and I love you for pimping Critical Hit, and am extremely interested. Can/Will have a full WIP application by 1200 EST tomarrow, and shall be mainly thinking of the character backgrounds. Though, as I never use anything but the hardcover books from before 4.5 came out (Yes, this is D&D 4.5, they just refused to call it a new edition when they brought out essentials), I am at a loss for what Themes are. I am aware of some of the power changes such as Bless now being a minor action instead of a Standard action so I shouldn't be totally out of the loop.
I shall be a wizard so that once I hit high enough level I can just planeshift away! Ha! jk though.
I got a question about the setting. The setting is the Core setting as described in the DMG 1, complete with the town of Fallcrest. Harrowhame is described briefly in the Manual of the Planes, but I am, of course, having to invent most of it from whole cloth because it's not much of a description.
About themes: I know they're new. I've not played with them much, either, which is why I wanted to use them now. That said, there's a workaround there with the multi-class feats, and I expect it'll work at least reasonably well.
BTW, please drop your applications in this thread.
Shouldn't I be in the same clothes you found me in? I've had them this entire time!
Marril grew up in Fallcrest just before the events of the Keep on the Shadowfell and lived a haflway decent life before she fell in with some not so decent folk. When she was about 10 years old she had found that she had some talent in the use of the hand crossbow during a fair that year, as did several others. After the fair, she was approached by a pair of men and asked if she'd like to further her talents and, as is natural for a 10 year old, she accepted.
For several years she trained secretly with a group that had no name honing her stealth and crossbow skills and when she turned 16, just after the events of Thunderspire Keep, she became a full fledged member. For two more years she worked with the Orginization and as she turned 18 she was assigned a job to enter the Feywilds and make contact with one of their "unique" contacts and seal a deal that they had made. And as it turned out, she was the 'object' that was to seal the deal. She was stripped of everything she owned except for a gold choker that she wore, which her Mistress's of the house use to signify her status as slave-assassin.
After a LONG year, filled with having to assassinate drow nobles of rival houses, ensure the loyalty of some of the more rebelious slaves and shadowing of visitors to the city, she had managed to blackmail, trade favors and do some honest to god theiving to get her old outfit back, piece by piece. Now it's time to see if her Mistress's actually care how she is garbed so long as she manages to get her jobs done quickly, and quietly.
Marril stands at five feet five inches tall with LONG brown hair tied back in a ponytail with a pink bow and has 'bright?' brown eyes.
She is generally better dressed then the other slaves wearing a palewhite shirt, with a dark purple 'jacket' over it, a pair of soft cotton pants and a pair of jet-black shoes. She also wears a golden choker as a sign of her servitude (A disguised amulet of health).
Marril, dispite being a slave, is upbeat an eager, knowing that this is most likely her last stop so she is willing to make the best out of it. Her pleasant nature easily makes her friends among the other slaves, and a few simpethetic male drow as they are usually treated as no better than slaves half the time anyways, though it annoys the crap out of the Mistress's of the house. Her evident skills in stealth and assassinations have netted her jobs that, even though they are risky, are a lot less risky then ones the other slaves are forced into, such as gladiators.
One thing she is know to say is "If today is the best we have, then lets work to make tomarrow slightly better so we have something worth looking foreward too." Though atleast one priestess of Lolth has warned the 'Head Mistress', as she calls her, that Marril might eventually instigate open rebellion among the slaves with such talk, they have been largely ignored because the other slaves work harder, hoping that the next day will be atleast slightly better.
She is built as the cunning sneak rogue from Martial Power 2 with the Silent Shot style feats and stealth focus, making her extra sneaky. Her disguised amulet of health grants her resist 5 poison, not that it helps against saves against poison... damn drow posion and your unconsious evil-ness! She is getting the Fleeting ghost at*will utility power and hope to evetually get the Chameleon and Shadow stride at*will utility powers if we make it to 10th level.
In the D&D 4th edition Underdark book in page 22 it gives the GM an interesting option to make players ,who weren't origially, into Drow from their normal race, while retaining all their normal racials and gaining the Lolth touched drow racial feature. So I'm hoping to weasel that, or for the DM to offer it, in future RP situations, should escape be truely futile. But I am fairly certain that I'll eventually become sneaky enough that I could just walk out the front door with a sign that says "Welp, it's been fun, but it's time for me to go!" and still not be noticed.
This is all assuming she continues to survive and stays in the Mistress's good graces.
It's always nice to have an upbeat and cheerful girl in a setting like this. Someone has to keep moral high! I plan on running the "Hunting Hound" angle. Being a Ranger, your best niche as a slave would be the expendable blood hound.
Also, how do you keep split your application into boxes like that? I always liked the look but I never figured out how to do it myself.