Kyreiarra

Kyreiarra
The Azure Witch of Eltrasia



statblock:Kyreiarra SunspearKyreiarra Sunspear, Eldar Warlock|Warlord, Flame of Hope, Warmaster
Init +8 HP 77/77 Bloodied 38 Healing Surge 19 (0 used /6)
AC 25 Fort 17 Reflex 23 Will 24 Speed 6
Str 8 (-1) Con 10 (0) Dex 12 (+1) Int 20 (+5) Wis 12 (+1) Cha 20 (+5)
Fey Step
Encounter, Teleportation
Move Action
Effect: Teleport up to 5 squares.

Cloak of Translocation: Gain +2 AC/Reflex after teleporting.
Fey Step,
Eldritch Strike
At-Will, Arcane, Weapon
Standard Action, Melee Weapon
Cha vs AC
Hit: 1[W] + Cha damage and you slide the target 1 square

Special: Counts as MBA

Melee Weapon
Eldritch Strike,
Commander's Strike
At-Will, Martial, Weapon
Standard Action, Melee weapon

Target: One creature

Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a bonus to the damage roll equal to your Intelligence modifier.
Commander's Strike,
Warlock's Curse
At-Will
Minor Action
Effect: Curse the nearest enemy until EoE. Cursed enemies take 1d6 additional damage
Warlock's Curse,
Inspiring Word
Encounter, Healing, Martial
Minor Action, Close burst 5
Target: You or one ally in the burst

Effect: The target can spend a healing surge and regain 2d6 additional hit points.
Inspiring Word,
Vengeance is Mine
Encounter, Martial
Immediate Reaction, Personal

Trigger: An enemy hits you

Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Vengeance is Mine,
All the Sand, All the Stars
Standard Action Close blast 3

Target: Each creature in the blast

Attack: Charisma vs. Will

Hit: 2d6 + Charisma modifier psychic damage, and the target is dazed until the end of your next turn.

Star Pact: The attack deals extra psychic damage equal to your Intelligence modifier.
All the Sand, All the Stars,
Otherwind Stride
Encounter, Arcane, Implement, Teleportation
Standard Action, Close burst 1

Target: Each creature in the burst

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier damage, and the target is immobilized until the end of your next turn.

Effect: You teleport 5 squares.
Otherwind Stride,
Decree of Khirad
Daily, Arcane, Implement, Psychic
Standard Action, Close Blast 3
Target: Enemies in blast
Cha vs Will
Effect: Slide target 2 prior to the attack
Hit: Target makes an MBA as a free action against another creature of your choice. If it misses take 1d6+Cha Psychic
Miss: 1d6+Cha Psychic
Decree of Khirad,
Deathly Conduit
Daily, Arcane, Implement, Teleportation, Necrotic
Standard Action, Area Burst 1 within 10
Target: Each creature in burst
Cha vs Fort
Hit: 2d6+Cha necrotic damage, blinded (save ends)
Miss: Half
Effect: Each creature adjacent to you takes 10 damage, and you teleport to an unoccupied square in the blast.
Deathly Conduit,
Warlord's Recovery
Daily, Martial
Standard Action, Close Burst 5
Target: One ally in burst
Effect: Target can make an attack with an encounter power he already used. If you used all your encounter powers already, recover use of one warlord encounter power.
Warlord's Recovery,
Rub Some Dirt On It
Encounter, Martial
Minor Action, Melee touch
Target: You if bloodied or a bloodied ally
Effect: Target gains 5+Cha THP.
Rub Some Dirt On It,
Mirror Darkly
Encounter, Arcane, Teleportation, Conjuration, Shadow
Minor Action, Ranged 5

Effect: You conjure a shade in an unoccupied square within range. The shade occupies its square and lasts until the end of your next turn. The shade can be attacked. It uses your defenses, and it is destroyed if it takes any damage. While the shade persists, you are insubstantial and you can use your space or the shade’s space as the origin of your attacks.

Aftereffect: You can teleport to a square formerly occupied by the shade.
Mirror Darkly,
Everybody Move
Encounter, Fear
Minor Action Close Blast 3
Target: Each enemy in blast
Effect: You push each target 1 square, but not into hindering terrain.
Prerequisite: You must be trained in Intimidate.
Everybody Move,
Instant Planning
Daily Martial
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: Until the end of your next turn, every target gains your choice of a power bonus to attack rolls equal to your Charisma modifier, a power bonus to speed equal to your Charisma modifier, or a power bonus to all defenses equal to your Intelligence modifier.
Instant Planning,
Item Powers
Bloodfury Longsword
Encounter, Minor Action
Effect: You are considered bloodied for all purposes until ENT

Cloak of Translocation
Daily, Minor Action.
Effect: You regain the use of an encounter teleportation power that you have already used during this encounter.

Acrobat Boots
At-Will, Minor
Effect: You stand up from prone.

Rubicant Blade
Daily, Move
Effect: Teleport yourself and up to 2 allies 5 squares

Mage's Parrying Dagger:
Encounter (Minor Action)
You can expend an arcane encounter attack power to regain the use of a martial encounter attack power you know of up to the same level.
Item Powers,
Permanent Item Effects
Cloak of Translocation: After using a teleport power, gain +2 AC/Ref til ENT.
Armor of Dark Majesty: Gain +2 to defenses against cursed enemies.
Sunblade Longsword: All damage dealt is radiant
Rubicant Wrist Razor: +1 bonus to distance of powers that let you teleport
Rhythm Blade Dagger: Shield bonus to AC and Ref increase by 1.
Permanent Item Effects
Notes Dice for the Day: 6,5,6