Magnolia glances sideways at Skapti, and with the full confidence of a man who knows beyond the shadow of a doubt that he is lying through his teeth, he says, "Skapti, my friend, I would never use magic. Vile thing. No, no, I use SCIENCE! It's nothing at all like magic, and perfectly safe. SCIENCE enables us to make things like swords, and armor. Magic just steals souls. I'm a SCIENTIST!"
As far as Magnolia knows, he just made up the word "scientist", but it sounds good.
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)