The next day a tired Jaared came out of the barn (he didn't want to impose on anyone in the bunk house). The fitful sleep he got the night before did little good for his demeanor. He saw Will over by Magnolia reading the postings board. Realizing he was a bit short in his coin purse he went up to the wiley rogue. "Morning Will. How was last night's rest for you? Good I hope. Listen, I hate to ask but in my preparations to buy another horse I seem to have miscounted. They aren't half price any longer and I'm a bit short. I was wondering if I could borrow about 20gps to tide me over till we get back. I'd be indebted to you until then. I hope it's not too much to ask?", he asked politely. He didn't want to pressure the man and Jaared felt he was good for it. Without the horse the exploration this time would be much slower. He waited to see what Will would say before he went to ask anyone else.
I was not at full Hp when I went to sleep (17/19). I had asked Zarina to take a look at my wounds. Would that count as 'Long Term Care' allowing me to get 2hp back for a night's rest? That would put me up at a full (19/19).
Jaared Morressani
M LN Half-Elf Fighter, Level 2, Init +1, HP 19/19, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort +4, Ref +1, Will +1, Base Attack Bonus +2 Longsword +3 (1d8+1) Dagger +3 (1d4+1) Longbow & Arrows (40) +3 (1D8) Scalemail/Armored Kilt & Heavy Steel Shield (+8 Armor, +1 Dex) Abilities Str 13, Dex 13, Con 12, Int 16, Wis 10, Cha 14 Condition None
Bluff +6, Climb +5 (+1 with ACP), Diplomacy +10, Handle Animal +6, Intimidate +7, Perception: +9, Profession: Soldier +5, Ride +5 (+1 with ACP), Sense Motive +5, Stealth +7 (+3 w/ ACP), Survival +5, Swim +5 (+1 with ACP)
"Morning, Jaared!" Willem replied heartily, "Certainly. One moment..." The rogue pulled out his coin purse from a secure spot underneath his armor and fished out 20 gold pieces before handing them to Jaared. "There you go." Willem said as he returned the pouch to it's hidden spot again.
Willem the Quick
M NG Human Rogue, Level 2, Init +3, HP 18/18, Speed 30 AC 16, Touch 13, Flat-footed 13, Fort +1, Ref +6, Will +0, Base Attack Bonus +1 Rapier (-) +4 (1d6+1, 18-20/x2) Composite Shortbow (STR +1) (-) +4 (1d6+1, x3) MW Studded Leather Armor (+3 Armor, +2 Dex) Abilities Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 14 Condition None
Magnolia, who has spent many a day sitting on a street corner begging to pay for university tuition, instinctively holds up a hand also and says, "Gold for a poor soul, guv?"
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)
Jaared smiled at Will's kindness. "Thank you my friend. Actually, my legs thank you as I'll not be walking.", he said kindly. He looked up at Magnolia when he requested 'alms for the poor'. "Sorry Mags, gotta put this coin back towards raising the relm, not raising your glass.", he said as he tried not to laugh at the man's nakedness. Jaared turned and looked at Will again. "I do believe our route will be taking us back towards the kobolds. Looks like as our resident draconic diplomat your services will be required yet again!", he said as he slapped Will firmly on his shoulder and laughed. He went to the barn to arrange his gear and get his mount squared away. "We leave again after lunch Will, make sure everyone is ready.", he shouted over his shoulder as he disappeared into the barn.
Paying Oleg the 11.4gps to get my mount. I'll have 8.6gps left for my purse and to help cover group expenses.
Jaared Morressani
M LN Half-Elf Fighter, Level 2, Init +1, HP 19/19, Speed 20 AC 19, Touch 11, Flat-footed 18, Fort +4, Ref +1, Will +1, Base Attack Bonus +2 Longsword +3 (1d8+1) Dagger +3 (1d4+1) Longbow & Arrows (40) +3 (1D8) Scalemail/Armored Kilt & Heavy Steel Shield (+8 Armor, +1 Dex) Abilities Str 13, Dex 13, Con 12, Int 16, Wis 10, Cha 14 Condition None
Bluff +6, Climb +5 (+1 with ACP), Diplomacy +10, Handle Animal +6, Intimidate +7, Perception: +9, Profession: Soldier +5, Ride +5 (+1 with ACP), Sense Motive +5, Stealth +7 (+3 w/ ACP), Survival +5, Swim +5 (+1 with ACP)
Seeing that everything seems taken care of, Denayth glances over at the priest of Erastil. Shaking his head, the padre goes to clean himself up from their journey. Once he feels more human, more civilized Denayth walks over to the other priest. He adjusts his robes slightly, and makes sure his holy symbol hangs prominently upon his chest. "Greetings cousin. My name is Denayth Garess. Might I have the pleasure of knowing your name?"
Denayth Garess
Male LN Human Cleric (Cloistered Cleric), Level 1, Init +1, HP 9/9, Speed 40 ft. AC 14, Touch 11, Flat-footed 13, Fort +4, Ref +2, Will +6, Base Attack Bonus 0 37 Light Crossbow (x20) +1 (1d8, 19-20/x2) 12 Heavy Mace +0 (1d8, x2) 25 Studded Leather (+3 Armor, +1 Dex) Abilities Str 10, Dex 12, Con 13, Int 14, Wis 16, Cha 14 Condition None
Despite being a less than intensively social creature, Missoi nevertheless enjoyed his return to Oleg's oasis of civilization. He was pleased to see that the other group had survived their encounter with the bandits, and felt a slight sting of pride at not having been there to assist them in their confrontation. He caught up with the others as best he could, sharing stories of their travels and lamenting Vortek's death, making a special point to relay the details to Jaared, since the half-elf seemed to have a mind towards their large-scale efforts of establishing a foothold in the Lands. After this, the alchemist found a spot in the guest room and promptly went to bed.
* * *
The morning found Missoi conducting his daily rituals under a roof: first some meditation to stir and harness his inner energies, then the preparation of a few extracts. He had been pleased to find an abundance of raw materials in his travels thus far, and had already devised a few new extracts as a result of experimentation during their travels. Having finished his morning routine, Missoi wandered outside and over to where Magnolia and the others had gathered. "I'd be up for some boar hunting," he said simply. "If we were able to earn some money, I could buy the material's necessary to set up a little lab and start making some alchemical items. Some of those would come in handy."
While chatting over the possibilities with the others, Missoi
Skapti, a little more than hungover, goes for the nuclear option.
Hesitantly, he pulls on the edge of Denayth's robe. "Er... You talk of gods like you know, and Skapti... He, er, em, he needs you help." This last he hisses in a whisper, before continuing in a normal tone, "We kill this dead thing at a river, see. Well it body not stay, and dissolve in water. Now Skapti visited most night by, by spirit. He call himself Nettles, say he take my body or Stag Lord in revenge for what he do. Then he stabs me. Real stabs!" He pulls aside the natty animal skin that covers his chest to show the three stab wounds that he has received. Two are now scars, but one is fresh and still bleeding. He looks at the Jhod and Denayth begging for help.
@ Denayth: If you guys aren't going out today, do you think you could spare our group a channel or two? We're still smarting from... well pretty much everything.
Also, see if you can't learn anything by a Know Religion check. This nettles guy is killing my rage... its becoming a real drag! Thank you, sir!
----------
Standing next to Horny Man, Skapti nods his assent, "Should have killed when we see first time. We know where is, lets go kill! Fresh dinner!" Skapti crows gleefully, eager to get to killing. Dog, hearing something about food, comes over and starts barking in a very demanding tone.
Skapti Kneereaver
Male CN Brutal Halfling Werebear (Hybrid Form) Barbarian//Inquisitor Level 4, Init +6, Perception +12, Low-light Vision, Hero Points 2 DEFENSES HP 57/57, DR 5/silver or 2/- SR 15 AC 29, Touch 15, Flat-footed 24 (+6 Armor, +3 Dex, +2 Dodge, +8 Natural) Fort +9, Ref +5, Will +7 (+2 vs. fear, +2 vs. effects from items) OFFENSE Speed 15' Melee +1 Greatsword +11 [+11] (1d10+9 [1d10+19], 19-20/x2) Natural 2 claws +10 [+10] (1d6+6 [1d6+12] plus grab), bite +10 (1d6+6 [1d6+12]) Ranged Chakram +8 (1d8+6, x2) [30' range] STATISTICS Abilities Str 20[23], Dex 16, Con 18[19], Int 8, Wis 14, Cha 6 Base Attack Bonus 4, CMB +10, CMD 25 Feats Power Attack, Boon Companion Skills Acrobatics +4, Handle Animal +3, Intimidate +7, Perception +12, Ride +7, Stealth +10, Survival +7(+9 Track) Languages Common, Halfling CLASS ABILITIES
Barbarian [Invulnerable Rager/Urban Barbarian] Crowd Control +1 attack/AC when adjacent to two or more enemies. Extreme Endurance (Hot) - As endure elements. Fire resistance 0 (+1 per 3 lvls past 3) Controlled Rage [13 rounds/day] +4Str. Fatigued for 2*(rounds spent in rage)
Superstition +3 vs spells/SLAs/Supernatural Abilities (2+1/4lvls)
Witch Hunter +2 damage vs. enemies with spells or SLAs (1+1/4lvls)
Inquisitor [Iconoclast/Preacher/Skirmisher] Shake Effects +2 vs. effects from items Detect Magic At will Track +2 Cunning Initiative +Wis to init Domain Animal [Feather]
Eyes of the Hawk +2 (1/2 lvl) to Perception. +2 Init when acting in surprise round.
Animal Companion lvl-3
Judgement [2/day] Swift action to activate, Swift action to change. Pick any one.
Destruction +2 damage
Healing Fast Healing 2
Justice +1 to attack rolls
Protection +1 AC
Purity +1 on all Saving Throws
Resistance Energy Resistance 4 (pick one: acid, cold, electricity, fire, or sonic)
Smiting Weapon as magic to bypass DR
Determination [2/day] Free action
Aggression Reroll attack roll, must take result
Defense Immediate Action +4 AC
Warning Force reroll of attack against ally
Hunter's Tricks [5/day] (Useable Inquis lvl + WIS times per day. 1 ability at first +1/3 levels)
Sic 'Em Swift Action, Animal Companion makes one melee attack against adjacent creature
Tangling Strike Free Action, If next attack hits, opponent is entangled.
Dog
Male N Animal (Riding Dog) Init +3, Perception +5, low-light vision, scent DEFENSES HP 40/40 AC 22, Touch 14, Flat-footed 18 (+4 Armor, +3 Dex, +1 Dodge, +4 Natural) Fort +7, Ref +7, Will +4 Defensive Abilities Evasion OFFENSE Speed 40' Melee Bite +8 (1d6+6 plus trip, x2) STATISTICS Abilities Str 18, Dex 16, Con 17, Int 3, Wis 12, Cha 6 Base Attack Bonus 3, CMB +7 (+8 Trip with Bite), CMD 20 Feats Weapon Focus(Bite), Iron Will Skills Acrobatics +8, Perception +5, Stealth +7 Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES Link Handle as Free Action, Push as Move Action. Master gets +4 on Handle Animal checks. Evasion Save vs. Reflex for 1/2 damage = No damage
Jet
Male N Diminutive Scientific Pet Rock Init -999, Perception -999 DEFENSES HP 25/25 Hardness 9 AC 18, Touch 10, Flat-footed 18 (+8 Size) Fort/Ref/Will 2+1/2 CL SQ Neat
Magnolia is vaguely disappointed that he didn't a coin out of the deal also, but not enough to make a fuss. To Skapti he replied, "I agree. Once everyone has healed their wounds," he looks closely at Skapti's chest, "we can set out." He pauses to look over at the barn. "And once they're done with other things."
Did the woman draw the symbols on his face? She seemed like the artistic type. Probably a spell to pull out his eyes and use them for herself. He'd have to keep an eye... he physically snorted as he caught his own pun... on her.
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)