Gnome dungeon
Aside from wanting to try some pbp roleplay for a difference, I am also a slacker tabletop GM during my free time. I am currently planning an adventure in a self-created setting, where at some point players will have to venture through a dungeon created by gnomes to ward a huge shard of crystal in ressonance with four others hidden in different locations.
The trick is that I expect the party to arrive at this dungeon by level 8-9 to fit the main storyline, but I'm having some trouble coming up with a challenging puzzle dungeon for them. My best ideas so far are either bland (a series of rooms full of misc clichéed deadly challenges) or are so extraordinary that fail to fit the adequate CR. Could you lend me some ideas?
Pointers:
- The dungeon was supposedly built by gnomes and magic alone in a time when the world had a lot more high-level arcane spellcasters and, thus, it is supposed to reflect this advanced magic environment.
- I'd like this dungeon to be clever. Something that would need more than either simple strength or skill to be cracked. Also, the intelligence bypass would grant them easy access to the crystal shard without the risk of being zapped by their own creation
- This is entirely optional, but it'd add a dash of realism to include a tiny-weenie-bit of humor because... well... gnomes built it and the way I roleplay gnomes they enjoy their share of shenanigans. In this case, probably with a dash of dark humor. By my book, gnomes don't play it dull.
I'm really at lost here. Any ideas are good!
The trick is that I expect the party to arrive at this dungeon by level 8-9 to fit the main storyline, but I'm having some trouble coming up with a challenging puzzle dungeon for them. My best ideas so far are either bland (a series of rooms full of misc clichéed deadly challenges) or are so extraordinary that fail to fit the adequate CR. Could you lend me some ideas?
Pointers:
- The dungeon was supposedly built by gnomes and magic alone in a time when the world had a lot more high-level arcane spellcasters and, thus, it is supposed to reflect this advanced magic environment.
- I'd like this dungeon to be clever. Something that would need more than either simple strength or skill to be cracked. Also, the intelligence bypass would grant them easy access to the crystal shard without the risk of being zapped by their own creation
- This is entirely optional, but it'd add a dash of realism to include a tiny-weenie-bit of humor because... well... gnomes built it and the way I roleplay gnomes they enjoy their share of shenanigans. In this case, probably with a dash of dark humor. By my book, gnomes don't play it dull.
I'm really at lost here. Any ideas are good!





