Scenes
Us players and GMs come in all flavors, some who are good at game mechanics other that excel at RP, those in between and others that are a bit more difficult to catalog 
It's hard to accommodate all tastes in one game without affection one or another 'gamer archetype' and I usually try to keep a healthy mix going on during my games.
Deserach mentioned that he along others would like taking up a notch the RP interactions, which is always a good thing as long as the normal flow of the story keeps progress at an acceptable rate for everyone involved. So I took his suggestions, thought them up and came up with an idea: Scenes
The following rules are in place to create a scene:
Scenes have already naturally happened and are encouraged. These rules are only to further cultivate the RP and writing skills that some of you - have unlike me
- fortunately have, while keeping us roll junkies hooked on combat and game mechanics

It's hard to accommodate all tastes in one game without affection one or another 'gamer archetype' and I usually try to keep a healthy mix going on during my games.
Deserach mentioned that he along others would like taking up a notch the RP interactions, which is always a good thing as long as the normal flow of the story keeps progress at an acceptable rate for everyone involved. So I took his suggestions, thought them up and came up with an idea: Scenes

The following rules are in place to create a scene:
- A scene will be solely a RP thread, a NEW THREAD created by you players that lies apart but is related to the main game threads, rolls can be made within, but are mostly for fluff.
- A scene is not meant to have combat and most participants will be PCs. NPC can be part, but only in limited capacity (since I usually handle those
). - A scene should NOT mechanically affect another PC or NPC unless something related happened in game (example, er... maybe a bit too soon - but Vortek's death and aftermath would be a good one)
- The scene can be created by any player that belongs to the Kingmaker game and must always be open for all to read and enjoy.
- The scene must be created within the threadgroup chapter in which it belongs.
- Any player can be part of a scene as long as it makes sense for him to belong in game terms, for instance, the player must be at the place and time when the scene happens.
- A scene must happen within a clearly specified time frame and location IN GAME.
- You as a player will likely create a scene when you feel great RP potential is to be had and during any particular point and time during the game. Basically if you want to go all out RPing, but feel that the continuation of the main story could stall if you RP for too long, then I recommend that you keep that inspiration and funnel it into a scene thread.
- A scene won't follow the normal flow of game time and posts can be made whenever, and as long as the scene lives and makes sense.
- A scene requires a hook during the normal game, a clear indication that a scene is to take place. The hook must also have a hyperlink to the scene in question. I'll post an example shortly.
- The scene creator and it's participants will help moderate the scene thread, I can step in, but a scene is mostly the responsibility if it's creator and participants.
- A scene will form part of the chapter threadgroup for a limited time, after a considerable amount of time (and after all interaction has ceased) the scene thread will be moved to the archives into a subthread named 'Scenes' this is to keep the threadgroups clean and with relevant information.
- IMPORTANT: A scene will only be created when you feel that a lot more RP is to be had, in no way do I intend for you to move all RP out of the normal game threads and into a bazillion scenes! RP until now has been great and I feel that the length of it has kept the Roll/Role play balanced

Scenes have already naturally happened and are encouraged. These rules are only to further cultivate the RP and writing skills that some of you - have unlike me
- fortunately have, while keeping us roll junkies hooked on combat and game mechanics




