The Long Awaited Reforms
Summery of Changes:
No Tome Ninja
No Voidwalker
Sphere SLAs still cost exp.
Feats that Grant a new ability score to a save REPLACE the old score. (IE - Insightful Reflexes gives you Int. to Reflex saves, but you LOSE dex to reflex save.)
Feats that do the same thing Tome/WoTC do not stack. (so Tome Iron Will + Iron Will does NOT give you +5 to will.)
You cannot have a
Magic Mod. to your save higher then the Base Save.
The Favourite Enemy Skill for the Tome Ranger now read like this:
******************************************************************************
After a lot of debate, going over everyone CTs, and trying to figure out exactly what to do, we have come up with this short list.
We also came up with a much longer, much more restrictive "balancing" list, but would rather keep it to as few as possible. These few changes should address some of the most "game breaking" issues we've run into so far. If after I run the first Story Mission, there is still a crazy amount of PC disparity, we might have to do another revision. (I really hope not, as its a lot of grunt work, and not very fun
)
Cheers all.
No Tome Ninja
No Voidwalker
Sphere SLAs still cost exp.
Feats that Grant a new ability score to a save REPLACE the old score. (IE - Insightful Reflexes gives you Int. to Reflex saves, but you LOSE dex to reflex save.)
Feats that do the same thing Tome/WoTC do not stack. (so Tome Iron Will + Iron Will does NOT give you +5 to will.)
You cannot have a
| this includes spells, Divine Grace type, profane, divine, insight, and luck bonuses |
The Favourite Enemy Skill for the Tome Ranger now read like this:
******************************************************************************
After a lot of debate, going over everyone CTs, and trying to figure out exactly what to do, we have come up with this short list.
We also came up with a much longer, much more restrictive "balancing" list, but would rather keep it to as few as possible. These few changes should address some of the most "game breaking" issues we've run into so far. If after I run the first Story Mission, there is still a crazy amount of PC disparity, we might have to do another revision. (I really hope not, as its a lot of grunt work, and not very fun
)Cheers all.




