Name: Pellaelin
Exaltation: Solar
Caste: Twilight
Concept: Exalted Detective
Anima Banner: A great sphinx looming overhead clad in the colors of the sunset
Melee2nd Ed Core Pg 190, 192
1st Melee Excellency
Hungry Tiger Technique - Double extra successes for raw damage
Dipping Swallow Defense - Ignore DV penalties for one attack Integrity2nd Ed Core 199
Righteous Lion Defense (Fury Angelica) - Any mental influence to betray this Intimacy is treated as an unacceptable order Resistance2nd Ed Core 205
Ox-Body Technique - -0/1
Whirlwind Armor-Donning Prana - one minute donning armor done in one action up to mobility penalty Investigation2nd Ed Core
2nd Investigation Excellency
Crafty Observation Method - Studying evidence takes a standard action (not dramatic), no ransacking needed Medicine2nd Ed Core
2nd Medicine Excellency
Wound-Mending Care Technique - Roll to heal health levels in a day, add permanent Essence in health levels for a day's rest Occult2nd Ed Core
Spirit-Detecting Glance - can perceive (can't touch) unmaterialized spirits Dodge2nd Ed Core Pg 227
Shadow upon Water - Ignore penalty to Dodge DV for 1 attack.
Seven Shadow Evasion (Flaw of Conviction) - Perfect Defense for Dodge
Combos:
Foe Equalizer: 1st Melee Excellency + Hungry Tiger Technique
Emergency Care: 2nd Medicine Excellency + Wound-Mending Care Technique
The sheet is not done (still has all the homebrew changes to it from the other game) but is an easy fix once/if accepted. BG and character are mostly the same; different area but maybe Mommut was pursuing more of Helshan Khels lackies and that brought him towards Nexus? I can work out story specific details later Questions for ST:
1) If I have three dots in familiar, and want a spectacular mount, what sort of options am I looking at? Could I get an mildly (childlike) intelligent bison? something akin to a spanish fighting bull? (See anima banner)
Name: Mommut Exaltation: Solar Caste: Zenith Concept: Chosen leader of a nomadic plains tribe Anima Banner: Brilliant charging plains bull
Mommut is a tall, broad shouldered plainsman. He has deeply tanned skin with thick black hair pulled into a pony tail that passes his shoulders. He has dark eyes that seamlessly blend with a thick, dark brow.
As is customary from his tribe, unless there is a specific reason for him not to, he wears his prized armor that was wrested from Helshan Khel's horde. It is a brilliant suit, with silver steel forming a majority of the suit and the trim shining a bright gold.
A large axe is strapped to his back, a more simple weapon, but one that has served him well for many years.[/fieldset]
Mommut was born into a humble life, the son of a hunter in a nomadic tribe. They followed the herds across the plains, hunting as the needed it, forging when they could. It was a simple life, but one that they were proud of. Their tribe was known locally and left mostly alone by the bandits and barbaric thieves that prayed upon the weak in the area. It was a simple but fulfilling life style.
See spoiler below for full details.
That is until Helshan Khel came.
A cruel and brutal adviser to the Satrap for many years, Helshan Khel slowly gathered military and political power in the area. After a time, the Satrap fell ill and the group of advisers clamored to take the reigns and be nominated as the new Satrap should the current Satrap pass away or be determined to be unable to perform his duty. With the disappearance of the Scarlet Empress and the Threshold as a whole falling into lawlessness, Halshan Khel and his army began attacking the villages and towns in the Satrapy. More than just putting down rebellions and collecting owed tributes, Helshan Khel was taking salves, burning farms, razing villages and worse.
In an event that has turned to legend, Mommut managed to kill Helshan Khel and disperse his army. Now leaderless, the army disbanded or retreated to the Satrap's capitol, freeing the region from their oppressive tyranny. Tributes are still paid, but they are now less than what they were under the Scarlet Empress and are no longer collected with a heavy hand. Mommut's tribe has since appointed him as their leader and spiritual guide, a position reluctantly accepted, and has lead them through nearly a decade of prosperity and peace.
It was a day like any other in the nomads encampment, just after dawn and the villagers were beginning to stir; stirring the left over fire coals and starting the days chores. The sky was clear but a low mist hung around the grass of the plains, brilliantly colored by the rising sun. The rumble started low, hardly a murmur in the distance and was paid no mind. Slowly it grew and gained more attention; herd stampeeds were not very common so close to encampments, but were disastrous when they did. Some warriors and hunters began mounting to investigate, but they did not get very far. Over the eastern ridge Helshan Khel's banner appeared, 2 dozen cavalry riding hard towards the camp.
This was not the first time he had come early for his tribute, he was always given what he asked; it was far easier to overcome the elements and starvation than to appeal to his sympathies. This time, however, Helshan Khel was after more than food and goods, he came for slaves and blood. Riding into the middle of the camp, he and his troops immediately cut down 3 mounted hunters as well as a man running towards his family. The tribe's warriors and hunters were quarrintined near the edge of the camp and a few soldiers dismounted and began rounding up young women and girls to take as slaves, those that resisted were killed where they stood. After a dozen women were taken, Helshan Khel himself addressed the camp, now full of broken and sobbing souls. "In the name of the Satrap and by decree of his Advisors, this encampment has been declared unlawful and will disperse in one weeks time. Those refusing to leave will be made outlaws and brought to justice by death." He paused, staring down the village leaders who still wore a look of shock and astonishment as if it were a mask. He continued, "Anyone found to possess arms will be considered an enemy and will be executed on sight." At this point, the warriors began shouting. They needed their weapons to survive! Between the roaming bandits and the need to follow and hunt the herds, this was their life!
Helshan Khel's response was simple and swift, kill them.
A brief fight ensued between the armed and armored soldiers and the unprepared tribesman, many of whom were killed. Furious at their insolence, Helshan Khel ordered the wounded survivors to be flogged publically until dead before the rest of the camp. Still just an adolescent, Mommut had been with his mother and sisters up until this point, but when the first warrior brought out to be flogged was his father, he couldn't stand it any longer. Watching lash after flash come down on his already bloody and raw back, listening to the cries of agony both from his father and the onlookers as well, it became to much.
In a flash, Mommut grasped a fist sized stone from the ground, burst towards the flogger, tackling him to the ground and bashing his helmet relentlessly until he was stopped by a swift kick from a jade boot to his ribcage sent him flying. Helshan Khel tipped his visor, recovered the flog from the dazed and moaning torturer, and slowly walked towards Mommut. "You show spirit, boy, I like that. Let's see how much spirit you have beneath the flog, shall we?".
Motioning to a pair of soldiers on his flanks, they grabbed Mommut's arms and splayed him out on the ground, ripping his shirt from his back, leaving it exposed. With an excited and evil grin, Helshan Khel brought the flog down hard again and again, and again; with each blow Mommut's screams grew meeker and meeker, but deep within him his spirit was growing exponentially! Invigorating him with a power and strength he had never realized he possessed before, buring brighter than the plains noon-day sun. With a final yawp, he cast off the guards and stood to face Helshan Khel.
Stunned by the sudden burst of strength and aggression, Helshan Khel dropped the flog and stumbled backwards, tripping and falling to the ground. Mommut paced towards him, slowly, grabbing the flog as he moved. Unable to find his tongue, Helshan Khel squirmed along the ground away from Mommut, but it was too late for him. Mommut set upon him like an animal, lashing his face and sending a red mist into the air. After overcoming their shock, the soldiers rushed Mommut, but the more attacks that came, the stronger he suddenly seemed to become. With each spear blow, a bright aura around him encased his skin making it harder than steel! He lashed out wildly in every direction with a fury that none had seen before, or even heard of in legends. It was a brief fight, but its seemed to last hours as the slack jawed tribes men watched someone they considered a boy defeating Helshan Khel's men.
The few soldiers who remained mounted their horses and rode for the horizon, with cheers and insults shouted after them by the now jubilant tribes people. Turning back to Helshan Khel, still cowering on the ground, Mommut drew the dagger from his belt, and holding him helpless with a blazing aura of power surrounding him, slowly pressed it into Helshan Khel's throat until only his foot was left twitching.
Mommut is often regarded as soft by those who do not know him well, even amongst his own people. He typically opts for a more defensive, or reactionary position in most situations. He maintains a cool and collected head and would rather fall under a sword rather than strike first. However, he is also capable of swift, decisive, and violent action, but this is certainly not the norm.
Character Name: Mommut Exalt Type:Zenith Solar Motivation: Free the Threshold from the Realm's rule and return it to a more simple, independent, and free life
Primary
Tertiary
Secondary
Strength ●●●
Charisma ●●●
Perception ●●●●
Dexterity ●●●
Manipulation ●●
Intelligence ●●
Stamina ●●●●●
Appearance ●●
Wits ●●●
Dawn
Zenith
Twilight
Archery
Integrity ●
Craft ●
Martial Arts ●
Performance ●
Investigate
Melee ●●●●● [Great Axe = ●●]
Presence ●●
Lore ●
Thrown
Resistance ●●●●●
Medicine ●●●●
War ●
Survival ●●●
Occult
Night
Eclipse
Athletics ●●●●
Bureaucracy
Awareness ●●
Linguistics
Dodge ●
Ride ●●
Larceny
Sail
Stealth
Socialize
Bold skills are favored, italicized skills are caste.
Merits: Flaws (5 total):
Barbarian (Players Guide p. 36): 1 pt
Nightmares (Players Guide p. 35): 3 pt
Superstition (Players Guide p. 34): 1 pt
1st Melee Excellency 1st Medicine Excellency Melee2nd Ed Core Pg 190-194 Dipping Swallow Defense (192-3): Ignore all penalties that apply to Parry DV when resolving that attack. Parry DV is still 0 if it's inapplicable, but takes no further penalties. Solar Counter Attack (194): Invoke after using Parry DV against an attack. This Charm gives the Solar a counterattck (Step 9, rules p. 150 and 183). Resistance2nd Ed Core Pg 205-208 Ox Body Technique Durability of Oak Meditation (206-207): May invoke after attack but before damage is rolled. Hardness vs. that attack is 8. Iron Skin Concentration (207): May invoke after an attack hits but before damage is rolled. Roll Stamina+Resistance against a difficulty equal to the attacker's Essence (max. 6). On a success, this charm prevents all damage from the attack. On a failure, charm still grants +4A/+8L/+8B soak. Essence-Gathering Temper (207): May invoke when hit by an attack with the potential to damage him (raw damage > hardness). For each damage die rolled, Exalted rolls 2 dice. With each success (with max. successes = Stamina), Exalted recieves motes equal to permanent essence score (never to exceed normal essence max. OR 20 motes total.). Willpower-Enhancing Spirit (207-208): May invoke when attack damages the Exalted (at least 1 health level lost). For each health level lost, roll 1 die. Exalted regains temporary Willpower equal to 1+# of successes rolled. Medicine2nd Ed Core Pg 218-220 Touch of Blissful Release (218): Cancels up to 3 points of the target's penalties from sickness, poison/crippling effects, and wound penalties.
Total Experience Earned: Total Experience Remaining:
Bonus Point Expenditure:
Total 18+5 = 23
14 pt for Essence 2 to 4
2 pt for Melee 3 to 5
1 pt for Specialty Great Axe 0 to 2
2 pt for Resistance 3 to 5
1 pt for Medicine 3 to 4
2 pt for Artifact 3 to 4
1 pt for Athletics 3 to 4 Experience Expenditure:
Exaltation: Solar Caste: Night Concept: Infiltrator Anima Banner: Snow Fox
Born in the Blessed isles to a minor family subject of house Iselsi Nupipa Faelda was the bastard child of a third child of a dragonblooded fanglord who decided to spend a night with her mother while he was home for his last week before joining the army. When Faelda grew up her grandfather from her father's side who she had never met before decide that the chance that she might exalt was high enough to warrant the fallen house to take an interest in her upbringing. House Iselsi was generally known for their work in fields which other dynast houses found undignified for a dragonblooded, however with their luck fallen they needed every shekel and every favor they could curry with the other houses. What this meant for Faelda was that on her fivth birthday she was taken from her mother to join the other sons and daughters of dragonblooded parents (or parent in Faelda's case) and started on preparatory school. One should note that because of the hardships house Iselsi faced school for these children was different indeed from other houses. When a fight broke out or children were excluded from the group there were no teachers who would make everyone play fair, life wasn't fair and house Iselsi had learned that lesson in one of the harshest ways possible, this was meant to cull the weak before costly jade was invested in children who weren't worth it and so this school had a true sink or swim mentality. then at the age of ten she started her primary school. the only difference now being that there were more children so one had to work even harder to keep up. throughout these ten years in both preparatory learning and boarding school Faelda was a succesfull student, skilled in what was taught her not ath the top of her class but always high enough to be seen as succesfull and low enough behind the top as not being seen as a danger to the other top students, she was better than she showed of course but one couldn't be the best for risk of alienating. after the end of primary school Faelda was skilled enough that her grandfather thought it wise she continued her education at a secondary school, more specifically the spiral academy preparing her for a career furthering house Iselsi's fortune through politicking and bureucratic favours. After finishing her education she had only one problem, Exaltation, it seemed that the chance her grandfather had taken was a wrong one and after she failed to exalt along with her classmates she became alienated for no-one wanted to be associated with a failure. Her grandfather however was not one to lose money on anything decided she could serve house Iselsi in another way if she was not exalted. since he was a dragonborn and she only an unexalted citizen he decided she would learn a few last things before joining the working force of the realm in a bureacratic career. her position as non-dragonblood would allow her few routes to greatness in politics so she was apprenticed to another member of house Iselsi. Iselsi Caelda was a bureacrat, politician but above all a skilled spy and assasin. As his apprentice Faelda was forced to leave her old name behind and take up a new one and so she gained the name Nupipa Laele. Laele learned many things under her master, she became skilled in attending courtly intrigue, sneak around without being seen and obtain valuable documents and understand how to combine gathered information into usable form. after one year of this Laele was sent to assasinate a certain man in the ranks of house Cathak who was making trouble for the 'work' of house Peleps who hired house Iselsi to take care of it. it was then that she exalted, this was also what saved her because the Cathak she was sent to kill was dragonblooded and she was no match for him once he noticed here. with the blood of her enemy still on her dagger's laele thanked the five dragons no-one alive saw her exalt.burying the Cathak she sent news to her ersthwile master that the mission was accomplished but that she was still tracking a lead of some import which she found among the target's belongings. with that she began her flight from the blessed isle knowing she would not have a lot of time before the wyld hunt found out what happened. during her travels she found an old manse due to some strange dreams she had. There she found her orihalcum chainshirt and she found the hearthstone when she attuned the manse.
Laele is 5' 6" and weigths 120 lbs. with black hair and stormy grey eyes she can blend in easily in any crowd. her clothing usually favors towards greys, blues and reds while in a city while in the wild she usually wears browns and greens. her clothing is always made with an eye for comfort and ease of movement unless the situation specifically calls for different clothing entirely. usually wearing her shoulder length hair in a pigtail for ease she has knowledge of how to make it look good for any audience.
Used to working hard for everything she had Laele dislikes people who get everything handed to them on a silver platter. Her unusual childhood ensured that compassion was not an useful virtue and she shows it, the conviction which she lives her life by allowed her to excel at whatever she does and she is not above taking someone down to get higher up. all in all she is pretty cold-hearted and does not make real friends easily, allies are easy but real friendship is something she never really experienced.
Sure no reason not to. It will have them all in one easy reference points place for plotting. Play will start Monday. Right now, I am tearing out my hair trying to get all my homework done. 30 percent of my grade for my, prepare yourselves, Storytelling class is due Sunday by 9. I have roughly... 28 hours. I have starts on everything. My final quiz is 90% done, story board is 6 out of a dozen drawings done, and my final project is missing... Theme and Level summary that i did on previous assignments but apparently was not brought enough to save... Oops. Either way Monday, I give you all a intro worthy of Exalted.
From Jimmy
1) If I have three dots in familiar, and want a spectacular mount, what sort of options am I looking at? Could I get an mildly (childlike) intelligent bison? something akin to a spanish fighting bull? (See anima banner)
Yeah that should be fine, I got no grief with that.
Alright, just taking a crack at it, I averaged the stats for a bear, a boar and a horse... That kinda makes a bull... then beefed up the mental stats a bit
If there's no other issues with my character sheet I can put it into a PDF like the others have. I'm no Exalted expert, so a second set of eyes to check my work wouldn't hurt