Here's a statblock for Pink Peril's character. I double checked the math and it looks all correct. I've been helping her with the sheet and all that. Still, other folks might take a look and point out if I missed anything.
Name (Leo)
Martial Artist
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Body 5, Agility 5/8, Reaction 5/7, Strength 5/8, Willpower 3, Logic 3, Intuition 3, Charisma 4
Edge 4, Essence 3.1, Initiative 10, Matrix Init 9, Initiative Passes 3
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Active Skills
Automatics 2 (+1), Blades 3 (+1), Climbing 2 (+1), Clubs 3 (+1), Computer 1, Con 2, Dodge 4 (+1), Disguise 2, Etiquette 2, Gymnastics 2 (+1), Infiltration 2 (+1), Leadership 2, Longarms 2 (+1), Negotiation 2, Palming 2 (+1), Perception 4, Pilot Ground Craft 1 (+1), Pistols 2 (+1), Running 2 (+1), Shadowing 2, Swimming 2 (+1), Unarmed Combat 6 (+1) (Krav Maga +2)
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Knowledge Skills
Martial Arts 4, Military 2, Modern Weapons 2, Seattle Hangouts 2, Seattle Street Gangs 2, Security Procedures 2
Languages: English N, Japanese 2, Spanish 2
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Positive Qualities: | Any SIN, undesirable credit history, or personal information on the Matrix that she wishes is burnt after 24 hours. | Erased, | +1 die on Called Shots to disarm; Take Aim becomes a Free Action. | Martial Arts (Krav Maga), | Off the rack, basic bioware is considered delta grade for the purpsoes of interacting with a Type-O body (i.e., reduce Essence Cost b half, though nuyen prices remain the same). Their bodies are also filled with universally transplantable organs, so maybe they shouldn't brag too much about this talent. | Type-O System
Negative Qualities: | A mild allergy to a common substance (cigarette smoke). Symptoms are discomforting and distracting. Apply a -2 dice pool modifier to all tests made while a character experiences the symptoms. | Allergy, | The character receives a -2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs. This does not include Damage Resistance Tests, but does apply to tests to jack out, log off, resist the effects of Psychotropic IC, or resist addiction. | Scorched, | When resisting damage from Simsense, the character receives a -2 dice pool modifier. | Sensitive Neural Structure, | Double all Essence losses caused by cyberware implants. This quality does not affect Essence losses for bioware. | Sensitive System
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Martial Arts Maneuvers: | Characters with the Disarm maneuver may choose to go on Full Parry with a -4 dice pool modifier. If they successfully defend against the attack (i.e. they score more hits than their opponent), they knock the weapon out of their opponent's hand. This maneuver does no damage to the opponent. | Disarm, | A character with this maneuver who has succeeded in striking an opponent (whether damage is inflicted or not) may immediately follow that attack up with a move designed to finish the opponent off. This allows the character to make an immediate follow-up melee attack in the same Action Phase. Finishing Move counts as an interrupt action and uses up the character's next available action. | Finishing Move, | The Set-up maneuver allows a character to maneuver her opponent into a position where she is vulnerable to a follow-up attack. The character makes an attack test, inflicting no damage if successful. Instead, her net hits are added as dice pool bonus to the next attack she makes against that opponent. This maneuver is particularly effective when combined with Finishing Move. | Set-Up, | When a character with the Sweep maneuver makes a successful Knockdown attack, she may choose to inflict damage as if it were a normal melee attack. Damage inflicted in this way is always Stun damage. | Sweep
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Exchange Commlink: Response 6, System 6, Firewall 6, Signal 6
Programs: Analyze 6, Browse 6, Command 6, Edit 6, Decrypt 6, ECCM 6, Encrypt 6, Reality Filter 6, Scan 6
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Bioware: | +4 bonus to damage resistance tests. Deal (STR/2+3)P damage with unarmed attacks. | Bone Density Augmentation 4, | +1 dice pool modifier on any test involving physical skills that are linked to Physical attributes. | Enhanced Articulation, Muscle Augmentation 3, Muscle Toner, | Increase Ballistic and Impact ratings by 3. Compatable with armor. | Orthoskin 3, | Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one point. | Platelet Factories, | Only three hours of sleep required per night. Can stay up 48 hours before modifiers start to take effect. | Sleep Regulator, | +2 Reaction and +2 Initiative passes. | Synaptic Booster 2
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Armor: | 6/4; Fire Resistance 6, Nonconductivity 6, Thermal Damping 6 | Armor Vest, Orthoskin
Weapons: | Damage: 5P; AP: -1; Mode: SA; RC: - | Ares Predator IV, | Damage: 5P; AP: -; Mode: BF/FA; RC: 2 (3) | Ingram Smartgun X, | Reach: 1; Damage: 5P; AP: - | Extendable Baton, | Reach: -; Damage: 5P; AP: -1 | Survival Knife, | Reach: -; Damage: 7P; AP: - | Unarmed Attack
Equipment: AR Gloves, Concealable Holster, | Rating 2; Audio Enhancement 3, Spatial Recognizer | Earbuds, | Rating 6; Low-Light, Flare Compensation, Image Link, Smartlink, Thermographic, Vision Enhancement 3 | Goggles, Medkit, Subvocal Microphone, Trauma Patch (2)
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Physical Damage (10): 0
Stun Damage (10): 0
Matrix Damage: 0 |