The New Kingdom
Politics:
The New Kingdom of Sa'ruin is ruled by a council. They have goverened the New Kingdom since the founding of the great city. There are a total of three councils that hold each other in check. They are equally balanced in power, and there is a check and balance system. At least two of the councils have to agree on a law for the law to pass. One council is controled by Half-Orcs, a second by Gnomes, and the third by an equal mix of the two. The council members are elected through a series of elections where the people that own land, and can read are allowed a single vote. The votes are then counted, and the winner declared.
Religion:
The New Kingdom, has one official religion that holds a high sway over the opinion of many. Whatever the Church wills, its followers do, and ask nearly all the highest ranking politicians are leaders amongst the clergy, they generally stay elected until they decide to retire. The Church actively hunts down and abolishes other organizations within its sphere of influence, this is condoned and supported by the government of the New Kingdom, and thus, nearly all Gnome and Half-Orcs worship the One God. The Church has missionaries that venture into the wastes, and into other lands, though most if not all have been rejected as the laws of the Church are very strict.
Economics:
Most of the trading done involves the use of copper, the lowest form of money, Silver, the second lowest which is equal to around 10 copper pieces, gold, which is equal to 10 silver pieces and platinum which is equal to 10 gold pieces this way of trade has been with the world for as long as history has been recorded. However, as most do not own such wealth barter is the common means of trade. Very rarely does an adventurer or a traveler come through town bearing the shiny objects of wealth, the Humans, or Human as they are often called are nominally the only means of trade that there is. These are well appreciated occurrences though. Taxes and tithes are most commonly paid to the local Church, the church in turn, doles so much out to the care of the town and sends the rest to the head of its area of influence, which does the same. Towns trade with towns to receive what they need, then in turn, ship finished goods with well guarded caravans to the Capital City Segunia.
Trade Agreements and Political Standing With Other Countries:
The New Kingdoms influence in the Old Kingdom is highly limited. Those out beyond the wall are deemed as savages. What is worse is the bandits, and other evil monsters hunt all the area outside of the great wall. The few villages that have survived and are in contact with the New Kingdom are reported to have huge walls, however these small towns provide rare resources such as Adamantine and the iron hard wood, Darkwood, thus the New Kingdom does ship them weapons and guards for protection.
Elenier, home of the Elves and Halflings, is the crafting capital of the world. The goods that come from this place are widely heralded as the best there is. Demand and pay is high for these rare products and only the rich have them. Information related to the creation of these items is a closely guarded secret by the Elven Crafters. Many diplomats have been sent to Valacia, and though they are allowed inside the city proper, none have ever been allowed into the Forges.
The relation of the New Kingdom and the League of Cities is even more tedious. The few Dwarves that came with the Half-Orc and Gnomes in the panicked rush for the safety of the New Kingdom have decided to stay in their towns. However the weapons and armor that are occasionally shipped via Humans are highly prized. Most are reserved for the wall guards; however some are opened up to the general populace and are auctioned to the highest bidder, at great profit for the Kingdom.
General Overview of the New Kingdom:
Common Resources:
Food Stuffs; Wheat, Corn, Cows, Milk, Chicken, Fish, Fruits.
Natural Resources;
Coal, Iron, Wood, Water, Fertile Land, Silver, Copper.
Climate level
Near the wall and the mountains there is often a cold chill wind. Most of the area near and in the mountains is often covered with snow. The areas near the cost and more inland are very warm. It is near a tropical level, and food grows well there. Rains are common, but not extreme. Overall the land is nearly perfect, the ability to produce more than enough food, arm its army and general content of the populace means the New Kingdom is a force to be reckoned with. However, there is no other country that could threaten it, unless it wishes to carve a bloody hole through the savages of the Old Kingdom.
Population:
The New Kingdom is mostly inhabited by Half-Orcs and Gnomes. However there are a few towns that have Dwarves living in them. Elves, Half-Elf and the occasional Halfling also call the New Kingdom their home.
Capital City
Segunai, capital of the New Kingdom, is the pride of the Half-Orcs and the Gnomes. The city is built of the same strange rock and steel as the mysterious ruins of Demos, though it is much newer. In fact, when the Half-Orcs and the Gnomes made their journey across the Old Kingdom, they simply found the city sitting there, empty and clean, waiting for them. That was centuries ago. Now the city has expanded into a mirror of Demos, with the core of the city made up of the Ancients' buildings found upon arrival, and the slowly expanding ring around it made up of the creations of today.
The city is very peaceful and quiet, the entire city made up of soft colors so as to promote a relaxed atmosphere. Bands are situated throughout the city playing calming music, and fountains promote general contentment. Baths and libraries are common, as well as training grounds for those who are more martially inclined. The city is mostly populated by Half-Orcs and Halflings, simply because that is what the city overseers want inside the city. The people accept others, but it takes years for newcomers of other descent to become a full member of the society. These new Converts to the Way, as they call it, treat new individuals to the city exactly as they were treated upon first arrival.
People often find themselves wanting to stay in the town once they enter, however, and will do nearly anything to remain. The Elves stay far away from this town, and have asked the Halflings to do the same. As such, there is little of either race inside Segunai.
Segunai is also like Demos in that walls do not protect it. It instead relies on its military to defeat Bandits and the occasional monster that makes its way through the wall blocking off Segunai from the Inner World. Segunai has a sewer system similar to Demos’, but lacks the monsters or artifacts that can be found in its murky depths. This has lead to many questions being asked of where exactly this city came from. As of yet, there are no answers.