For whatever reason, the character sheet tool was acting really weird - things were misplaced. Here's a sort of template I put together in case anybody is interested... Something might be missing, not sure.
Special Abilities
Half-Elf: Infravision out to 60', locate hidden doors on 1 - 2 on 1d6, receive +4 to saves against ghoul paralysis.
Magic-User: Spell use.
Thief: Backstab, pick locks 32%, find and remove traps 20%, pick pockets 45%, move silently 30%, climb walls 89%, hide in shadows 20%, hear noise 1 - 3
Languages Spoken
Common, Elven
Magic
1: Charm person, detect magic, erase, read magic, shield, sleep
Detect magic, shield, sleep
2: Auditory illusion
Auditory illusion
Top values per level are spells known; bottom values per level are memorized.
History:"I don't appreciate these candles - I know exactly what they're for, but I'll tell you what you want to hear since I did get that 'down payment' from you. Still don't see why you have to write down what I tell you...is it for some kind of a report?"
TO BE FILLED OUT LATER. Adventuring Career: TBD - Will be filled out at Labyrinth Lord's discretion.
Description: Scalesa is pretty short for a half-elf, and from a distance could resemble a heavy elf or a slender human. She wears robes of violet, and carries a tome on a strap around her shoulder. Her eyes are blue, and her hair silver-blonde and worn up. Her speech has a slight accent to it.
Sex: Female. Age:"Fifty-none of your business." Height: 5'2" (148 centimeters) Weight:"Between one hundred and fifteen and one hundred and forty-five pounds." Hair: Silver-blonde. Eyes: Blue.
Encumbrance: Personal: 71 lb total
Chain mail (30 lb)
Shield (10 lb)
Sword (4 lb)
Backpack (2 lb)
Flint/Steel (-)
Hammer (2 lb)
Oil (3) (3 lb)
Pouch, lg belt (1/2 lb)
Pouch, sm belt (-)
Rations, trail (5) (5 lb)
Rope, silk (5 lb)
Sack, lg (1/2 lb)
Stakes, wood (3) (1 lb)
Torches (4) (4 lb)
Waterskin (4 lb) Horse: 44.5 lb total
Saddle (25 lb)
Saddle bag (1/2 lb)
Bedroll (5 lb)
Flail (5 lb)
Rations, trail (5) (5 lb)
Torches (4) (4 lb)
Pre-Adventuring History
As the first born son of a large family in Larm, Glyn, as he was first named, was trained from an early age to take over the family tanning business when the time came. He spent long hours with his father learning the skills required of his trade.
One day a hunter asked his father if Glyn could accompany him on a hunt. A devout follower of Shue, his father thought it would be good for the boy to learn how the land provides for the family. What followed was the only true friendship Glyn knew in his youth. The hunter taught Glyn the skills necessary for survival in the wilderness. The skills of tracking and stealth came quite naturally to the boy.
Then on an extended trip in the foothill east of town, Glyn and the hunter came upon a dwarven caravan under attack by goblin raiders. There was no hesitation. Glyn and his mentor silently approached the flanks of the attackers from opposite directions. As he reached his position glyn heard a loud *SNAP* from across the field. The hunter had taken a mis-step! Three goblins swarmed the hunter before he could drop his bow and dragged him to the ground!
"NO!", Glyn screamed in a blinding rage as he lept from the bushes cleaving his way through the goblins. The distraction was enough for the dwarven guard to regroup but as they reached the hunter's position it was too late. The man died in Glyn's arms.
He rode with the dwarves as they carried the hunter's body back to Larm. During this time the boy talked to no one, preferring only to stare into the forest remembering his friend. The dwarves began referring to him as Einarr - the lone warrior.
Weeks later, he reached a decision. After informing his father and saying his goodbyes he set off into the wilderness. From this day forward he would be known as Einarr.
Description: A fit yet nondescript man, Einarr could easily blend into most human settlements. It is obvious from his grooming, however, that he prefers the solitude of the wilderness. Age: 20 Height: 5' 10" Weight: 185 Hair: Brown Eyes: Brown
Name: Huril the Builder, 3rd degree Free-Mason of the High Church Class: Cleric Race: Dwarf Alignment: LN Level: 3 XP: 5501 / 6251 next level XP Bonus: +10% Deity: Sathiros the Wise, Lawgiver of the Light Prepped Spells: 1st (Cure Light Wounds, Darkness, Protection From Evil) 2nd (Speak With Animals)
Armor Class: 3 Hit Points: 28 Hit Die: d8
Saving Throws
Poison & Death: 7/11
Magic Wands: 9 (8 for mental effect)
Para & Pretrification: 10
Breath Weapon: 14
Spell: 11 (10 for mental spells)
Languages: Common, Dwarf, Gnome, Goblin, Kobold, Lightspeech
Abilities:
Secondary Profession: Mason
Infravision 60'
Detect Stonework, Slopes, Constructed Traps, Hidden Areas - 33%
Lightspeech: sworn to Sathiros
Turn Undead: HD 1 (3), HD 2 (5), HD 3 (7), HD 4 (9), HD 5 (11)
Spellcasting: Cleric Spells: 2 x First, 1 x Second, Bonus Spells (WIS 16): +1 level
Coins: 3 gp
Equipment:
Quarterstaff, the symbol of Sathiros the Wise (held) 2gp
Warhammer (slung) 7gp
Sling, 10 bullets, Light Hammers x 2 (belt) 4gp
Plate Mail (worn, to be bought with group funds) 100gp downpayment
Silver holy symbol (on neck)
Wooden holy symbol x2 (mounted on staff tip, stowed in pack) 27gp
Backpack, Lantern, 10 Flasks of Oil (12 gp)
1 Flask Holy Water (25 gp)
Armor Class 9 8 7 6 5 4 3 2 1
To Hit Roll 9 10 11 12 13 14 15 16 17
Saving Throws
Poison & Death: 12 (+2 save vs poison)
Magic Wands: 13 (+3 save vs wands)
Para & Pretrification: 14 (+4 save vs p/p)
Breath Weapon: 15 (+2 save vs breath attack)
Spell: 16 (+4 save vs breath)
Languages: Common, dwarvish, goblin, gnome and kobold
Secondary Prof: Brewery
Abilities: Infravision up to 60’, 33% chance of detecting traps, false walls, hidden construction or sloping passages
Coins: 8 gp
5 sp
Equipment: War hammer (1d8, -1 initiative, 5lbs)
Light hammer (2) (1d4, 2 lbs)
Banded mail (35 lbs)
Backpack (2 lbs)
Bedroll (5 lbs)
Flask (2) (3 lbs)
Large belt pouch (1/2)
50 ft hemp rope (10 lbs)
Wineskin (2) (8 lbs)
Waterskin (1) (4 lbs)
Crowbar (5 lbs)
Stakes, wooden (6) (2 lbs)
Spikes, iron (12) (8 lbs)
Grappling hook (4 lbs)
Flint and steel
High, hard leather boots (3 lbs)
Heavy trousers (4 lb)
Cloth shirt (2) (1lb)
Fur cloak
Encumbrance: 102 lbs (30', 10', 30')
Thonin stands about 4 foot and 9 inches, rather tall for a dwarf, though just as thick through the middle as most of his people. His charcoal hair is shaggy and his matching beard unkempt. Eyes that were once a striking deep blue are faded and typically bloodshot. His dark brown face is lined with wrinkles and worry lines, much of them from squinting at the sun and other bright lights. His clothes are utilitarian well made, though worn from heavy use and stained from a lack of care.
What use is the fourth son in a dwarven family? Our families are usually so small, only one or two children, that you would think we would look upon them as a blessing, but instead they seem more a nuisance at bes, and at worst a curse. You see, we dwarves want our sons to follow in our footsteps, but we only do a few things well, so, after two sons we run out of things to teach the latecomers. My eldest brother, Styrg took right to the family business, works with our father in the mines as an engineer. Boldin, my next brother, followed our mother into the faith, spends equal time caring for the sick and swinging an axe. When Gemmel came along, well, my folks didn’t have much left to teach him, but he found his niche as a blacksmith and has his own forge and a fine reputation to go with it. Wasn’t much left for me when I came along, all of the honorable professions, save one, had been left for me. Unfortunately, neither of my parents thought much of having a warrior as a son, sure they wanted all their sons to be able to fight, all dwarves need to at some point, but the Rumbleshaft family has a long tradition of producing miners and craftsmen, and my mother’s family has always served the gods.
Never did I want for anything while I was at home, and that may have been my problem since I never had to work much. Pa would say I was always lazy, Ma might be more charitable in how she said it, but the meaning was the same nonetheless. My training coincided with the longest stretch of peace my clan had seen in nearly 50 years, as such, there was much down time. What do young men, full of the vigor of their early years, do when they have down time? Drink and wench. I was always better at the former; too good, even for a dwarf, most would say. I quickly gained a reputation for my consumptive abilities and resulting unruly behavior. Now, for most dwarven warriors these things would be brushed aside with a chuckle and some comment about the lusts of the young, but not among my family, and it quickly became apparent that I was an embarrassment to them, even though no one else saw me that way. Family is everything among my people, so to be an embarrassment to your parents is one of the most shameful things that can happen. My response to the shame was probably the wrong one, but I was a spoiled child who felt unwanted and useless to my family, so I left. The leaving was spurred on by a drunken brawl with my Pa, one of us was drunk at least, and I think after that he was happy to see me go.
When I left all I knew how to do was drink and hit things with a hammer. My plan was to get hired on as a sell sword and make my living on the road, thought that most merchants would be eager to hire a dwarven warrior for a caravan or bodyguard. My destiny, at least for a while, was somewhere else. In those early weeks I spent most of my time at a tavern called the Dancing Maiden, winning bets with local toughs over who could drink the most ale. My complaints to the owner over the weak and often poor tasting selections were one day greeted with a challenge to make it myself if I thought I could do better. Now, one of the few things your can say positively about me is that I never shirk from a direct challenge, so I brewed the next few casks of ale for the tavern using the owners equipment and ingredients. Needless to say I won that challenge and found myself a job brewing for the tavern and a few others. I was paid free room and board, and all the ale I could drink. On the side I trained a few of the local toughs in how to fight, they were big on brawn, but had little technique. Seems dwarves have a reputation as fighters after all. I guess one of these toughs has the ear of someone in the Baron’s service because one day I was asked to do him a favor. But that is a different story.