Toturi Mitsunari
TOTURI "KUROTENSHI" MITSUNARI

Clan: Lion
Rank: 2
-TRAITS-
EARTH (3)

- Stamina: 3
- Willpower: 4
AIR (3)

- Reflexes: 3
- Awareness: 3
FIRE (2)

- Agility: 3
- Intelligence: 2
WATER (2)

- Strength: 3
- Perception: 2
VOID (4)

Honor: 7.9 (8.9, with "Tenshiken")
Glory: 2.2
Status: 1.5
Insight: 170 (+2 for House Rules on Skills above 3)
Experience: 0
School: Matsu Berserker School/Jade Legionnaire
Techniques: The Lion's Roar, Purity in Purpose and Deed
-COMBAT-
Initiative: 5k3 [Insight Rank/Reflexes]
Armor TN: 20 (25) (+5 Armor)
*Katana*
Attack: 6k3 [roll= Kenjutsu/Agility+Difference]7d10er1^3z[/roll
Damage: 8k2+Honor [roll= Strength/DR+Honor+Difference]8d10e^2+8z[/roll +Difference
*Wakizashi*
Attack: 6k3 [roll= Kenjutsu/Agility+Difference]7d10e^3z[/roll
Damage: 6k2+Honor [roll= Strength/DR+Honor+Difference]6d10e^2+8z[/roll +Difference
*Tetsubo*
Attack: 4k3 [roll= Heavy Weapons/Agility+Difference]4d10e^3z[/roll
Damage: 6k3+Honor [roll= Strength/DR+Honor+Difference]3d10e^4+8z[/roll +Difference
*Hand-to-Hand*
Attack: [roll= Jiujutsu/Agility+Difference]4d10e^3z[/roll
Damage: [roll= Strength K 1+Difference]3d10e^1+8z[/roll +Difference
-WOUNDS-
Reduction: 3 (armor)
Healthy (+0) = 15
Nicked (+3) = 21
Grazed (+5) = 27
Hurt (+10) = 33
Injured (+15) = 39
Crippled (+20) = 45 (Movement Actions increased by one type)
Down (+40) = 60 (Spend a Void to take a free action)
Out = 75
Dead = 76
-SKILLS-
Athletics 1 [roll= Athletics/Strength]4d10e^3z[/roll
*Battle (Skirmish) 2 [roll=Battle/Perception]4d10e^2z[/roll
Courtier 1 [roll= Courtier/Awareness]4d10e^3z[/roll
*Defense 1 [roll= Defense/Reflexes]4d10e^3z[/roll
Etiquette 1 [roll= Etiquette/Awareness]4d10e^3z[/roll
Games: Go 1 [roll= Games: Go/Intelligence]3d10e^2z[/roll
*Heavy Weapons 1 [roll= Kenjutsu/Agility]4d10er1^3z[/roll
Iaijutsu 4 [roll= Iaijutsu/Awareness]7d10e^3z[/roll [roll= Iaijutsu/Void]8d10e^4z[/roll [roll= Iaijutsu/Reflexes]7d10e^3z[/roll
*Jiujutsu 1 [roll= Jiujutsu/Agility+Difference]4d10e^3z[/roll
*Kenjutsu (Katana) 4 [roll= Kenjutsu/Agility+Difference]7d10er1^3z[/roll
*Kyujutsu 1 [roll= Kyujutsu/Reflexes]3d10e^2z[/roll
Lore: Bushido 1 [roll= Lore: Bushido/Intelligence]3d10e^2z[/roll
Lore: Heraldry 1 [roll= Lore: Heraldry/Intelligence]3d10e^2z[/roll
*Lore: History 1 [roll= Lore: History/Intelligence]3d10e^2z[/roll
Lore: Law 1 [roll= Lore: Law/Intelligence]3d10e^2z[/roll
Lore: Theology 1 [roll= Lore: Theology/Intelligence]3d10e^2z[/roll
Lore: War 1 [roll= Lore: War/Intelligence]3d10e^2z[/roll
Meditation 1 [roll= Meditation/Void]4d10e^3z[/roll
Perform: Storytelling 1 [roll= Perform: Storytelling/Awareness]4d10er1^3z[/roll
Sincerity (Honesty) 1 [roll= Sincerity (Honesty)/Awareness]4d10er1^3z[/roll
Tea Ceremony 1 [roll= Tea Ceremony/Void]3d10e^2z[/roll
-Skill Notes-
Kenjutsu: (Rank 3) The total of all damage rolls made with a sword is increased by 1k0.
Iaijutsu: (Rank 3) Readying a katana is a Free Action rather than a Simple Action.
* = Class Skills
Wearing light armor increases the TN of all
Athletics and Stealth rolls by 5.
-OUTFIT-
Light Armor, Sturdy Clothing, Daisho,
Tetsubo, 5 koku
*Traveling Pack*
- (Copy of) Akodo's "Leadership"
- Tent (Small)
- Whetstone
- Medicine Kit (10 uses)
- Go (Traveling)
- Jade Finger
- Tea Set
- Personal Seal
- Lantern and oil
-ADVANTAGES-
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
SACRED WEAPON [MATERIAL] (6 POINTS)
You possess a special weapon created by the master weaponsmiths
of your Clan, and considered to be an icon of all
who bear the mon of your Clan. The cost of each individual
weapon is denoted by the number after its name.
- Toturi (Akodo) Blade
"Tenshiken": 4k2 katana;
(Honor Rank considered at +1 while carried)
SACROSANCT [SOCIAL] (3 POINTS)
Because of some great service you or perhaps your parents
performed on behalf of the Emperor, the Son of Heaven has
placed you under his protection. You may not purchase this
Advantage unless you possess an Honor Rank of 6 or higher.
So long as your Honor does not drop below 6.0, no one of
Honor Rank 5 or higher may attack you unless you attack
them first; their rigid code of honor simply will not allow
them to blatantly go against the Emperor’s wishes. Willingly
entered duels ignore the effects of this Advantage. Imperial
characters may purchase this Advantage for 3 points.
VIRTUOUS [MENTAL] (3 POINTS)
You embrace virtue in your every thought and action.
You possess one additional rank of Honor above your
normal starting value (as determined by your School).
-DISADVANTAGES-
CAN’T LIE [MENTAL] (2 POINTS)
You are psychologically incapable of telling a lie, perhaps because
it has been so thoroughly drilled into your nature by your honorable
family. Not only can you not tell a lie, but if someone in your
presence tells a lie and you know that it is untrue, you must succeed
at a Willpower Trait Roll (TN 20) or immediately correct them. This
can cause untold difficulty in court settings and can lead to complete
disgrace if you are not careful.
IDEALISTIC [MENTAL] (3 POINTS)
You adhere closely to the code of Bushido, perhaps too
closely, and you have a hopelessly naïve view of the world
and how things work. You have impossible standards that
not even the most heroic individual could hope to meet,
much less you. Whenever you lose Honor, the loss is increased
by 1 point. This Disadvantage is worth 3 points to Lion characters.
-HERITAGE-
Lion Table: Roll = 4, 5
"Your ancestor served honorably and memorably in the Imperial Legions. You gain 0.5 Honor and 0.5 Status."
-TECHNIQUES-
RANK 1: The Lion's Roar –
Warriors of the Matsu School respect their Akodo cousins’ leadership
skills, but they know that a furious attack often simply
overwhelms an enemy. You add your Honor Rank to all damage
rolls. Whenever you assume the Full Attack Stance, you
may move an additional 5 feet per Turn in addition to the bonus
you receive from the Stance. (This does not allow you to
move farther than your maximum move per Turn.)
RANK 2: Purity in Purpose and Deed –
The Jade Legionnaires accompany the Jade Magistrates
against the most dangerous, most insidious, and most
numerous of the Empire’s magical threats. If your Honor
Rank is higher than that of your opponent, you may
add the difference between the two to the total of all
your attack and damage rolls made against that opponent.
For the purposes of this Technique, all creatures
and other opponents who do not possess an Honor
Rank are assumed to have an Honor Rank of 0.

Clan: Lion
Rank: 2
-TRAITS-
EARTH (3)

- Stamina: 3
- Willpower: 4
AIR (3)

- Reflexes: 3
- Awareness: 3
FIRE (2)

- Agility: 3
- Intelligence: 2
WATER (2)

- Strength: 3
- Perception: 2
VOID (4)

Honor: 7.9 (8.9, with "Tenshiken")
Glory: 2.2
Status: 1.5
Insight: 170 (+2 for House Rules on Skills above 3)
Experience: 0
School: Matsu Berserker School/Jade Legionnaire
Techniques: The Lion's Roar, Purity in Purpose and Deed
-COMBAT-
Initiative: 5k3 [Insight Rank/Reflexes]
Armor TN: 20 (25) (+5 Armor)
*Katana*
Attack: 6k3 [roll= Kenjutsu/Agility+Difference]7d10er1^3z[/roll
Damage: 8k2+Honor [roll= Strength/DR+Honor+Difference]8d10e^2+8z[/roll +Difference
*Wakizashi*
Attack: 6k3 [roll= Kenjutsu/Agility+Difference]7d10e^3z[/roll
Damage: 6k2+Honor [roll= Strength/DR+Honor+Difference]6d10e^2+8z[/roll +Difference
*Tetsubo*
Attack: 4k3 [roll= Heavy Weapons/Agility+Difference]4d10e^3z[/roll
Damage: 6k3+Honor [roll= Strength/DR+Honor+Difference]3d10e^4+8z[/roll +Difference
*Hand-to-Hand*
Attack: [roll= Jiujutsu/Agility+Difference]4d10e^3z[/roll
Damage: [roll= Strength K 1+Difference]3d10e^1+8z[/roll +Difference
-WOUNDS-
Reduction: 3 (armor)
Healthy (+0) = 15
Nicked (+3) = 21
Grazed (+5) = 27
Hurt (+10) = 33
Injured (+15) = 39
Crippled (+20) = 45 (Movement Actions increased by one type)
Down (+40) = 60 (Spend a Void to take a free action)
Out = 75
Dead = 76
-SKILLS-
Athletics 1 [roll= Athletics/Strength]4d10e^3z[/roll
*Battle (Skirmish) 2 [roll=Battle/Perception]4d10e^2z[/roll
Courtier 1 [roll= Courtier/Awareness]4d10e^3z[/roll
*Defense 1 [roll= Defense/Reflexes]4d10e^3z[/roll
Etiquette 1 [roll= Etiquette/Awareness]4d10e^3z[/roll
Games: Go 1 [roll= Games: Go/Intelligence]3d10e^2z[/roll
*Heavy Weapons 1 [roll= Kenjutsu/Agility]4d10er1^3z[/roll
Iaijutsu 4 [roll= Iaijutsu/Awareness]7d10e^3z[/roll [roll= Iaijutsu/Void]8d10e^4z[/roll [roll= Iaijutsu/Reflexes]7d10e^3z[/roll
*Jiujutsu 1 [roll= Jiujutsu/Agility+Difference]4d10e^3z[/roll
*Kenjutsu (Katana) 4 [roll= Kenjutsu/Agility+Difference]7d10er1^3z[/roll
*Kyujutsu 1 [roll= Kyujutsu/Reflexes]3d10e^2z[/roll
Lore: Bushido 1 [roll= Lore: Bushido/Intelligence]3d10e^2z[/roll
Lore: Heraldry 1 [roll= Lore: Heraldry/Intelligence]3d10e^2z[/roll
*Lore: History 1 [roll= Lore: History/Intelligence]3d10e^2z[/roll
Lore: Law 1 [roll= Lore: Law/Intelligence]3d10e^2z[/roll
Lore: Theology 1 [roll= Lore: Theology/Intelligence]3d10e^2z[/roll
Lore: War 1 [roll= Lore: War/Intelligence]3d10e^2z[/roll
Meditation 1 [roll= Meditation/Void]4d10e^3z[/roll
Perform: Storytelling 1 [roll= Perform: Storytelling/Awareness]4d10er1^3z[/roll
Sincerity (Honesty) 1 [roll= Sincerity (Honesty)/Awareness]4d10er1^3z[/roll
Tea Ceremony 1 [roll= Tea Ceremony/Void]3d10e^2z[/roll
-Skill Notes-
Kenjutsu: (Rank 3) The total of all damage rolls made with a sword is increased by 1k0.
Iaijutsu: (Rank 3) Readying a katana is a Free Action rather than a Simple Action.
* = Class Skills
Wearing light armor increases the TN of all
Athletics and Stealth rolls by 5.
-OUTFIT-
Light Armor, Sturdy Clothing, Daisho,
Tetsubo, 5 koku
*Traveling Pack*
- (Copy of) Akodo's "Leadership"
- Tent (Small)
- Whetstone
- Medicine Kit (10 uses)
- Go (Traveling)
- Jade Finger
- Tea Set
- Personal Seal
- Lantern and oil
-ADVANTAGES-
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
SACRED WEAPON [MATERIAL] (6 POINTS)
You possess a special weapon created by the master weaponsmiths
of your Clan, and considered to be an icon of all
who bear the mon of your Clan. The cost of each individual
weapon is denoted by the number after its name.
- Toturi (Akodo) Blade
| Literally: Angel Blade/Sword |
(Honor Rank considered at +1 while carried)
SACROSANCT [SOCIAL] (3 POINTS)
Because of some great service you or perhaps your parents
performed on behalf of the Emperor, the Son of Heaven has
placed you under his protection. You may not purchase this
Advantage unless you possess an Honor Rank of 6 or higher.
So long as your Honor does not drop below 6.0, no one of
Honor Rank 5 or higher may attack you unless you attack
them first; their rigid code of honor simply will not allow
them to blatantly go against the Emperor’s wishes. Willingly
entered duels ignore the effects of this Advantage. Imperial
characters may purchase this Advantage for 3 points.
VIRTUOUS [MENTAL] (3 POINTS)
You embrace virtue in your every thought and action.
You possess one additional rank of Honor above your
normal starting value (as determined by your School).
-DISADVANTAGES-
CAN’T LIE [MENTAL] (2 POINTS)
You are psychologically incapable of telling a lie, perhaps because
it has been so thoroughly drilled into your nature by your honorable
family. Not only can you not tell a lie, but if someone in your
presence tells a lie and you know that it is untrue, you must succeed
at a Willpower Trait Roll (TN 20) or immediately correct them. This
can cause untold difficulty in court settings and can lead to complete
disgrace if you are not careful.
IDEALISTIC [MENTAL] (3 POINTS)
You adhere closely to the code of Bushido, perhaps too
closely, and you have a hopelessly naïve view of the world
and how things work. You have impossible standards that
not even the most heroic individual could hope to meet,
much less you. Whenever you lose Honor, the loss is increased
by 1 point. This Disadvantage is worth 3 points to Lion characters.
-HERITAGE-
Lion Table: Roll = 4, 5
"Your ancestor served honorably and memorably in the Imperial Legions. You gain 0.5 Honor and 0.5 Status."
-TECHNIQUES-
RANK 1: The Lion's Roar –
Warriors of the Matsu School respect their Akodo cousins’ leadership
skills, but they know that a furious attack often simply
overwhelms an enemy. You add your Honor Rank to all damage
rolls. Whenever you assume the Full Attack Stance, you
may move an additional 5 feet per Turn in addition to the bonus
you receive from the Stance. (This does not allow you to
move farther than your maximum move per Turn.)
RANK 2: Purity in Purpose and Deed –
The Jade Legionnaires accompany the Jade Magistrates
against the most dangerous, most insidious, and most
numerous of the Empire’s magical threats. If your Honor
Rank is higher than that of your opponent, you may
add the difference between the two to the total of all
your attack and damage rolls made against that opponent.
For the purposes of this Technique, all creatures
and other opponents who do not possess an Honor
Rank are assumed to have an Honor Rank of 0.





