ďItís the sensible, logical thing to do, of course, which is whay we donít do it.Ē
-Tanis Half-Elven, Dragons of Autumn Twilight
I'm a long-time Dragonlance fan and happened to notice a criminal lack of DL games on the site. After no small amount of discussion on the Game Planning forum, I now propose this game to you all, gentle players.
This is going to be a War of the Lance Era Dragonlance campaign focused around two parties: a group of defectors from the Dragonarmies (Or at least would-be defectors) and a Group of Solamnic Knights tasked with infiltrating the Dragonarmies' stronghold of Sanction.
The Defector party will consist of 6 players and the Solamnics of 4. The defectors' story will begin with the would-be defection and the infiltrators' story will be them attempting to smuggle themselves into the City of Doom itself. From there it will sandbox a bit, as the players will have to decide what they want to do, where to go and who to trust. The parties may work against each other or work together, depending on how the players handle it. Either way, the Dragonarmies themselves will be nipping at your heels.
This is a setting that requires a bit of research. The Campaign Setting and War of the Lance books will cover all of the essentials in terms of the setting, deities, plot, etc. (and the motivations, history and objectives of the Green Dragonarmies), though Towers of High Sorcery is essential reading for any spellcasters.
The races are detailed in the Campaign Setting and get significantly more detailed descriptions in the Races of Ansalon supplement, which I highly recommend flipping through. Wikipedia and the DLnexus are good sources for a quick read up though and I put up a pretty quick and dirty Beginner's guide to Krynn up on the forum before I got the Ad up. However, if something is unclear or you have a specific question, always feel free to pester me. As I said, I'm a long-standing Dragonlance nerd, so it's pretty rare that there'll be something I won't be able to answer in short order.
If the Ads running time seems a bit long, there's a reason for it. While I don't think it'll impede me too much, I'm currently re-applying for my VISA to stay here in the U.K. and I've got until the beginning of February to get is squared away, thus I wanted to leave myself a bit of time to get that squared away before the game proper gets rolling.
Also, up in the forums are a couple of Prelude threads. They're to help me get an idea of the role players I'll be dealing with and the kinds of personalities your characters have. Anyone who has an app up may RP in them, but keep to the one specific to your particular app.
The year is 350 of the Ansalon Calendar and darkness reigns. The armies of the Dark Queen have taken Nordmaar and Balifor, driven the Elves from Silvanost and started skirmishes along the borders of Solamnia and Icereach. The Draconians, foul spawn of dark magics and the eggs of dragons, have helped bolster the success of the ground troops. The forces of light are scattered and weak, having lost much of their power with the disappearance of the Gods and the fallout of the Cataclysm.
But, all is not lost.
The Solamnic Knights, once proud defenders of good, have risen once again to face the forces of evil along their borders. However, in secret the Knights stationed in Solanthus have sent a unit of four specially selected knights on a stealth mission to investigate the emergence of the Draconians.
Meanwhile, in Sanction, the center of the Dragonarmies' power, Mages of the Black Robes have joined their hands in a most unusual experiment and have created Draconians from a batch of Chromatic Dragon eggs. These so-called Noble Draconians have exhibited greater power than their metallic brethren, but they seem less eager to fight for the Dark Queen. One such Draconian, a Noble Draconian given the name of Irian, has been looking for those who disagree with the Dragonarmies' methods within the Green Dragonarmy of the Dragon Highlord Salah-Khan, hoping to find allies with which to flee...
__________________ "Watch your back, shoot straight, conserve your ammo, and never, ever, cut a deal with a dragon"