I've also changed how data is loaded when the sheet opens.
ISSUE FIXED. PLEASE REPORT ANY ISSUES IN SITE DISCUSSION
With the battle engaged, the kobolds start yipping and hopping around like rat terriers. Javelins fly equally at Gruunk and Nurse while the kobold swordsmen maneuver for position and attack. Meanwhile, a single kobold slinger fires a big spiked ball right at Nurse’s left knee, threatening to push him back into another of the lurking man-traps.
Eduardo curses as the fight begins, yelling at both Gruunk and Nurse to not divide themselves, concentrate on the northern group first! He yells a quick arcane order to Nurse to stand fast and get out of the trap, shifting the woman away from it while reinvigorating her, and then tries to distract the swordsman facing her by pointing him at Tarner. He fails at this miserably.
Come on, the rest of you! Get behind the northern barricade and eliminate the bastards there. Then we can deal with the southern lot! He starts moving towards his intended goal, trying to stay out of range of the javelineers and the slingers.
Fortune is taken by surprise by the sudden attack. Gruunk and the strange woman, however, is not, and acts quickly. 'There's something strange about her,' she mentally notes as she recovers from her daze. First things first, she takes a few steps back to the caravan and shouts a warning: "Ambush! Kobolds!"
She heard Eduardo's suggestion on focusing on the northern barricade first, but decides that the group of kobolds at the southern barricade is a much more tempting target. She unleashes a psychic assault upon the group, assuring them of their inevitable defeat.
"Perhaps we should try to take them alive?" she suggests to the people close to her.
Tarner looks at the kobold trying to slash at Nurse. "I grow weary of your kind." he states, his new Rod sapping at the kobolds strength. From the Rod erupts a crackling bolt of purple energy, and Tarner runs to stand next to the mysterious woman. "I suggest you don't step in that trap again."
As the kobolds shift around him, he swings his axe in a wide arc toward the creature's waist. Distracted, the rest of the projectiles rain down around him. He misses the other swordsman as its sword cleaves into him. At the last moment, a magic shield deflects a meager bit of the attack lessening the blow.
Watching the swordsman surround him, Gruunk is unphased. There is a simple solution: kill one of them. He misses on his counter-attack when the kobold shifted and used the momentum from that swing to bring the axe down hard into already wounded kobold. He then moves a little closer to the javelin-throwers almost daring them to attack him.
Your combined attacks take a heavy toll on the kobolds, killing several and knocking at least two unconscious. They counterattack, but carefully. The ones near Gruunk make a point of staying away from him, yipping and launching javelins but making no effort to physically close the distance. In fact, even the swordsman who survived the mighty half-orc’s last strikes seems less than enthusiastic about keeping up with the close fight. Instead, he slides away using incredible quickness, choosing instead to slash at Tarner—a hopefully softer target.
Of all the kobolds, the only one who seems at all interested in fighting Gruunk is the slinger. He runs up with his sling whirling, firing off a spiked rock at Gruunk’s head before throwing down a handful of caltrops as a kind of makeshift obstacle between himself and the mean half-orc barbarian who looks so ready to slaughter the kobold’s kin.
These dice sets were omitted or moved: 1d20+4+2z 1d6+3z
Tarner laughs as one swordsman misses him completely and another just barely hurts him, and even then, his vitality is restored by the death of a nearby kobold. A black shroud surrounds him, and he disappears into thin air, reappearing near one of the earthen barricades. "You're making this too easy!" he berates, before a blast of fire bursts from his Rod.