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People who are good storytellers already don't need writing exercises. I think we have a fundamentally different understanding of the purpose of these exercises. I'm looking at this as having a purpose of taking people who aren't terribly comfortable with the process of creative writing and guiding them through what they really need to know for a given subject. You seem to be looking at it as just providing prompts and the user will figure it all out on their own. I feel confident saying that your method will likely not produce the results you're hoping to help people achieve. That is, actually becoming better game writers. |
"Show, don't tell" is the number one lesson I would impart to new writers. Most experienced authors already take this lesson to heart, but sometimes a well-placed reminder can be helpful.
Although I'm more experienced w/r/t this style when applied to poetry writing, it may be applicable to PBP gaming. More info here: http://en.wikipedia.org/wiki/Show,_don't_tell




