"The question of the monster inflamed all minds." ~Jules Verne
This story takes place in the Empire of Glammer, a homebrew setting for D&D 3.5 of my own design. It is a medieval world on the cusp of a cumbersome and dirty industrial revolution existing in the gray shades of morality. It is the same setting I've run my previous MW games in, so some of you at least are familiar with it.
This particular story will take place in the fishing town of Dybeol, on Glammer's northeast coastline. It's a smallish town of 2000 or so souls. The landscape is like the northwest coast of Scotland, with similar harsh weather patterns, with the rough seas of New England. For as long as anyone can remember, Dybeol is economically ok -not great, but not poor- (though recently rumors have abounded that there is more money in Dybeol than most guess at or will ever see) and somewhat depressed emotionally. In fact, a common phrase is "the dark cloud of Dybeol" which is used to describe the idea on a corporate or a personal level that you just can't seem to get ahead.
There is a lot more information available about the Empire of Glammer and the town of Dybeol (including maps and a cast of characters) in the Game Forum sub-thread entitled "World Information." Pantheon information is also available there.
In the wake of the recent tragedy at sea involving Sunset Lady, and her captain and crew, Alderman Jarl Lorlock has issued a call for those qualified to come forward in order that they might assist the Alderman in an investigation into probable causes of the accident. From those volunteers, Alderman Lorlock will be hand-picking a select group to proceed at his direction. Your characters will be that group.
Such an investigation is notable in that these kinds of accidents happen a lot. Without investigation. The waters off Dybeol are treacherous and rocky, and only the most skilled sailors can fish their vibrant currents. Also, like every other time a ship has been lost, the local population has gotten itself worked up to a frenzy over the "Othaletha" legend - a tale with as long a history as the purported beast's tentacles, about a Kraken that supposedly dwells in the deep waters offshore and preys on hapless fishing vessels. The Alderman has asked you to do what you can to quiet that talk down. Hysteria does no one any good.
I'll be accepting 4-6 players for this game.
Posting expectations are once per weekday; weekend posting in a bonus if you're able. This applies to both you and me!
Spelling doesn't count against you too much. Bad grammar does.
Character Sheets are not necessary for application.
Here is what I am looking for in an application:
Name:
Race:
Class:
Alignment:
Appearance: (pictures not necessary; they neither help nor hinder)
Personality:
Personal History: (this needs to include who you are in Dybeol. All of the characters will be living in Dybeol as a townsperson. Dybeol is a smallish town of about 2000 souls - this means you all will at least have heard of each other if not out and out know each other. I don't want to read any applications about "drifters" or "recent arrivals." Part of this adventure is about exploring town dynamics.) 3-5 paragraphs ought to do.
A Kraken?: Include a story/reason why your character believes in or does not believe in the Othaletha legend, knowing that there are no confirmed sightings or any physical evidence proving Othaletha’s existence.
Relationships: (optional) NPCs in town of your own design with whom you have a relationship of some kind. No more than 3.
Information for Character Creation
Level: 3, with max starting health for levels 1 and 2, and rolling for level 3. Stats: 4d6, drop the lowest (can do this twice), or 32-point buy. More instructions in the dice rolling thread, here. Starting Gold: 3,000 Races: Imperial Human, Native Human (think northern native American, including Inuit - minus 1 to STR, plus 1 to CON, otherwise as Human), Elf, Half-Elf, Halfling, Gnome, Dwarf. Classes: Core, Unearthed Arcana, Variant Classes from d20srd.org, PHB II. Restrictions: No psionics. No Incarnum. No Book of Exalted Deeds or Vile Deeds. Free Skill Points:Everyone in Dybeol knows how to fish. 2 free points in Profession: Fishing. 2 free points also in a Crafting or another Profession category of your choice.
Applications are to be posted in the Game Forum thread called "Character Applications" - click here.
I am happy to answer any and all questions you may have - save those that have to do with race and class that I have already addressed. I am really looking forward to running this game for you and I think it is going to be a wonderful experience! I look forward to reading your applications and playing with you! Character Applications will be accepted for at least a week and a half. I'll post a closing date once interest dies down. Good luck!
"Don't let the dark cloud catch ye."
~Common fisherman's saying of the town of Dybeol, Glammer Empire.
Game Description:
Sunset Lady Lost with All Hands!
...Just over a week ago, Isaac Walsh's fishing boat, the Sunset Lady set out from Dybeol Harbor to begin another journey of prosperous fishing in his favorite hunting grounds north of Squall Isle. They were expected to be out for four days, but when the fourth day came and went, and then the fifth, people began to wonder. Now, Alderman Lorlock has officially declared the Sunset Lady lost at sea with all hands. Eight men were aboard her when she was lost. We have learned that Alderman Lorlock is calling for an official investigation...
Everyone knows the waters are dangerous and boats are often lost. Was the incident a hapless sea accident? If so, why are some powerful people pushing for a deeper investigation, and why are some of those same people casting a baleful glance at the Chapel of Deep Waters? Why, too, do the people and clergy of the Chapel of Deep Waters point the finger beyond Dybeol's borders to the economic machinations of House Sand? And why, for the Maker's sake, will the people just not let go of the legend of the kraken for crying out loud? There has always been, and always will be a perfectly reasonable explanation for the tragedies at sea...
The Dark Cloud of Dybeol seems to be hanging low of late, indeed.
__________________ Posting Status: Normal.
Last edited by Whitleyrr; Jan 16 '12 at 1:26am..
Reason: Restored original deadline.
And ironically, Mick beat me to the idea of a bard. Instead, I will work on the village priest, sick of reassuring people about this kraken nonsense and eager to put the silliness to rest once and for all.
@Toliudar, and anyone else intereted in a divine class - you may want to read all the info in the game thread before getting too far into your character. Religion is going to play a big role in this story, but this town already has a 'village priest' per se. And they're major characters. This is not at all to discourage divine classes, just be sure you figure out how they fit into the scheme of things here in Dybeol. I should have said something about that in the ad. Have fun!
Stay thirsty, my friends! Shamone, Billy Jean!
Weekend posting: as always, family and work are troublesome... and now football! You all are doomed! Go Pats!
I'm curious. How do druids fit into this grand scheme of things? Not sure if I've got enough focus left to split for this game, although it looks really interesting.
@Toliudar, and anyone else intereted in a divine class - you may want to read all the info in the game thread before getting too far into your character. Religion is going to play a big role in this story, but this town already has a 'village priest' per se. And they're major characters. This is not at all to discourage divine classes, just be sure you figure out how they fit into the scheme of things here in Dybeol. I should have said something about that in the ad. Have fun!
I have a few possibilities I could follow, based on the existing priesthood, so if you don't mind I'll run them past you before proceeding too far with a concept:
A journeyman priest of Teekond, who is on an obligatory 'walkabout' as the final part of his training for the priesthood. He has been in town for just a few weeks, trading news from away and prodigious use of mending spells in exchange for food and board.
A young acolyte of Rev. Grambling. Probably treats the old halfling as a slightly crotchety father figure.
A shamanistic Native Human worshipper of Jaeger who thinks of himself more as a hunter than as a priest.
Dwarven smith, whose work in town mostly involves brass work for the ships and nails and tools for everyone else. Probably a worshipper of Nulemti.
The town undertaker and gravedigger, who buries you next to whatever church you want, but is himself a worshipper of Mosheach.