OK. This game has been running since last May. We had no dropouts at all until over the holidays, when we lost two people due to RL issues. A 3rd hasn't been on the Weave since 1/2/12, so we may have lost him as well, but since he has over 1000 posts, I've still got hope that he'll be back. In any case, we need reinforcements. We'll be taking at least two players, and possibly three. This particular advertisment will end on 1/20, with a decision upon which two or three characters to take being made immediately thereafter. It will not be extended, so as to avoid delaying the game. Get your apps on time if you want them considered. Here are the details:
This may help with your backstory:
The village the party is currently in is dominated by a cult which is distinctly on the Evil side of Lawful Neutral, and this is the first party of outsiders to visit in living memory. Primary industry is raiding and slaving. It has a population of about 200.
The other village they found was strictly subsistence agriculture, with a population of not more than 20 or so. Similarly,this is the first party of outsiders to visit in living memory.
The village they haven't found yet is also tiny, with a population of not more than 20 or so. Not saying more until they actually get there. If your character is from there, and I like your idea, I might go with it, since I'm not really in love with my idea for the place.
Across the river are many many tribes of kobolds, perpetually freezing and starving in the not-particularly fertile land, and in a constant war of all against all.
If you're a dwarf, you don't know where the mithral mine is. Sorry.
One of our players has been trying to contact a kobold for quite a while. He asked me specifically to mention that kobolds are a viable choice for characters. I'm quite sure he's got some cunning plan in mind. The other player wrinkled up her nose and said she didn't think it was a good idea.
One of our players is suggesting that someone play a hobgoblin traitor. Maybe. But not from this tribe--and you've never been in the keep.
Everything below this is from the original ad:
Game Description:
"Able-handed men and women needed to assist in the restoration of the fabled city of Summerdawn. Report to the garrison commander at five bells."
Fabled city. Yeah, right.
Perhaps it wasn't the historical episode of which your kingdom of Bauritor was most proud, but everyone knew the real story of the failed colony of Summerdawn. After all, even as humans measured time, it was less than two generations in the past.
It started as what seemed like a good idea--build a keep in the the lightly explored region to the north of Bauritor at the head of the Urrgar River, dominating the surrounding Arthan Forests and opening them up to commerce and trade. From there, so went the plan, the military could move in, securing an outpost on a new frontier and increasing the territory of the kingdom by more than 1/3. All against no real opposition. The Arthan Forest wasn't really claimed by anyone other than a few rag-tag bands of humanoid raiders and the occasional Druid; certainly no match for the Bauritan miltary, backed by the newly-built keep.
The problem, if you remember correctly, wasn't barbarian hordes, angry Druids, the wrath of the gods, or even raiding humanoids. It was simply lack of a good reason for the colony to exist.
The land around the keep was good enough, but no better than other, more settled lands, more conveniently located. Few men and women were willing to move their entire families out into the wilderness for such a small benefit.
Those who were naturally of a pioneering mindset balked at the idea of living in the shadow of a large military garrison.
The river flowed in the wrong direction for commerce--upstream from Summerdawn was nothing but additional unexplored wasteland, and few merchants were willing to take their caravans more than a week UPstream to the town for no reason other than to get a good price on chickens. The garrison itself was supplied directly from Bauritor's treasury, so there was no profit for the merchants there, either.
So, a state-of-the art keep--really, closer to a full-fledged castle--built at a cost of tens of thousands of gold pieces and designed to supply over a hundred and fifty soldiers throughout a protracted siege, sat overlooking an empty river and a town which never had more than a couple hundred residents.
When war came (and war always comes), on a frontier far from Summerdale, it became impractical to maintain the outpost so far from where it was needed. As the garrison's soldiers were slowly redeployed elsewhere, the raiding humanoids of the forest, never fully conquered, became a genuine threat to the settlers. Less than twenty years after the town had been founded, the last of the pioneers straggled back to civilization, defeated and broken. The castle was left vacant for whomever wanted to take it.
That war continues to this day, a bloody stalemate draining the treasuries and manpower of both kingdoms.
And now, so early in the spring that the snows of the previous winter have not yet fully melted, posted on the doors of every temple in the frontier city of Oulu, a notice has gone up:
"Able-handed men and women needed to assist in the restoration of the fabled city of Summerdawn. Report to the garrison commander at five bells."
Wonder what's behind that, you think. Politicians--they never learn.
But there doesn't seem to be a whole lot of other work to be had now, your funds are low, and skilled young men and women without obvious sources of income always had to be concerned about being compelled to join the military and thrown into the meat grinder to the south. Maybe it's not such a bad idea to go somewhere far away from the front lines, where the long arm of the military is unlikely to reach.
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If you ate some pasta, and then ate the same amount of antipasta, would you be just as hungry as when you started?
Edit: Those of us currently still in it are pretty regular posters. Occasionally things sync up well and we pound out a couple posts each in an evening. We all have lives, of course, cropping up at times, and we would prefer interesting characters, good rp, and reliability, but if you can post a lot, that'd be a bonus.
Awesome! I can post daily no problem. I'll get you a sheet soon, RPGeezer. Is the Strongheart Halfling ok, or would you rather me stick with the regular version?
Oh and the point-buy is starting from 8 for each stat, right?
Awesome! I can post daily no problem. I'll get you a sheet soon, RPGeezer. Is the Strongheart Halfling ok, or would you rather me stick with the regular version?
Oh and the point-buy is starting from 8 for each stat, right?
Strongheart is slightly cheesy, but if you can live with yourself I'm fine with it. And point buy is here.