Your running, near the brink of exhaustion but you keep running. Why didn't they keep up, why didn't they try harder? You turn the corner only to stop in your tracks. "All is lost" you think, as you come face to face with the flesh hungry maniacs, you can see the shadows of the ones chasing you down the way you came. Just as the closest decayed horrors reach for your tasty tasty flesh, your sprayed with blood and gore. "COME ON DON'T JUST STAND THERE" shouts a man with a rile in one hand the other extended toward you.
Such is life.... or rather unlife.
Welcome to the world of zombie survival.
As with all zombie games, survival is all there is to it, either you make it or you don't.
If you think you can handle the hoard continue on below, other wise you might want to avoid that darkened alleyway with all that blood and moaning.
Setting:
The American Northwest beautiful vistas, forests for miles, mountain ranges, oh and did i mention infested with the reanimated remains of the dead? A group of survivors are on I-5 over the Columbia River with Vancouver to their backs, the dead have claimed the city as their own. Your only hope for survival is to keep moving, Portland is only a short ways away but it's not the only option. Where will you and the other survivors go? Kingsley Field is safe, or at least that's what the broadcasts were saying until they stopped.
I make no claim to own the title "The Walking Dead" nor any of the characters or locations mentioned.
__________________
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
My apologies it's going to be leaning towards the show, however it will not be following the characters from the show. As a side note there will be special zombies thrown in from time to time to keep the game interesting rather then 5000 zombies it'll be 4999 zombies and a holy bejezzus zombie :P
Name: Doug Crenshaw Pre-outbreak profession: Farmer and Rancher Appearance: Doug has short brown hair stuffed under a sweat-stained blue and white baseball cap sporting the name of a pipeline company that doesn't exist any more. He has bright blue eyes with crow's feet, is rarely clean shaven but doesn't sport a beard. He has powerful looking legs under his dirty jeans, tanned arms and a hard round beer belly that stretches his brown Carhartt jacket.
Background: Before things went to hell, Doug had a mixed farming operation in southern Alberta that he inherited from his dad - three sections of land, 80 head of cattle, a young wife and a bunch of farm equipment that the bank mostly owned. Spring was for calving and seeding, he spent his summers mending fences, fly fishing and shooting gophers, fall was the time for harvest followed by a month of deer, elk and moose hunting and the winter was time for community when he wasn't feeding the cows. And there were always repairs, the fence, the damned bailer that got bunged up every time the humidity crept up, his old Silverado. He was married in a church but is not religious.
Post-Outbreak Survival
He doesn't talk about it much but the last he knew, Doug's wife, Sara was visiting her sister's family in Portland when the outbreak hit and panic struck. When he lost contact with her, he sat tight on the farm, hoping that the military would be able to do something to contain it. The days turned to weeks and the news got worse so he butchered a couple of his cows, turned them to jerky over a fire inside the shed and loaded up the pickup truck with everything he thought he'd need and headed West. The pickup's long gone, wrecked at the side of the road and now he's travelling with what he can carry - his Ruger 30-06 bolt action with the 4 power scope, lots of spent brass but not many loaded, a handful of tools, his fishing pole, pup tent, sleeping bag and a long-handled wood axe that he keeps sharper than he would for cutting wood. His one luxury is a cribbage board and a deck of cards.
Why stick with Doug? He's tough and capable. He has a surprising breadth of knowledge about things mechanical and natural and he can repair almost anything with duct tape and a little bailing twine. He is gruff at first glance and a little suspicious of new people but he's warm and generous of himself for people who are respectful in return.
Name: Saundra Michiyo Pre-outbreak profession: Doctor Appearance: Never much of of the blouse and skirt type, Saundra had always had her black hair tied back in a neat ponytail over her labcoat, long-sleeved compression shirt, and dress pants. A couple of fine lines have marked her grey-blue eyes from her late night and early morning research over her school years, even at the ripe old age of 26.
Despite her health condition, Saundra tries to keep fit with jogging and other forms of exercise, which if nothing else seems to contribute to her body shape here and there.
Saundra never knew her parents. Born with an congential heart disease, the unfortunate infant of only several weeks of age was abandonded in front of a hospital in Osaka, Japan.
Some of the nurses at the hospital used to say luck was at her side, because if not for one of the traveling doctors working abroad at the hospital, little Saundra would have ended up at the orphanage, possibly destined to then lead a very differnet life.
Doctor Darren Michiyo, a general physician working in the Sumitomo hospital took the infant into his care, and provided the girl a family in exchange for a child he and his wife were unable to have on their own, a little gift to the couple they named Saundra.
So from a tender age Saundra had traveled with her foster parents, trotting the globe while the both of them provided aid to those in need. It wasn't until later in her youth that Saundra's family had moved back to America, where she was to stay and study for her own career.
Saundra's parents always knew the day would come when they would have to move back to California, but they didn't know it would be so soon. Saundra on the other hand, the thought had never crossed her mind. Although she had dreamt of seeing the United States, she had in truth grown used to traveling with her parents, seeing all of Japan and its culture, and had not considered taking up residence somewhere else. And it took having to look in the grim face of death to change her mind.
The symptoms of a bicuspid aortic valve had not manifested themselves as a significant issue during the girl's childhood, and it had not been operated on as Saundra's father was a proponent of naturopathic routes. So naturally it was only during her teens that she had experienced complications with the defect.
They had returned briefly to Japan then, and Saundra had been studying in a school near the hospital where her parents worked. In its attempt to cover up their shame, the staff of Ichiritsu Nagano highschool refused to report the truth leading up to the girl's malady. They opted to say that young Miss Michiyo had contracted a case of pneumonia after being out in the cold and kissing a boy, when in fact she had suffered a cardiac arrest from actively defending the boy from a bunch of bullies from an upper class.
"They are well-to-do parents that father these children," explained the vice principal when Saundra's dad confronted the school system on the issue, hinting at the fact that these parents supported the school heavily in their finances and they would not wish to condemn the children by accusing them of bullying.
A week later, Saundra and her mother were flown back to California by LearJet, and soon after the family settled into a home in Redwood Shores, near the San Francisco Bay area.
Despite her gallivant childhood, Saundra's academics had always been impeccable somehow. While her parents would attribute that to her own genius and hard work, the girl would always smile and admit to good parenthood herself when she was asked. Graduating from Stanford University with a double doctorate in cardiology and pediatrics at a mere age of only 26, Saundra caught the interest of several institutions and was soon offered a position at the Oregon Health and Science University.
Saundra had just barely started working as an associate professor-researcher in cardiology when the apocalypse hit. The university hospital was swamped with the sick within the first week of the outbreak, and soon the dead started to pile up. Saundra had wanted to get back to California to find her parents, but in truth, the hospital needed her and she knew that it took precedence... Until it all went to hell.
Saundra, while part of a team administering care on the sick, saw first hand, the terrors of the dead returning to life. While others succumbed to the contagion, Saundra survived, killing her first zed after bashing its head in with an aluminum bedpan.
After fleeing the hospital, Saundra brought whatever she could and made her way across the bridge away from the quarantine zone. She's been on the run ever since.
Well, who would you want to stick with when the zombie apocalypse hits, a doctor who can patch you up like the best of'em, or a gal who'll have your back with a knife and a baseball bat? Saundra's both.
A young woman in her mid-twenties, with a slender, athletic frame and a light tan from many days spent wandering around in the sun. Her brunette hair falls down past her shoulders, but it's usually tied back in a ponytail, and she has emerald green eyes. She is rather well-endowed for her size and her waist curves into nice, round hips; unfortunately, this draws a lot more unwanted than wanted attention. Especially in a field full of nerds. Usually Maya is dressed in jean shorts, a light-colored t-shirt or tank top and hiking boots, for she is often out hiking and exploring some dig or another. She looks like an explorer type, as befits her occupation, and is often as not covered in a day's worth of dust from her journeys.
Smart Hero 1; Fast Hero 1 Character Level: 1 Action Points: 11 Starting Occupation: Adventurer (Athletics, Nature, Wealth Bonus +1) Age: 24 Height: 5'6" Weight: 132 Eyes: Brown Hair: Brown
HP: 14 (May change as we roll in thread) Defense: 12 Initiative: +2 Base Attack Bonus: +0 Speed: 35 ft. Reptutation Bonus: +1
Feats
Acrobatic: +2 bonus on all Acrobatics checks.
Brawl: +1 competence bonus on unarmed attack rolls, deal nonlethal damage equal to 1D6 + Strength mod.
Combat Martial Arts: Deal lethal or nonlethal damage with unarmed attacks, which count as armed.
Run: Move 5x normal speed when running, gain +2 competence bonus on Jump checks.
Simple Weapons Proficiency
Studious: You gain a +2 bonus on Research and Decipher Script checks.
Talents
Increased Speed: +5 feet base Speed.
Savant: Knowledge (Earth and Life Sciences):
Attacks
Melee Attack Bonus:
Ranged Attack Bonus:
Weapon
Total Attack Bonus:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Special Properties:
Armor
Type:
Equipment Bonus:
Proficient?:
Armor Penalty:
Weight:
Speed:
Size:
Max Dex:
Special Properties:
Skills
• Denotes a skill that has a function that can't be used untrained. *Armor penalty, if any, applies to some or all of the skill's functions. See individual function descriptions.
•Acrobatics (Dex*) 5 (+9; +2 feat bonus)
Athletics (Str*) 2 (+2; +1 Occupational bonus)
Bluff (Cha)
Computer Use (Int) 2 (+4)
Concentration (Con) 2 (+3)
Craft: Chemical (Int) 2 (+4)
Craft: Mechanical (Int) 2 (+4)
•Decipher Script (Int) 1 (+3; +2 feat bonus)
•Demolitions (Int)
Diplomacy (Cha)
•Disable Device (Int) 2 (+4)
Disguise (Cha)
Drive (Dex)
Gather Information (Cha) 2 (+1)
Intimidate (Cha)
Insight (Wis) 2 (+3)
•Investigate (Int) 5 (+7)
Knowledge: Earth and Life Sciences (Int) 5 (+8; +1 talent bonus)
Language
•Nature (Wis) 5 (+7; +1 Occupational bonus))
Perception (Wis) 5 (+6)
Perform: Type (Cha)
•Pilot (Dex)
Profession (Wis)
•Repair (Int)
Research (Int) 5 (+9; +2 feat bonus)
Ride (Dex)
Stealth (Dex*)
•Thievery (Dex)
Treat Injury (Wis)
Class Skills (Smart): Computer Use, Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual, art, writing), Language, Demolitions, Disable Device, Investigate, Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy), Nature, Perception, Profession, Repair, Research.
Class Skills (Fast): Acrobatics, Craft (mechanical), Drive, Knowledge (current events, popular culture, streetwise), Language, Pilot, Profession, Ride, Stealth, Thievery.
I still need to pick equipment and figure out if she should be level 3.
I'll do the background and post-outbreak story tomorrow.