Notices


The Outer Rim Cantina

 
Quote:
Originally Posted by xannelson View Post
It feels very strange to be taking a character into combat without any kind of armor.
I have a lvl 7 Jedi on another game here on the Weave. I have been playing him for years and he still does not have any kind of armor. In fact some of the other players, who are scouts, have bare minimum armor, even no armor. All in the character you play!

Quote:
Originally Posted by Stormcracker View Post
I left my books, but I will price something out tomorrow for you.
no prob. im sure my 12,ooo cr. will cover that and plenty more

gonna head over to the twi'lek fatso for some other minor purchases.

It's the EXACT same stats (minus the weight difference because the Republic/Empire can produce lighter material on a mass scale then Mandolorians) of Clone/Stormtrooper armor so 8,000 would be a good starting place.

Quote:
Originally Posted by Stormcracker View Post
I have a lvl 7 Jedi on another game here on the Weave. I have been playing him for years and he still does not have any kind of armor. In fact some of the other players, who are scouts, have bare minimum armor, even no armor. All in the character you play!
High leveled characters are potentially better off with no armor. At low levels it is typically better to have armor. But yes, the character build can make a difference also.

thanks val, glad we have a rules hound in the group to set us straight on our messy character designs.

i will purchase weaps and gear underthe assumption that 8k will be the price.

Quote:
Originally Posted by Valiyn View Post
It's the EXACT same stats (minus the weight difference because the Republic/Empire can produce lighter material on a mass scale then Mandolorians) of Clone/Stormtrooper armor so 8,000 would be a good starting place.
The Neo-Crusader light armor also has a jet pack, 10 hours of life support (can survive in a vacuum), and four open upgrade slots (light armor typically only has one which in itself can be a big boon).
Let me know once we score a bit more cash and I'll pick one up too at that price!

@Yohan, I'd suggest shrinking that pic. It's fine for a post or two but if put on every post it is going to be taking up a lot of space.

Quote:
Originally Posted by spazz451 View Post
@Yohan, I'd suggest shrinking that pic. It's fine for a post or two but if put on every post it is going to be taking up a lot of space.
funny u mentioned that... already resized and uploading to photobucket now.

also on armor: i read that in the full description as well. Mando combat suit looks good to unless there is Tech Specialist willing to help out during our next resting phase... I may switch my suit selection depending on GM pricing.

Quote:
Originally Posted by spazz451 View Post
High leveled characters are potentially better off with no armor. At low levels it is typically better to have armor. But yes, the character build can make a difference also.
If I'm reading the Scoundrel class right I'd have to take proficiency feats even to use light armor, and I haven't seen any light armor that gives me significant benefits to be worth the feat. Even something as simple as a vest would make me sacrifice reflex defense. So as strange as it feels, I guess I go in bare.

Quote:
Originally Posted by xannelson View Post
If I'm reading the Scoundrel class right I'd have to take proficiency feats even to use light armor, and I haven't seen any light armor that gives me significant benefits to be worth the feat. Even something as simple as a vest would make me sacrifice reflex defense. So as strange as it feels, I guess I go in bare.
Pretty much. Everyone loose their armor around level 5-7 regardless.

After that, you need to be a soldier with a couple of Armor talents because then you add it (and then some) onto what you get for your level bonus. For everyone else, it's useless outside of using it for stealth mods (i.e. applying shadowskin to it), a personal holoprojector disguise, and so on for things that require alot of power sources. You want to sink your money into the weapons, medpacks, bribes, and pazaak cards.




 

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