Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
So I’ve got this Dragonlance game rolling and I have an opening for one more player.
Obviously it’s a 3.5 game;
Characters will start at 5th level
Please use the 4d6 drop the lowest one for ability scores
I’ll take any class; ARCANE class characters should have knowledge of the setting before applying
Also it’s advisable to have TWO characters per pc for this game (so take that into consideration as well)
Knowledge of the setting is not a requirement, unless you plan on making an arcane character (as noted before).
Please stick to core classes and core races for now.
When it comes to Gods for the setting if you are unfamiliar you’ll need to see me for the appropriate one.
Feel free to poke around our game and see if your interested.
This will be a war heavy campaign with plenty of combat and I plan on taking this campaign as far as it will go.
Current Year: 423SC
It’s only been 2 years since the War of the Souls and the fall of Paladine and Takhisis, and the world of Krynn has been spun into disarray. The lack of the Primary God of Light, and his counterpart the evil queen of darkness, has created a power vacuum that seems to be consuming everything in its wake. Paladine’s sacrifice has clearly created a problem that seems to grow and fester with each passing day. Gods of Good and Evil all vie for power and control of the pantheon, and in their wake they leave the mortals to pay the price; with some backing Mishakal, and others backing Morgion, and still others who prefer to be left alone. While the Gods of Neutrality seemingly having the inability to control the coming storm; it all seems to be coming to a head as tensions rise, sides are taken, alliances are made and everything seems to be leading to one thing. . .
In Solamnia the city of Solanthus seems lost to the SLA (Solanthus Liberation Army), as the nobles and the Knights of Solamnia themselves have been driven out from the city and surrounding lands. Now the Situation has been made worse as Lord Marshall Tardanius, Commander of the Legion of Knights in the Solanthus area has been murdered along with over 2,500 Knights of Solamnia (Along with over another 2,500 men at arms, commoner, volunteers and various groups lending aid). The Massacre has left the entire area severely destabilized. The only hope for the area seems to lay with a skilled diplomat and noblewoman by the name of Mya Plainswind. The Lady Plainswind is a woman well known for her peacemaking and negotiating skills. However it seems now she has gone into hiding along with a Rouge Knight of Solamnia Lord Mitchell Bouron. For whatever reason the two (along with a few loyal knights to Bouron) have fled the area and not been seen since.
What hope is there for a weakened and torn city of Solanthus, as war in this region rages on. . .
Still in all of this an unknown force of humanoids led by the mysterious figure known only as Ankhar rages across ALL of Solamnia, destroying everything in his wake. His army seems relentless. Ankhar’s horde seems to have no limit to the troops he has been able to amass. The mysterious humanoid seeks no land or prize. The humanoid war lord has no interest in any gain of any kind that anyone can see. His only purpose is pure destruction and annihilation of anything and everyone in his path. Cities, towns, and villages have been falling in the wake of the humanoid army, and with the already weakened stated of the Knights of Solamania, it doesn’t seem like there will be much hope for a quick end to war Ankhar rages.
. . . And his reasons still remain a mystery.
With the Knights of Solamnia being weakened by the massacre in Solanthus, it’s now come to light that forces of Morgion have infiltrated the ranks of the Noble Knights. How far the deception and corruption of the knights goes seems to be unknown. Knights are quickly questioning their commanders at every turn; trust in the knighthood is shattering it from within. As more knights are discovered, more become worried, and even more people begin to lose faith. Many people believe that the once great and noble knighthood is seeing its last days. Many others believe that without Paladine to guide them, the Knighthood simply can’t survive. The scariest thought to rise yet has been one of blame on Paladine himself. As many believe that the situation within the region and its destabilization is the fault of the former God himself. A fact which to some people, simply can’t be disputed and only provides more levity to the already festering corruption from within.
To the south, The Towers of High Sorcery now face their own problems. As growing faith in the council of wizards fades like a distant memory, the Towers seem to be at a cross roads as they are unable to contain the growing spread of Wild Magic (DM’s note: 3.5 Sorcerer Class). The towers themselves seem be losing control from within as a political struggle from within threatens to tear the towers apart. Fewer people are coming to take the test each day, and with all the other problems dark secrets have been coming to light that could threaten to extinguish the Towers of High Sorcery forever.
Many people within believe the Towers may never recover from the damage. . .
Meanwhile to the North a mysterious enigmatic figure named Lord Ditrivus has risen to power and has taken over Storms Keep. Defying all the Gods he has sworn an allegiance to the dead goddess Tahkisis. Making a vow he has sworn to return his faction of Dark Knights back to power, returning them to the honor and the glory of Arikan himself. However the Knights of Neraka have other plans and have begun cleaning house, The New Lord of the Night has declared his faction the only true Faction and anyone not with them are mere mercenaries, and therefore subject to be hunted. Some have signed on others have vowed vengeance, but the battle lines have been drawn and everyone can see a war coming between all the knighthoods.
With all of this it too; has now been revealed that Lord Ditrivus and his brother Angriff Morgan are the twin mortal sons of Takhisis herself. The two brothers have now begun a desperate and unholy search to bring their mother back from beyond; a search that seems to be working.
And with all of these knighthoods struggling to survive, the battle ground could be anywhere. . .
Equally surprising to the revelation of Takhisis twin sons, has come the revelation that Mishakal and Valthronis (Paladine’s now mortal form) have birthed their own mortal child named Thea. As the hunt by all the gods pursues across the plains of Krynn to find the child, many question the timing of these two seemingly coincidental events.
And there are those within the faith of the cloth that believe the end of times, and the end of Krynn is at hand!!!
Hi. I'm trying to find a good DnD 3.5 game to join on Mythweavers (sorta new to this site).
Now, I have played DnD for a while now, and I've read some of the Dragonlance book, however, I do not have any rules sets from the Dragonlance campaign, so if that's what you need for playing arcane spellcasters, then I will drop that idea.
However, I have a fair knowledge of the Dragonlance background as I've read about half of the Wars series and I've read the Twins trilogy.
I know arcane spellcasters usually go to the Tower to learn their craft, and they pledge themselves to one of the three moons/goddesses, the Good, the Neutral, or the Evil one. (I've forgotten names at this point)
Do I need to know anything else to be an arcane spellcaster?
Some what, if you plan on going into the towers of high sorcery, access to the prestige class will may or may not be needed. Its not a requirement to be a member of the towers, however to benefit from the experience I highly advise having at least access to the towers of high sorcery 3.5 supplement.
That being said we can always work around it, if you don't have the access and would still like to join as well.
if you don't join and plan on being a wizard this campaign won't work, as you'll be a renegade and hunted by the towers, putting a whole new spin on the campaign overall.
Also for this particular campaign, i will require N, (red) or G (white); black or evil will not be allowed.
The current and first adventure in this series pits the Players against the Solamnic Liberation Army and a small portion of Ankhars Horde…
The SLA has officially taken over the city of Solanthus and kicked all the Knights of Solamnia out. As a call goes out to the Lady Plainswind, a beautiful noble woman with exceptional skills in negotiation, she mysteriously goes missing. She is kidnapped on her way to the Solamnic encampment to begin the long drawn out process of negotiating peace between the city, and its nobles. Now with the Lady Plainswind missing all hope for a peaceful resolution may be lost, and the bloody conflict may continue on for a very long time to come.
To make matters worse the Solamnic Knights camp has been receiving supplies and reinforcements from Thelgarrd, and now it seems as if contact with them has been cut off as well.
Lord Marshall Emlin Tardanius: leader of the Knights of Somlania within the Solanthus region has decided to take a contingent of forces to Thelgarrd to investigate the matter.
But somewhere deep within the darkness lies a danger that no one can see coming as Ankhar and his horde begin to take advantage of the weakened state of the nation of Solamnia…
I'm hoping to draw more players into a game which will quickly develop into a very serious set of adventures for the PC's. anyone interested please submit to me a basic application that looks like this...
Ok, I've managed to borrow a copy of Towers of high Sorcery from a friend from my group, but I've only skimmed it so far. I've found the prestige class for Wizard of High Sorcery though, which I've based the character below around.
I also used it (as well as the background info from your game's forum) to do a bit of research and craft a hopefully interesting and intricate backstory with everything I remember from the Dragonlance setting.
I hope you like it.
PS: I haven't started making any stats. Tell me if you need them.
I'd like to thank everyone for their submissions, (as I got more than I thought possible...holy cow!) I'm just sorry I only had room for one more player.
On that note, I would like to say that I have officially made my decision. If you haven't received a PM I apologize for not being able to take everyone, as everyone's application was excellent and truly made me disappointed I only had room for one.