42. If the DM is fully prepared for one set of adventurers and then chooses at the last moment to take on two groups simultaneously, both games will utterly fall apart less than three weeks later.
43. Be forewarned, Christmas Break and Summer Break seem like long periods of time where anyone and everyone finds ample opportunities to start a campaign. These periods of 'break' are short lived and most of these games die a quick death in January and August.
43. Be forewarned, Christmas Break and Summer Break seem like long periods of time where anyone and everyone finds ample opportunities to start a campaign. These periods of 'break' are short lived and most of these games die a quick death in January and August.




