Sins of the Past await you, are you Ambitious enough to to meet them?

 
 
Old Jan 31 '12, 11:21pm
Hunterindarkness's Avatar
Hunterindarkness Hunterindarkness is offline
Dark Lord of Excessive Rambling
 
Join Date: Dec 2010
Posts: 2,454
Sins of the Past await you, are you Ambitious enough to to meet them?

Whispers on the Storm - Forum
Rogue Trader
Estimated Members Requested: 6

This will be a Rogue Trader game using the Published adventure: Whispers on the Storm. If you have read this, I simply ask that you not reread it and not meta game. I will take up to six players. I will repeat creation Guidelines below.

Books Allowed: Rouge Trader core, Into the storm and Battlefleet Koronus. You may also take gear and only gear from the Dark Heresy core book.

Creation Method: Roll, 2d10+25 arrange to taste as stated on Page .14 of the Rogue Trader core book.
Origin path: The Career Row is open, not tied to any choice.
Rank: Rank 1 careers may use substitution career leaves if you have the correct requirements.
Xeno pc: Will be allowed IF, it does not mess with the group dynamic. If they do not fit, then they do not fit.


Ship points and Profit Factor: You have two options here, you may roll or you may use the Warrant creation from into the storm as a group.

Ship creation: This is up to the group, the ship is as much a character as the pc's in Rogue Trader. As such you should not simply be assigned one I feel.


You may place your application Here
I also have a few post rules , which can be found here

Game Description:

Ambition knows no bounds, but sometimes it does leave ruin and long buried secrets in its wake. Rogue Trader dynasties are millennia old, with past glories and failures long forgotten to the sea of time and the weight of age. Some secrets are best left forgotten and some bring mounds of Thrones and the predatory grin that only comes from, exploitation , trade and expanding the all mighty Profit Factor.


Last edited by Hunterindarkness; Jan 31 '12 at 11:24pm..
That's what I basically call a free acquisition.
Let's take my Implant for an example

I'd have th get either Augmented Sense or Cybernetic senses and they both have the Rare Availability (-10), Having them be of good craftmanship Reduces it by another -10. Add in the negligable (only one) bonus of +30, which means It would instead be a +10 bonus. I wonder if there would be something I could add to it that would make it an even +0 ....

Shame that the Baleful Eye Cybernetic is one step too high for me to get.

Laser eyes pew pew.

So, what do you guys think, for the warrant? Pick a choice on the table? Roll it? use a Warrant Path from Into the Storm?

Can I have a visor whose only purpose is to not make my BS a non-stat and my Per worth more than just for Psyniscience for a free acquisition?

I don't really need a sense improvement, I really just need a way to get around the fact I'm supposed to be completely blind and thus automatically fail all BS tests, even though the book is so confusing about it I can't tell if I'm supposed to treat myself as completely blind or figure I have some unexplained, unstatted psychic awesomeness that makes me behave as if thought I could see normally.

On the subject of a warrant I vote we use the warrant path from into the storm, as its more interesting.

Silly me, looking for career-relevant information in the career description.

Anyways, I too would rather use the warrant path.

I'd be fine with that, as long as we can get "Battlefleet" as contacts, given Vilya's background. We'd have to stay on the right side of the graph I guess (which is fine by me, ship beats profits )

So, should I pick the first choice?

We should probably discuss how we're going to do it first. Everyone gets to pick one, a vote, a more detailed discussion.





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