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Seeking 4 or 5 players for CRI

 
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Old Feb 3 '12, 10:44pm
World of L_Tiene's Avatar
World of L_Tiene World of L_Tiene is offline
Great Wyrm
 
Join Date: Sep 2008
Location: NY, USA
Posts: 9,778
Seeking 4 or 5 players for CRI

The Crossroads Inn - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 4

Please note: looking for 4 or 5 players


Welcome!


But it is the province of religion, of philosophy, of pure poetry only, to go beyond life, beyond time, into eternity.
-de Vigny




Welcome adventurer! Though this place is known by many names: The Dreaming Dragon, The Inn-Between Worlds, The Inn of Infinite Doors... there are other names too but most of us just call it the Crossroads Inn. Hopefully, like many of us, you'll come to think of this place as 'home'.
You can call me 'The Hostess', because that's what I do here and I don't remember having any other name.
I know this is all very confusing. No one comes here on purpose. But, now you're here, so make the best of things! Here, let me show you around...



Hello, WoLT here! We're back again recruiting players for the CRI, the largest game, (so far as we know) on MW.

All kinds of adventures await you and our DMs go through a rigorous process so you don't need to worry (as much) about poor posting rates or game drops. The game is also friendly to new players and system experts alike.

Who are we looking for?

-A Player is creative and fun to play with
-A Player has good posting habits
-Will likely enjoy this game

and that's it! Have some crazy concept for your character? Worry not, you are given creative liberties (though not mechanical liberties) unlike that which you will find in pretty much any other game you're likely to come across. We have characters from token campaign settings, future worlds, homebrews, mysterious backgrounds... it's all welcome! (though we do encourage you to be creative and have fun with the wide array of options available).

Here at the Crossroads Inn you can also expect to have other great players to play with and a whole staff of experienced DMs preparing adventures just for you!

Right now we are only accepting the first 4 or 5 completed applications (5 pending the fifth to finish does so in a timely fashion in comparison to the fourth). While you may decide to adventure with some of the applicants here you are NOT going to create a team, just a character that you want to play.


Reasons to want to play:

Don't you hate when you play a great game with a character you love and the adventure is over and you don't get to play your character anymore?

Ever have trouble getting your favorite character concept to fit into a game world and have to modify the background so much it doesn't even feel like the same character anymore?

Are you new to MW and having trouble finding a game?

Ever wish you could play with lots of different people to learn from them and experience what it's like to not be with the same players all the time?

Ever want to join a game where you had the potential to one day apprentice and move up to be a DM?

Ever want to try out some new and interesting setting ideas but didn't want to commit to a whole campaign that could take years to play out?

The Crossroads Inn may just be exactly what you're looking for!

So... What is the Crossroads Inn?

The Crossroads Inn is a new kind of game on Myth-Weavers. It has a persistent static setting of an Inn where players meet and obtain quests and travel through dimensional doors that take them to literally any kind of world or adventure that your DM can come up with in any kind of setting they would like to run! The possibilities are literally limitless! Characters can thus literally jump into game worlds with random parties and go to new kinds of worlds all the time! Once in a game world you will play out adventures of any kind imaginable with very minimal restrictions. An entire team of DMs runs various adventures of any kind they wish and players are free to play in any of the games they qualify for (based on level and sometimes other restrictions depending on the adventure design).

So...

Where to begin?
  • Take the Tour!: Familiarize yourself by taking the tour that all new players experience. This will help you understand what it is your character is walking into.

    Now that you know about what's up... Lets find out if the Crossroads Inn is right for you, shall we?
  • Character Creation Rules: character creation rules are kept to a minimum to allow maximum access for new players. Out of necessity, all source material is restricted to the official SRD.
  • House Rules: For the sake of simplicity, house rules are kept to an absolute minimum and provide the easiest solutions to the complex problems inherent to a game of this type.
  • Prerequisites:
    Q) Can I be a DM?
    A) YES PLEASE!!!

    We encourage players of this game to eventually become DMs, especially if they are experienced as 3.5 DMs to begin with.

    Reviewing this page is good for every player though as it will help you understand what it is the DMs are responsible for. It is good to know your rights as a player as well as understand the monumental tasks of what it is the DMs are doing behind the scenes.

    If you are interested in becoming a DM please PM me directly at this time or contact me later through Room 0
Does this sound exciting to you? Are you ready to play that character you've always wanted to play but never got the chance to? Apply now! You don't have anything to lose! The only qualification is that the character meets the specified criteria for rules, the concept of the character itself is entirely up to you!

Join Now!

Applications will be accepted based on a first completed basis. This is not FCFS for posting interest, but actual submission of a character in proper game format in this thread. That means the first 5 to post a finished character here that are ready to be audited will be accepted.

I still expect you to post interest when engaging the thread.

Feel free to ask questions if you are confused, but please be aware that our wiki pages are rather extensive and complete and thus you can answer most any question you might invent simply by looking in the appropriate area.

Just as a heads up, this is a BIG project, it may take a while for you to get familiar with it. That's OK. If you don't have the time right now to be one of the first 5 done, we will still be recruiting more groups of players as we are able to take them, take the time to review the material and post interest anyway, we'll keep you on a list of interested persons



Game Description:

Welcome adventurer! Though this place is known by many names: The Dreaming Dragon, The Inn-Between Worlds, The Inn of Infinite Doors... there are other names too but most of us just call it the Crossroads Inn. Hopefully, like many of us, you'll come to think of this place as 'home'.

You can call me 'The Hostess', because that's what I do here and I don't remember having any other name.
I know this is all very confusing. No one comes here on purpose. But, now you're here, so make the best of things! Here, let me show you around...

__________________
Due to irreconcilable differences, AKK/WoLT has moved to a competitor site. Please feel free to contact him through his website.

AKK Site (music, web design)

Last edited by World of L_Tiene; Feb 4 '12 at 12:33pm..
Posting interest, I may or may not come up with someone worthwhile before someone else does. Will return here later, if I do!

Alright, here we go. Posting interest and working on the code.

Ezekiel Seuss
Characteristics
Race:Human
Alignment: Neutral Good
Class: Bard
Backstory:Born as the third son of an old and noble house, Ezekiel spent most of his life without a want or care, able to indulge any reasonable interest without the worry of amounting to something one day. His eldest brother, Lucien, would follow their father, his other brother, Jeramiah, would be the more attractive match to cement alliances for the family, and thus Ezekiel was free to pursue his interests. Unlike his brothers, Ezekiel took quickly to his studies, excelling at wide ranging topics, but preferring history and the subjects more arcane, though always paying attention to topics concerning the nobility, to please his father. He excelled at many of the nobles arts, was quick with a sword and an excellent shot with the bow. Copious free time allowed mastery of the mandolin, always useful with the many women present at court.

Ezekiel’s restless nature was not suited to a noble’s life though, and sometime after his eighteenth birthday the ways of a dilettante third son could no longer satisfy Ezekiel. He yearned to see the places he had read about, to hear the ocean, and taste the mountain air. He felt as if he were some sort of caged animal when inside his father’s estates, eyes always looking toward the horizon, ears yearning for the sound of distance riders. His father, having noticed the restless nature of his son, began to make noises about finding a suitable bride for his son, hoping to cure his emerging wanderlust with a wife. The parade of potential brides was at first an amusing game, but Ezekiel quickly tired of it and realized he would never be happy if he bowed to his father’s wishes. One night he gathered his things and snuck from his father’s estate, hoping to find his own stories.

Personality: Ezekiel is rather na´ve, his life on his father’s estates being poor preparation for the real world and people of lower social station, but not quite aware of his lack of social awareness. His intelligence is largely book learning and lectures delivered by tutors, thus at times he can come across as a know it all. Though desperate to shed the trappings of high social status Ezekiel stands out as a young man raised in wealth, he can come across as arrogant and aloof as a result. Intensely curious, his main goal in life is to acquire knowledge and see the world, though his dilettante nature precludes him from being a true scholar with a deeper understanding of the world.

Description: Ezekiel is short in stature and thin of frame, although it is quickly apparent from watching him that he is quite nimble. His charcoal hair is cut to just below his ears and frequently covers his deep blue eyes. His face is cleanly shaven while his clothes are without a speck of dirt or dust. In addition, his clothing is well-made and expensive, likely cut specifically to Ezekiel’s frame.

Level: 1
Current Experience: 0
Character Breakdown
Stat Block

HP: 6
HD: 1d6
AC: 15 Total 15 = 10 + Armor 2 + Shield + Dex Mod 3 + Size + Natural + Deflect + Misc
BAB: +0



















This oddly enough reminds me of "The Halfling House", a short story written by Dennis L. McKiernan for the fantasy collection book "After the King"

Very interested, going for some kind of dual-wielding guy, curious as to why it's strictly core though, and not even expanded core (to me all that adds is PHBII, which is a great asset to almost anything, especially with SRD being the only other thing.)

Still kindof hesitating about maybe going counter-spelling wizard though that could be fun too.

Quote:
Originally Posted by Lazy Genius View Post
Very interested, going for some kind of dual-wielding guy, curious as to why it's strictly core though, and not even expanded core (to me all that adds is PHBII, which is a great asset to almost anything, especially with SRD being the only other thing.)

Still kindof hesitating about maybe going counter-spelling wizard though that could be fun too.

It's strictly SRD (not core, core is different from SRD) for a few reasons...

Players that are new to the site but don't have books can still play using the SRD

The use of multiple DMs makes it so that we can't expect every DM to have the same books. We do require they have access to PHB, DMG and MM, not just the SRD, but requiring that every DM at the CRI have purchased the entire catalog of 3.5 is too steep a requirement.

I think I may post a character here. I've used the tools on this site for a while now but never played any games on the site. I have a couple ideas for characters though.

I just read the whole idea to this setting and it seems pretty neat. It's pretty much a multiverse.

I definitely see the sense in that decision, and sometimes it is better to have less options, less mechanics, etc. anyway.
Playing with the Tome of Battle had been a real hassle for me as a PC Warblade, but the game fell through in the end, anyway.

Another point to make is that some of the less balanced things in the books that could be available could catch an unaware DM wishing he had denied the request when it was made.

I just noticed that Item Creation Feats aren't allowed. I really must thank you for that! I nearly always plan to grab them... and then I never use them. I feel obliged, as a caster, to enchant things for my party. My campaigns simply don't get far enough for anything of the sort to be useful.

There is a question I'd like to add here, not that it necessarily matters at the moment. If I don't get an answer, I'll ask it again later at one of the appointed help areas.
The variant rules that aren't mentioned (such as spell points) - Are they simply not allowed unless otherwise specified (for simplicity, most likely), or are they available as an option to use?

Nevermind, I found where it was mentioned!

For having just the core rules it is nice to see that psionics are still accepted. Usually that gets drowned out over some of the other supplemental material. As a fan of psionics I may have to make a psion for this realm.

It's either a psion or a cleric with the spontaneous casting variant.

Ooh, interested. Let's see if I can come up with a good character quickly enough to make the cut.




 

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