Harvey smells the air and hisses back to magnolia, Mags and Skapti see bones littered about and an empty lair, but they really have to think hard to know what kind of creature would lair here.
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)
Given by the smell, footprints and of course deductions done with the scientific method, Magnolia determines that a rather large (and probably aggressive) boar lives here, might have gone for a stroll.
Magnolia says, "Hey, I think we finally found ... aw, damn, what was the name of that pig we were supposed to kill? Boarsomething? Anyway, this is probably his den. Let's set up an ambush for when the piggy comes home."
Magnolia looks around for a spot where he could safely tether Henry, and another spot where he could safely hide to snipe at the pig (though why is a bit in question since science could allow him to fly for a brief time) (but he knows explaining that to Skapti would take a long time).
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)
Skapti Kneereaver
Male CN Brutal Halfling Werebear (Hybrid Form) Barbarian//Inquisitor Level 4, Init +6, Perception +12, Low-light Vision, Hero Points 2 DEFENSES HP 57/57, DR 5/silver or 2/- SR 15 AC 29, Touch 15, Flat-footed 24 (+6 Armor, +3 Dex, +2 Dodge, +8 Natural) Fort +9, Ref +5, Will +7 (+2 vs. fear, +2 vs. effects from items) OFFENSE Speed 15' Melee +1 Greatsword +11 [+11] (1d10+9 [1d10+19], 19-20/x2) Natural 2 claws +10 [+10] (1d6+6 [1d6+12] plus grab), bite +10 (1d6+6 [1d6+12]) Ranged Chakram +8 (1d8+6, x2) [30' range] STATISTICS Abilities Str 20[23], Dex 16, Con 18[19], Int 8, Wis 14, Cha 6 Base Attack Bonus 4, CMB +10, CMD 25 Feats Power Attack, Boon Companion Skills Acrobatics +4, Handle Animal +3, Intimidate +7, Perception +12, Ride +7, Stealth +10, Survival +7(+9 Track) Languages Common, Halfling CLASS ABILITIES
Barbarian [Invulnerable Rager/Urban Barbarian] Crowd Control +1 attack/AC when adjacent to two or more enemies. Extreme Endurance (Hot) - As endure elements. Fire resistance 0 (+1 per 3 lvls past 3) Controlled Rage [13 rounds/day] +4Str. Fatigued for 2*(rounds spent in rage)
Superstition +3 vs spells/SLAs/Supernatural Abilities (2+1/4lvls)
Witch Hunter +2 damage vs. enemies with spells or SLAs (1+1/4lvls)
Inquisitor [Iconoclast/Preacher/Skirmisher] Shake Effects +2 vs. effects from items Detect Magic At will Track +2 Cunning Initiative +Wis to init Domain Animal [Feather]
Eyes of the Hawk +2 (1/2 lvl) to Perception. +2 Init when acting in surprise round.
Animal Companion lvl-3
Judgement [2/day] Swift action to activate, Swift action to change. Pick any one.
Destruction +2 damage
Healing Fast Healing 2
Justice +1 to attack rolls
Protection +1 AC
Purity +1 on all Saving Throws
Resistance Energy Resistance 4 (pick one: acid, cold, electricity, fire, or sonic)
Smiting Weapon as magic to bypass DR
Determination [2/day] Free action
Aggression Reroll attack roll, must take result
Defense Immediate Action +4 AC
Warning Force reroll of attack against ally
Hunter's Tricks [5/day] (Useable Inquis lvl + WIS times per day. 1 ability at first +1/3 levels)
Sic 'Em Swift Action, Animal Companion makes one melee attack against adjacent creature
Tangling Strike Free Action, If next attack hits, opponent is entangled.
Dog
Male N Animal (Riding Dog) Init +3, Perception +5, low-light vision, scent DEFENSES HP 40/40 AC 22, Touch 14, Flat-footed 18 (+4 Armor, +3 Dex, +1 Dodge, +4 Natural) Fort +7, Ref +7, Will +4 Defensive Abilities Evasion OFFENSE Speed 40' Melee Bite +8 (1d6+6 plus trip, x2) STATISTICS Abilities Str 18, Dex 16, Con 17, Int 3, Wis 12, Cha 6 Base Attack Bonus 3, CMB +7 (+8 Trip with Bite), CMD 20 Feats Weapon Focus(Bite), Iron Will Skills Acrobatics +8, Perception +5, Stealth +7 Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES Link Handle as Free Action, Push as Move Action. Master gets +4 on Handle Animal checks. Evasion Save vs. Reflex for 1/2 damage = No damage
Jet
Male N Diminutive Scientific Pet Rock Init -999, Perception -999 DEFENSES HP 25/25 Hardness 9 AC 18, Touch 10, Flat-footed 18 (+8 Size) Fort/Ref/Will 2+1/2 CL SQ Neat
[0/13r] Rage
[0/2] Judgement
[0/2] Determination
[0/5] Hunter's Tricks
[0/50] Stick of Feel Better Soon(Infernal Healing), For Horny Man to use.
"Because,..." Magnolia thinks. Crap! He knew he should have paid attention in History class. There were hundreds of battles where someone did exactly what Skapti wanted to do, and most probably ended badly. Maybe. Well, they should have ended badly if they didn't. Magnolia skipped tactics class too, so the whole 'attacking on home turf' thing doesn't work.
He briefly considers fabricating a story, but decides not to. He doesn't care that much. "Okay, sure, let's follow him."
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)
Dog picks up the scent and barks as he shakes his tail stump, do you follow or hide?
Edit: Logic is bested this time in favor of crush kill now! tactics, you follow the trail.
After and hour of travel you hear loud snorting sounds and terrified dying creature sounds, Dog barks as the trails gets hot and starts to run towards the sound, you are left with no choice but to follow and arrive at a small clearing where a really large, battlescared, snorting, large wild boar is tearing the leg of a poor woodland creature.
init: Dice Roll: 1d20+3
d20 Results: 8 (Total = 11) These dice were omitted, altered, or moved: 1d20+2
Original Dice: 1d20+2
Orianna:
init: Dice Roll: 1d20+3
d20 Results: 5 (Total = 8) These dice were omitted, altered, or moved: 1d20+2
Original Dice: 1d20+2
Dire Boar
init: Dice Roll: 1d20+4
d20 Results: 6 (Total = 10) These dice were omitted, altered, or moved: 1d20+1
Original Dice: 1d20+1
Boar, Dire (Daeodon)
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 42
Fort +7, Ref +4, Will +2
Defensive Abilities ferocity
OFFENSE
Speed 40 ft.
Melee gore +8 melee (2d6+9)
Skapti and Dog
Magnolia, Harvey and Henry
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Tuskgutter
Partial actions for all! These dice sets were omitted or moved: 1d20+1, 1d20+1, 1d20+3, 1d20+2, 1d20+3, 1d20+2, 1d20+4