Utaku Kumiko
UTAKU "IKIJIYUU" KUMIKO

Clan: Unicorn
Rank: 3
-TRAITS-
EARTH (4)

- Stamina: 4
- Willpower: 4
AIR (3)

- Reflexes: 3
- Awareness: 3
FIRE (3)

- Agility: 3
- Intelligence: 3
WATER (3)

- Strength: 3
- Perception: 3
VOID (3)

Honor: 6.5
Status: 1.0
Glory: 2.0
Insight: 196 (+5 for House Rules on Skills above 3)
Experience: 0
School: Utaku Battle Maiden (Bushi)
Techniques: Riding in Harmony, Sensing the Breeze, The Void of War
-COMBAT-
Initiative: [roll= Insight Rank/Reflexes]6d10e^3z[/roll
Armor TN: 24/32 (+4 Armor/+12 Armor: While on horseback)
*Yari* (Thrown up to 30')
Attack: 6k3 [roll= Spears/Agility]6d10er1^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll
*Katana*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 6k2 [roll= Strength/DR]6d10e^2z[/roll
*Wakizashi*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll
-WOUNDS-
Reduction: 4 (armor)
-SKILLS-
Animal Handling 3 [roll= Animal Handling/Awareness]6d10e^3z[/roll
*Battle 1 [roll= Battle/Perception]4d10e^3-5z[/roll
Craft: Weaponsmithing 1 [roll= Craft: Weaponsmithing/Intelligence]4d10e^3z[/roll
*Defense 2 [roll= Defense/Reflexes]5d10e^3z[/roll
*Etiquette 2 [roll= Etiquette/Awareness]5d10e^3z[/roll
*Horsemanship (Utaku Steed) 3 [roll= Horsemanship (Utaku Steed)/Agility]6d10er1^3+6z[/roll
Hunting 2 [roll= Hunting/Perception]5d10e^3z[/roll
Iaijutsu 3 [roll= Iaijutsu/Awareness]6d10e^3z[/roll [roll= Iaijutsu/Void]7d10e^5+3z[/roll [roll= Iaijutsu/Reflexes]6d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]4d10e^3z[/roll
*Kenjutsu 2 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Lore: Naga Culture 2 [roll= Lore: Naga Culture/Intelligence]4d10e^2z[/roll
Medicine 1 [roll= Medicine/Intelligence]3d10e^2z[/roll
*Sincerity 2 [roll= Sincerity/Awareness]5d10e^3z[/roll
Spears (Yari) 3 [roll= Spears/Agility]6d10er1^3z[/roll
Temptation 3 [roll= Temptation/Awareness]6d10e^3z[/roll
-Skill Notes-
- Animal Handling: (Rank 3) Commonly domesticated animals such as dogs, horses, or falcons may be trained for use by others.
- Horsemanship: (Rank 3) The character may utilize the Full Attack Stance when on horseback.
- Iaijutsu: (Rank 3) Readying a katana is a Free Action rather than a Simple Action.
- Spears: (Rank 3) During the first round of a skirmish, a character wielding a spear may ignore 3 points of Reduction when making melee attacks against his opponent.
* = Class Skills
Riding armor is considered heavy armor
for the purposes of mechanical effects that specify
armor type, including Techniques, Advantages, etc.
Wearing riding armor increases the TN of all Agility
and Reflexes rolls by +5 unless the wearer is on
horseback.
-BELONGINGS-
Riding Armor, Sturdy Clothing, Daisho, Yari, 10 koku.
Traveling Pack:
- Miniature go set
- Week’s rations
- Flint and tinder
- Jade Finger
- Makeup kit
- Perfume
- Small hand mirror
- Spare kimono and sandals
- Straw cloak
- Jingasa
-HORSE, UTAKU BATTLE STEED-
"Amaikaze"
The famous and specially bred horses of the Utaku Shiotome
(Battle Maidens) are the most formidable steeds in Rokugan,
powerful and intelligent beasts who bond closely with their
riders and fight ferociously in wartime. By long-standing tradition
within the Unicorn Clan, these animals can only be ridden
by Battle Maidens. A handful of these animals have been
gifted to highly respected individuals outside of the Utaku
family (most notably, the various Emperors), although rumor
claims none have ever dared to ride such noble beasts.
Utaku steeds will fight willingly and intelligently along
with their riders, without any need for a skill roll. They will
remain at their rider’s side even if she is dead.
--------------------------------------------------
AIR: 2 (Reflexes 3)
EARTH: 4
FIRE: 2 (Agility 3)
WATER: 3 (Strength 6)
Initiative: 4k3
*Kick*
Attack: 4k3 (Simple) [roll= Kick]4d10e^3z[/roll
Damage: 4k2 [roll= Kick Damage]4d10e^3z[/roll
*Trample*
Attack: Trample 6k4 (Complex) [roll= Trample]6d10e^4z[/roll
Damage: 6k4 [roll= Trample Damage]6d10e^4z[/roll
Armor TN: 20
Reduction: 5
Wounds: 16: +5; 32: +10; 48: +15; 64: Dead
Special Abilities:
- Swift 3.
- Fear 2 (when charging).
- Huge.
-ADVANTAGES-
DANGEROUS BEAUTY [PHYSICAL] (3 POINTS)
You possess a certain quality that makes you all but
irresistible to members of the opposite sex, and they
succumb easily to your manipulations. You gain a
bonus of +1k0 to the total of all Temptation Skill
Rolls made with members of the opposite sex. Scorpion
characters may purchase this Advantage for 2 points.
IRREPROACHABLE [MENTAL] (2 POINTS)
You have a soul of virtue that is beyond reproach, and others
find it difficult if not impossible to lead you into dishonorable
behavior. When making a Contested Roll where the other
party is using the Temptation Skill, you gain a bonus of +1k0
to your roll. Imperial characters may purchase this Advantage
for 1 point.
LANGUAGES (Naga Language) [MENTAL] (3 POINT)
The Empire has only one language with two dialects. The
world around Rokugan, however, has a wide variety of nations
and cultures, each with their own language. For 1 point,
you may learn one human language from any surrounding
culture, including but not limited to: the Yobanjin dialect,
Senpet, Yodotai, Mekham, Merenae, Rhuumal, Thrane, etc. A
non-human language, such as the Nezumi or Naga languages,
requires three points and confers only an ability to understand
the language and a limited ability to express very basic
concepts verbally.
-DISADVANTAGES-
BAD FORTUNE [SPIRITUAL] (3 POINTS)
Kharma is a powerful force, and sometimes it is a destructive
one as well. There is something unpleasant in store for you,
and you may have no idea what it is until it is far too late. Bad
fortunes take an almost infinite variety of forms, all worth the
same number of points, and players and GMs should discuss
the form of a Bad Fortune during character creation. Some of
the more common versions include:
- Secret Love: (Multiple Suitors)
Somewhere, someone is madly in love
with you, and will go to any lengths to sabotage your
romantic interests, even politically arranged marriages,
in order to ensure that you remain available, for them.
COMMON COMPLACENCY [MENTAL] (3 Points)
This samurai loves the life of a common soldier and despises
the thought of losing it. The character is ill at ease with the
threat of advancement or anything else that could put authority
into his hands or take away his simple life. The character will
refuse offers of advancement of Status beyond 2 and receives
half the Glory he would normally obtain in any military action as
he makes way for his fellow peers. If forced into a situation where
he must exercise unaccustomed authority or where his simple life
might disappear he suffers a -10 to all his rolls unless he makes a
Willpower roll of 20.
DOUBT (Battle) [MENTAL] (4 POINTS)
Something has happened to cause you to question your training,
so much so that it interferes with your ability to perform
properly. Select one of your School Skills. Every time you use
this Skill, you must declare one Raise that confers no benefit.
-HERITAGE-
"Your ancestor was on the losing side during one of the famous battles of her day. You lose 1.0 Glory."
-TECHNIQUES-
RANK 1: RIDING IN HARMONY-
The Utaku Battle Maidens value honor above all. You gain a
bonus equal to your Honor Rank to one attack roll per Round.
While mounted, you may instead choose to apply this bonus
to one damage roll if you choose. You gain a bonus equal to
your Honor Rank to the total of all Horsemanship rolls.
RANK 2: THE VOID OF WAR-
An Utaku can sacrifice defense for speed if the flow of the
battle calls for it. During Stage 1 of any Combat Round,
you may add 5 to either your Initiative Score or your
Armor TN. This bonus lasts until you use this Technique
again or the skirmish ends.
RANK 3: SENSING THE BREEZE-
The natural feel of the saddle lends an Utaku unnatural freedom
of movement. While mounted, you may make attacks as
a Simple Action instead of a Complex Action.

Clan: Unicorn
Rank: 3
-TRAITS-
EARTH (4)

- Stamina: 4
- Willpower: 4
AIR (3)

- Reflexes: 3
- Awareness: 3
FIRE (3)

- Agility: 3
- Intelligence: 3
WATER (3)

- Strength: 3
- Perception: 3
VOID (3)

Honor: 6.5
Status: 1.0
Glory: 2.0
Insight: 196 (+5 for House Rules on Skills above 3)
Experience: 0
School: Utaku Battle Maiden (Bushi)
Techniques: Riding in Harmony, Sensing the Breeze, The Void of War
-COMBAT-
Initiative: [roll= Insight Rank/Reflexes]6d10e^3z[/roll
Armor TN: 24/32 (+4 Armor/+12 Armor: While on horseback)
*Yari* (Thrown up to 30')
Attack: 6k3 [roll= Spears/Agility]6d10er1^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll
*Katana*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 6k2 [roll= Strength/DR]6d10e^2z[/roll
*Wakizashi*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll
-WOUNDS-
Reduction: 4 (armor)
-SKILLS-
Animal Handling 3 [roll= Animal Handling/Awareness]6d10e^3z[/roll
*Battle 1 [roll= Battle/Perception]4d10e^3-5z[/roll
Craft: Weaponsmithing 1 [roll= Craft: Weaponsmithing/Intelligence]4d10e^3z[/roll
*Defense 2 [roll= Defense/Reflexes]5d10e^3z[/roll
*Etiquette 2 [roll= Etiquette/Awareness]5d10e^3z[/roll
*Horsemanship (Utaku Steed) 3 [roll= Horsemanship (Utaku Steed)/Agility]6d10er1^3+6z[/roll
Hunting 2 [roll= Hunting/Perception]5d10e^3z[/roll
Iaijutsu 3 [roll= Iaijutsu/Awareness]6d10e^3z[/roll [roll= Iaijutsu/Void]7d10e^5+3z[/roll [roll= Iaijutsu/Reflexes]6d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]4d10e^3z[/roll
*Kenjutsu 2 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Lore: Naga Culture 2 [roll= Lore: Naga Culture/Intelligence]4d10e^2z[/roll
Medicine 1 [roll= Medicine/Intelligence]3d10e^2z[/roll
*Sincerity 2 [roll= Sincerity/Awareness]5d10e^3z[/roll
Spears (Yari) 3 [roll= Spears/Agility]6d10er1^3z[/roll
Temptation 3 [roll= Temptation/Awareness]6d10e^3z[/roll
-Skill Notes-
- Animal Handling: (Rank 3) Commonly domesticated animals such as dogs, horses, or falcons may be trained for use by others.
- Horsemanship: (Rank 3) The character may utilize the Full Attack Stance when on horseback.
- Iaijutsu: (Rank 3) Readying a katana is a Free Action rather than a Simple Action.
- Spears: (Rank 3) During the first round of a skirmish, a character wielding a spear may ignore 3 points of Reduction when making melee attacks against his opponent.
* = Class Skills
Riding armor is considered heavy armor
for the purposes of mechanical effects that specify
armor type, including Techniques, Advantages, etc.
Wearing riding armor increases the TN of all Agility
and Reflexes rolls by +5 unless the wearer is on
horseback.
-BELONGINGS-
Riding Armor, Sturdy Clothing, Daisho, Yari, 10 koku.
Traveling Pack:
- Miniature go set
- Week’s rations
- Flint and tinder
- Jade Finger
- Makeup kit
- Perfume
- Small hand mirror
- Spare kimono and sandals
- Straw cloak
- Jingasa
-HORSE, UTAKU BATTLE STEED-
| Sweet-wind |
The famous and specially bred horses of the Utaku Shiotome
(Battle Maidens) are the most formidable steeds in Rokugan,
powerful and intelligent beasts who bond closely with their
riders and fight ferociously in wartime. By long-standing tradition
within the Unicorn Clan, these animals can only be ridden
by Battle Maidens. A handful of these animals have been
gifted to highly respected individuals outside of the Utaku
family (most notably, the various Emperors), although rumor
claims none have ever dared to ride such noble beasts.
Utaku steeds will fight willingly and intelligently along
with their riders, without any need for a skill roll. They will
remain at their rider’s side even if she is dead.
--------------------------------------------------
AIR: 2 (Reflexes 3)
EARTH: 4
FIRE: 2 (Agility 3)
WATER: 3 (Strength 6)
Initiative: 4k3
*Kick*
Attack: 4k3 (Simple) [roll= Kick]4d10e^3z[/roll
Damage: 4k2 [roll= Kick Damage]4d10e^3z[/roll
*Trample*
Attack: Trample 6k4 (Complex) [roll= Trample]6d10e^4z[/roll
Damage: 6k4 [roll= Trample Damage]6d10e^4z[/roll
Armor TN: 20
Reduction: 5
Wounds: 16: +5; 32: +10; 48: +15; 64: Dead
Special Abilities:
- Swift 3.
- Fear 2 (when charging).
- Huge.
-ADVANTAGES-
DANGEROUS BEAUTY [PHYSICAL] (3 POINTS)
You possess a certain quality that makes you all but
irresistible to members of the opposite sex, and they
succumb easily to your manipulations. You gain a
bonus of +1k0 to the total of all Temptation Skill
Rolls made with members of the opposite sex. Scorpion
characters may purchase this Advantage for 2 points.
IRREPROACHABLE [MENTAL] (2 POINTS)
You have a soul of virtue that is beyond reproach, and others
find it difficult if not impossible to lead you into dishonorable
behavior. When making a Contested Roll where the other
party is using the Temptation Skill, you gain a bonus of +1k0
to your roll. Imperial characters may purchase this Advantage
for 1 point.
LANGUAGES (Naga Language) [MENTAL] (3 POINT)
The Empire has only one language with two dialects. The
world around Rokugan, however, has a wide variety of nations
and cultures, each with their own language. For 1 point,
you may learn one human language from any surrounding
culture, including but not limited to: the Yobanjin dialect,
Senpet, Yodotai, Mekham, Merenae, Rhuumal, Thrane, etc. A
non-human language, such as the Nezumi or Naga languages,
requires three points and confers only an ability to understand
the language and a limited ability to express very basic
concepts verbally.
-DISADVANTAGES-
BAD FORTUNE [SPIRITUAL] (3 POINTS)
Kharma is a powerful force, and sometimes it is a destructive
one as well. There is something unpleasant in store for you,
and you may have no idea what it is until it is far too late. Bad
fortunes take an almost infinite variety of forms, all worth the
same number of points, and players and GMs should discuss
the form of a Bad Fortune during character creation. Some of
the more common versions include:
- Secret Love: (Multiple Suitors)
Somewhere, someone is madly in love
with you, and will go to any lengths to sabotage your
romantic interests, even politically arranged marriages,
in order to ensure that you remain available, for them.
COMMON COMPLACENCY [MENTAL] (3 Points)
This samurai loves the life of a common soldier and despises
the thought of losing it. The character is ill at ease with the
threat of advancement or anything else that could put authority
into his hands or take away his simple life. The character will
refuse offers of advancement of Status beyond 2 and receives
half the Glory he would normally obtain in any military action as
he makes way for his fellow peers. If forced into a situation where
he must exercise unaccustomed authority or where his simple life
might disappear he suffers a -10 to all his rolls unless he makes a
Willpower roll of 20.
DOUBT (Battle) [MENTAL] (4 POINTS)
Something has happened to cause you to question your training,
so much so that it interferes with your ability to perform
properly. Select one of your School Skills. Every time you use
this Skill, you must declare one Raise that confers no benefit.
-HERITAGE-
"Your ancestor was on the losing side during one of the famous battles of her day. You lose 1.0 Glory."
-TECHNIQUES-
RANK 1: RIDING IN HARMONY-
The Utaku Battle Maidens value honor above all. You gain a
bonus equal to your Honor Rank to one attack roll per Round.
While mounted, you may instead choose to apply this bonus
to one damage roll if you choose. You gain a bonus equal to
your Honor Rank to the total of all Horsemanship rolls.
RANK 2: THE VOID OF WAR-
An Utaku can sacrifice defense for speed if the flow of the
battle calls for it. During Stage 1 of any Combat Round,
you may add 5 to either your Initiative Score or your
Armor TN. This bonus lasts until you use this Technique
again or the skirmish ends.
RANK 3: SENSING THE BREEZE-
The natural feel of the saddle lends an Utaku unnatural freedom
of movement. While mounted, you may make attacks as
a Simple Action instead of a Complex Action.




Heritage Table Roll (8)