Notices


Utaku Kumiko

 
Utaku Kumiko

UTAKU "IKIJIYUU" KUMIKO

Clan: Unicorn
Rank: 3


-TRAITS-
EARTH (4)

- Stamina: 4
- Willpower: 4

AIR (3)

- Reflexes: 3
- Awareness: 3

FIRE (3)

- Agility: 3
- Intelligence: 3

WATER (3)

- Strength: 3
- Perception: 3

VOID (3)



Honor: 6.5
Status: 1.0
Glory: 2.0


Insight: 196 (+5 for House Rules on Skills above 3)
Experience: 0
School: Utaku Battle Maiden (Bushi)
Techniques: Riding in Harmony, Sensing the Breeze, The Void of War


-COMBAT-
Initiative: [roll= Insight Rank/Reflexes]6d10e^3z[/roll
Armor TN: 24/32 (+4 Armor/+12 Armor: While on horseback)

*Yari* (Thrown up to 30')
Attack: 6k3 [roll= Spears/Agility]6d10er1^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll
*Katana*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 6k2 [roll= Strength/DR]6d10e^2z[/roll
*Wakizashi*
Attack: 5k3 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Damage: 5k2 [roll= Strength/DR]5d10e^2z[/roll


-WOUNDS-
Reduction: 4 (armor)


-SKILLS-
Animal Handling 3 [roll= Animal Handling/Awareness]6d10e^3z[/roll
*Battle 1 [roll= Battle/Perception]4d10e^3-5z[/roll
Craft: Weaponsmithing 1 [roll= Craft: Weaponsmithing/Intelligence]4d10e^3z[/roll
*Defense 2 [roll= Defense/Reflexes]5d10e^3z[/roll
*Etiquette 2 [roll= Etiquette/Awareness]5d10e^3z[/roll
*Horsemanship (Utaku Steed) 3 [roll= Horsemanship (Utaku Steed)/Agility]6d10er1^3+6z[/roll
Hunting 2 [roll= Hunting/Perception]5d10e^3z[/roll
Iaijutsu 3 [roll= Iaijutsu/Awareness]6d10e^3z[/roll [roll= Iaijutsu/Void]7d10e^5+3z[/roll [roll= Iaijutsu/Reflexes]6d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]4d10e^3z[/roll
*Kenjutsu 2 [roll= Kenjutsu/Agility]5d10e^3z[/roll
Lore: Naga Culture 2 [roll= Lore: Naga Culture/Intelligence]4d10e^2z[/roll
Medicine 1 [roll= Medicine/Intelligence]3d10e^2z[/roll
*Sincerity 2 [roll= Sincerity/Awareness]5d10e^3z[/roll
Spears (Yari) 3 [roll= Spears/Agility]6d10er1^3z[/roll
Temptation 3 [roll= Temptation/Awareness]6d10e^3z[/roll

-Skill Notes-
- Animal Handling: (Rank 3) Commonly domesticated animals such as dogs, horses, or falcons may be trained for use by others.
- Horsemanship: (Rank 3) The character may utilize the Full Attack Stance when on horseback.
- Iaijutsu: (Rank 3) Readying a katana is a Free Action rather than a Simple Action.
- Spears: (Rank 3) During the first round of a skirmish, a character wielding a spear may ignore 3 points of Reduction when making melee attacks against his opponent.

* = Class Skills
Riding armor is considered heavy armor
for the purposes of mechanical effects that specify
armor type, including Techniques, Advantages, etc.
Wearing riding armor increases the TN of all Agility
and Reflexes rolls by +5 unless the wearer is on
horseback.



-BELONGINGS-
Riding Armor, Sturdy Clothing, Daisho, Yari, 10 koku.

Traveling Pack:
- Miniature go set
- Week’s rations
- Flint and tinder
- Jade Finger
- Makeup kit
- Perfume
- Small hand mirror
- Spare kimono and sandals
- Straw cloak
- Jingasa

-HORSE, UTAKU BATTLE STEED-
Sweet-wind
"Amaikaze"
The famous and specially bred horses of the Utaku Shiotome
(Battle Maidens) are the most formidable steeds in Rokugan,
powerful and intelligent beasts who bond closely with their
riders and fight ferociously in wartime. By long-standing tradition
within the Unicorn Clan, these animals can only be ridden
by Battle Maidens. A handful of these animals have been
gifted to highly respected individuals outside of the Utaku
family (most notably, the various Emperors), although rumor
claims none have ever dared to ride such noble beasts.

Utaku steeds will fight willingly and intelligently along
with their riders, without any need for a skill roll. They will
remain at their rider’s side even if she is dead.
--------------------------------------------------
AIR: 2 (Reflexes 3)
EARTH: 4
FIRE: 2 (Agility 3)
WATER: 3 (Strength 6)

Initiative: 4k3
*Kick*
Attack: 4k3 (Simple) [roll= Kick]4d10e^3z[/roll
Damage: 4k2 [roll= Kick Damage]4d10e^3z[/roll
*Trample*
Attack: Trample 6k4 (Complex) [roll= Trample]6d10e^4z[/roll
Damage: 6k4 [roll= Trample Damage]6d10e^4z[/roll

Armor TN: 20
Reduction: 5
Wounds: 16: +5; 32: +10; 48: +15; 64: Dead

Special Abilities:
- Swift 3.
- Fear 2 (when charging).
- Huge.


-ADVANTAGES-
DANGEROUS BEAUTY [PHYSICAL] (3 POINTS)
You possess a certain quality that makes you all but
irresistible to members of the opposite sex, and they
succumb easily to your manipulations. You gain a
bonus of +1k0 to the total of all Temptation Skill
Rolls made with members of the opposite sex. Scorpion
characters may purchase this Advantage for 2 points.

IRREPROACHABLE [MENTAL] (2 POINTS)
You have a soul of virtue that is beyond reproach, and others
find it difficult if not impossible to lead you into dishonorable
behavior. When making a Contested Roll where the other
party is using the Temptation Skill, you gain a bonus of +1k0
to your roll. Imperial characters may purchase this Advantage
for 1 point.

LANGUAGES (Naga Language) [MENTAL] (3 POINT)
The Empire has only one language with two dialects. The
world around Rokugan, however, has a wide variety of nations
and cultures, each with their own language. For 1 point,
you may learn one human language from any surrounding
culture, including but not limited to: the Yobanjin dialect,
Senpet, Yodotai, Mekham, Merenae, Rhuumal, Thrane, etc. A
non-human language, such as the Nezumi or Naga languages,
requires three points and confers only an ability to understand
the language and a limited ability to express very basic
concepts verbally.


-DISADVANTAGES-
BAD FORTUNE [SPIRITUAL] (3 POINTS)
Kharma is a powerful force, and sometimes it is a destructive
one as well. There is something unpleasant in store for you,
and you may have no idea what it is until it is far too late. Bad
fortunes take an almost infinite variety of forms, all worth the
same number of points, and players and GMs should discuss
the form of a Bad Fortune during character creation. Some of
the more common versions include:
- Secret Love: (Multiple Suitors)
Somewhere, someone is madly in love
with you, and will go to any lengths to sabotage your
romantic interests, even politically arranged marriages,
in order to ensure that you remain available, for them.

COMMON COMPLACENCY [MENTAL] (3 Points)
This samurai loves the life of a common soldier and despises
the thought of losing it. The character is ill at ease with the
threat of advancement or anything else that could put authority
into his hands or take away his simple life. The character will
refuse offers of advancement of Status beyond 2 and receives
half the Glory he would normally obtain in any military action as
he makes way for his fellow peers. If forced into a situation where
he must exercise unaccustomed authority or where his simple life
might disappear he suffers a -10 to all his rolls unless he makes a
Willpower roll of 20.

DOUBT (Battle) [MENTAL] (4 POINTS)
Something has happened to cause you to question your training,
so much so that it interferes with your ability to perform
properly. Select one of your School Skills. Every time you use
this Skill, you must declare one Raise that confers no benefit.


-HERITAGE-
"Your ancestor was on the losing side during one of the famous battles of her day. You lose 1.0 Glory."


-TECHNIQUES-
RANK 1: RIDING IN HARMONY-
The Utaku Battle Maidens value honor above all. You gain a
bonus equal to your Honor Rank to one attack roll per Round.
While mounted, you may instead choose to apply this bonus
to one damage roll if you choose. You gain a bonus equal to
your Honor Rank to the total of all Horsemanship rolls.

RANK 2: THE VOID OF WAR-
An Utaku can sacrifice defense for speed if the flow of the
battle calls for it. During Stage 1 of any Combat Round,
you may add 5 to either your Initiative Score or your
Armor TN. This bonus lasts until you use this Technique
again or the skirmish ends.

RANK 3: SENSING THE BREEZE-
The natural feel of the saddle lends an Utaku unnatural freedom
of movement. While mounted, you may make attacks as
a Simple Action instead of a Complex Action.

Heritage Table Roll:
Dice Roll: 2d10z
d10 Results: 2, 6 (Total = 8)
Heritage Table Roll (8)

"Your ancestor was on the losing side during one of the famous battles of her day. You lose 1.0 Glory."

(p. 321 Core)
Horsemanship and Animal Handling:
The Book of Fire includes two Skills relevant to the creatures
included in this section: Horsemanship, used to
maintain control of a steed under difficult circumstances,
and Animal Handling, which is used to train animals
to perform specific tasks.

Examples of Horsemanship difficulties include:
- Controlling a horse at full gallop: TN 10
- Controlling a horse in the presence of violence, fire, or predators: TN 20
- Riding a horse into battle: TN 25 (made only once, at the beginning of the battle)


Example guidelines for use of Animal Handling might look like this:
- Training an animal for a simple task (coming when called, remaining in place): TN 10, requires several hours or perhaps a few days
- Training an animal to attack an enemy on command: TN 20, requires several days or weeks of intensive training
- Performing unusual tasks (having a falcon scout for enemies, a pigeon to deliver a message, a dog to seek out wounded comrades): TN 30, several weeks or months.

BIOGRAPHY:
The
Battlemaiden
Shiotome Utaku Kumiko, was born to Utaku Asakiko, a Shiotome who had yet to undo her mother's shame. In 1132 Kumiko's grandmother, Utaku Kisumiko, was part of a unit of Battlemaidens that charged against Lion lines on the
Plains of Battle
Heigen no Otaku. She along with the others were slaughtered by Akuma no Oni and crushed beneath the corrupted Lion samurai. Although others might find it courageous attacking in such fashion, to the Battlemaidens the defeat was shameful. Never before have they suffered a blow to their reputation. And never again.

Utaku Kumiko is what even the Unicorn call an
"Free-Spirit"
Ikijiyuu because of her nature. She lives to eat, drink and to feel the wind through her hair as she rides. She has also been called the Wind by those who have known her from the other clans, for her constant roaming around the lands. In fact, the thing she is most proud of (her liberty) is a constant reminder of the failure of others who pursue her affection.

Because she has lived, others have loved. Her list of pursuers are numerous. The list of known pursuers and reasons are as follows:
The Crab, Hiruma Masahiro: Has loved her because of "Her companionship along my travels."
The Crane, Doji Shinshan: Has loved her because "Her perfect smile outshines the lights of the moon."
The Dragon, Mirumoto Arashima: Has loved her because "Her skill atop the horse is akin to the twin-blade style."
The Lion, Ikoma Kento: Has loved her for "Her battle prowess."
The Mantis, Yoritomo Masamushi: Has loved her for "Her strait-forwardness."
The Phoenix, Isawa Noritoshi: Has loved her for "Her magical presence."
The Ronin, Renato: Has loved her for "Her passion."
The Scorpion, Bayushi Karuda: Has loved her for "The secrets she hides."
The Unicorn, Moto Chensoun: Has loved her for "Her Spirit."

All whom wish to marry her and take her away from what she loves and make her their wife. Killing that which she cherishes most, her freedom. Perhaps one day she will remain in one place long enough and not break the hearts of the men she encounters on her journeys. But that has yet to be seen, because... it's just not in her nature.


1. WHAT CLAN DOES YOUR CHARACTER BELONG TO?
- Utaku Kumiko is of the Unicorn clan.

2. WHAT FAMILY DOES YOUR CHARACTER BELONG TO?
- Utaku Kumiko is of the Utaku family.

3. IS YOUR CHARACTER A BUSHI, A SHUGENJA, OR A
COURTIER?

- Utaku Kumiko is a Bushi.

4. HOW WOULD OTHERS DESCRIBE YOUR CHARACTER’S
APPEARANCE?

- (See the above picture.)

5. WHAT IS YOUR CHARACTER’S PRIMARY MOTIVATION?
- Utaku Kumiko wishes only to live life free.

6. WHO IS THE PERSON YOUR CHARACTER TRUSTS MOST
IN THE WORLD?

- Her horse.

7. WHAT IS YOUR CHARACTER’S GREATEST STRENGTH AND
WEAKNESS?

- Utaku Kumiko's greatest strength is also her greatest weakness. She is a free-spirit that does as she will (under her daimyo's command that is). She rides free, drinks free, lives free...

8. WHAT DOES YOUR CHARACTER THINK OF BUSHIDO?
- It's stern ridged code ties one down... one so liberated, such as herself, cannot be so tied down to it or they will surely miss life.

9. WHAT IS YOUR CHARACTER’S OPINION OF HIS CLAN?
- She loves the liberty and freedom that being a Battlemaiden gives her. No other clan can offer that.

10. IS YOUR CHARACTER MARRIED?
- No and she doesn't want to be married for fear of being tied down and no longer having her freedom. Others, however have different plans. She has several suitors who try to pursue her, much to her chagrin.

11. DOES YOUR CHARACTER HAVE ANY PREJUDICES?
- No. But she fears the restrictions of Bushido and being tied down.

12. TO WHOM DOES YOUR CHARACTER OWE THE MOST LOYALTY?
- Her daimyo, who allows her to travel freely.

13. WHAT ARE YOUR CHARACTER’S FAVORITE AND LEAST
FAVORITE THINGS?

- She loves freedom and hates restrictions.

14. DOES YOUR CHARACTER HAVE ANY RECURRING MANNERISMS?
- (Will address in play.)

15. WHAT ABOUT YOUR CHARACTER’S EMOTIONS?
- (Will address in play.)

16. HOW WOULD YOUR CHARACTER HANDLE A
SUBORDINATE’S IMPROPER BEHAVIOR?

- She wouldn't, because she fears the limitations that come with advancement.

17. HOW WOULD YOUR CHARACTER’S PARENTS DESCRIBE HER?
- As a free-spirited woman.

18. WHAT IS YOUR CHARACTER’S HIGHEST AMBITION?
- To live free and die free.

19. HOW RELIGIOUS IS YOUR CHARACTER?
- No very. Religions tend to restrict.

20. HOW WILL YOUR CHARACTER DIE?
- With her horse...

XP ADDED:
EARTH + 1
Picture: +10 xp
Backstory: +15 xp
Scene 1: +10 xp
Scene 2: +10 xp
Scene 3: +10 xp
Scene 4: +10 xp
Scene 5: +10 xp
Scene 6: +10 xp
Scene 7: +5 xp

TOTAL XP ADDED = 90

CHARACTER BUILD:
93xp

VOID: 2 -----> VOID: 3 = 18xp
VOID: 3 -----> VOID: 4 = 24xp
Willpower: 3 -----> Willpower: 4 = 16xp
Strength: 2 -----> Strength: 3 = 12xp
Perception: 2 -----> Perception: 3 = 12xp
76xp

93xp - 76xp = 17xp

Medicine 1
Iaijutsu 1
Investigation 1 = 14xp

Spears (Yari) 1 = 12xp
Spears (Yari) 2 = 10xp
Temptation 2 = 8xp
Horsemanship (Utaku Steed) 3 = 5xp
Spears (Yari) 3 = 2xp
Etiquette 2 = 0xp

VOID: 4 -----> VOID: 3 = +24xp
Intelligence: 2 -----> Intelligence: 3 = -12xp
12xp

Temptation 3 = 9xp
Animal Handling 2 = 7xp
Animal Handling 3 = 4xp
Kenjutsu 2 = 2xp
Iaijutsu 2 = 0xp

Paragon: Honor -----> Nothing = +7xp
Sincerity 2 = 5xp
Hunting 2 = 3xp
Iaijutsu 3 = 0xp

Switch Base character to:
Willpower: 3 -----> Awareness: 2 = +4xp
Lore: Naga Culture 2 = 2xp
Craft: Weaponsmithing 1 = 1xp

1xp Remaining
+1xp for newly made Disadvantage

Defense 2 = 0xp





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