"That's not rude at all, that's sensible," Gareth said. "Guard, fetch me a map of the area between here and the marshes, and between here and Star's Rest from the war room, would you?" The guard silently left the room, and returned in a few minutes with two rolls of parchment. He gives them to the Grand Commander, who spreads them out on the table.
"The ruins and Star's Rest are somewhat equidistant from here, about
100 miles in opposite directions
|In case anyone's rusty on rules for overland travel, here's a handy link to it. Remember, one day of travel is assumed to be 8 hours of actual travel, with the rest of the time being used for setting up/tearing down camp, cooking, etc. Any longer than 8 hours is considered a forced march |
," he says. "You can follow the Queen's Highway to Star's Rest, if you desire, or if you're confident in your survival and pathfinding skills, you can try to go across land. There are a couple of hamlets along the way, basically just small farming and hunting communities. They don't have much to offer, I admit, but if you feel the need or desire to sleep with a roof over your head, they are not too bad."
Pointing at the maps, he says, "Between here and Star's Rest is the hamlet Dunnestead - about 50 miles from here - and
between here and the marshes is the hamlet Mooreburg, about 70 miles from here, just on the edge of the marshes.
"The Highway goes both east and west, but does not go through the marshes. We learned that trying to keep a permanent road through Fuar Dubh is futile, as the ground is so unstable throughout the year. Ices up in winter, then come spring, it melts all to hell and any road structures we made get broken or swallowed up. There are some paths our rangers make through the marshes, but no permanent roads I'm afraid.
"That's partially why traders and caravans on their way to the eastern end of the island often prefer to go by boat rather than through the marshes. That and that it's full of beasts that would eat you as soon as look at you.
"Both groups, beware the weather. Winter is just coming upon us, and the weather can be hard to predict. Sky could be clear one hour, and within an hour could be snowing and blowing so's you can't see the hand in front of your face. Be prepared to find shelter if things get too bad to continue. Also, the Queen's army tries to keep the roads cleared of snow and ice as much they can, but they cannot be everywhere at all times, so occasionally the road may be obscured to sight by the snow. These maps should help keep you on track."
He hands the map of the area west of Scurdaeg to Corynn and the map east of Scurdaeg to Ezryn.
"Any more questions before you start making arrangements?"