Also let me preface the next statement with a disclaimer that I am NOT advocating a change. That said, Elwyn & Flea, Chaos Bolt was errata'd some time ago so that it does not need to bounce on players and can terminate when there are no more enemies. I always thought it was a cop out on WotC's part but that's the current correct ruling. I'm just mentioning it in case you guys don't already know it.
I know... I use to play a paragon sorcerer. He was stupid fun!
I wasn't aware of that! I'm willing to play it out whichever way the DM likes. Luckily I didn't kill anyone this time and we already have this fight pretty well mopped up so it wasn't a big deal.
Jared hops about behind Vicky, slapping at the area the bolt struck. It looks like some kind of comical dance a Jester might do for his Lord. "Ouch.... ouch... ouchouchouch."
Jared Lees, Halfling Gloom Pact Binder (Warlock) Init +4 HP 31/31 Bloodied 15 Healing Surge 7 (0 used /8) AC 17 Fort 14 Reflex 16 Will 17 Speed 6 Str 14 (+2) Con 14 (+2) Dex 17 (+3) Int 14 (+2) Wis 12 (+1) Cha 19 (+4)
Echoing Dirge
Shadows swirl around your foes, drawing forth dark memories that cause them to recoil in fear.
At-Will ♦ Arcane, Fear, Implement, Psychic, Shadow
Standard Action Close blast 5
Target: One or two creatures in the blast
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you push the target up to 2 squares.
Level 21: 2d10 + Charisma modifier psychic damage.
Web of Shadows
Strands of darkness shroud the battlefield around your foes, forming a dense web of black tendrils that can hold any creature fast.
Daily ♦ Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier necrotic damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn.
[color=gray]The Robe of Hyperius Holdstrym[/b]
(Daily) Trigger: You are hit by a critical attack.
Effect: The next time you make an attack on the target that hit you, treat your attack as an automatic natural critical attack (You may gain the extra critical benefit for your side if it hasn't been used yet).
Rod of Wrathful Dismissal +1
This rod’s power lets you move a foe into a position where your allies can deal with it.
Price: 840 gp
Implement (Rod)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Power (Daily): Immediate Reaction. Trigger: An enemy hits you. Effect: You slide the triggering enemy 3 squares to a space that must be adjacent to one of your allies.
Surprise Bullet +1
This winking bullet blinks in and out, so your target can’t see it coming.
Price: 30 gp
Ammunition
Enhancement: +1 attack rolls and damage rolls
Property: When you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack.
Potion of Healing Consumable
Minor Action
Effect: Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.
Stonemeal Biscuit
This coarse dwarven fare tastes foul but keeps you going throughout the day.
Price: 30 gp
Other Consumable
Property: A single stonemeal biscuit weighs one-tenth of a pound and has the nutritional value of a full day’s worth of food.
Power (Consumable • Healing): Standard Action. You eat the stonemeal biscuit. You gain a +1 power bonus on Endurance checks for 12 hours. In addition, you regain an extra 1 hit point the next time you spend a healing surge this day.
Antivenom
This thick tonic can help counter the effects of most poisons.
Price: 20 gp
Alchemical Item
Power (Consumable): Minor Action. Gain a +2 bonus to saving throws against poisons from a source of 10th level or lower. This effect lasts until the end of the encounter or for the next 5 minutes.
The Campaign Cartographer
Lvl 6 Rare This item is made of stone with a flat crystal section on the front. This crystal section can display a map of the area that you are currently in.
Property: Can only be used by 1 person at a time. That person must willingly give up control of the item, or die for another user to take it. Property: +2 Item bonus to Perception to search for Secret Doors while held and activated. Power (Daily):Room To Room: Move and Minor Action. Range: Close Burst 10 Target: One Creature or All Creatures in Burst. Effect: All targets teleport to the selected room.
Instinctive Reaction
Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.
"Its ok people, I just a lil winded but im ok. Thank you for your thoughts." He announces to the group while giving out a handy punch to a nasty looking rat.
shift to at20
attack rat 5 with OH HELL NO + combat advantage + fistpump if he hits.