Ezryn, ranger of the frozen waste
Ezryn was born in the shadows of Scurdaeg, his family part of a small frontier settlement on the edge of a lake that was an abundant source of fish despite being frozen for almost half the year. His father was one of the many fishermen that would spend the 'summer' months out on a small boat with nets and then the winter months on the ice, fishing out of a hole cut into the ice, while his mother grew herbs and made alchemical mixtures to soothe pains and help with illnesses. Their life was a simple one, living out of a small, wooden house with only a handful of rooms including the one used by his mother as a treatment room, but they were happy together and doted on Ezryn as their only child. He lived the first twelve years of his life in the settlement, learning from his mother as a child to grow and cultivate the herbs she would use to heal those that came to her for treatment and in the last few years his father began teaching him how to fish, sitting at the edge of the lake with a pole and line. He kept every gift ever given to him, a warm coat that became a pair of gloves and a scarf as he got older and taller, books on animals and herbs that he looked after carefully though the pages were well thumbed through, the last gift he ever got was a dagger he still carries to this day.
The year of his thirteenth birthday, though months before the day, Ezryn woke in the middle of the night to the sound of screaming and scrambled to dress himself before running out with his mother and father to see half their settlement on fire and barbarians charging between the houses with weapons as the blaze spread. As Ezryn watched, his whole world burned around him, his mother struck down by a stray arrow, his father killed by a barbarian wielding an axe almost as large as Ezryn was tall moments before a lance ran the barbarian through. Though more than half the settlement was destroyed, the Knights of the Iron Glacier had arrived to save those still alive and push back the barbarians as they struck. Unfortunately, they hadn't arrived early enough to save all the settlers though being so far from Scurdaeg they knew what they were risking. With the help of the Knights of the Iron Glacier and the Clerics of Aengrist, a grand cathedral-fortress was built in the centre of the settlement to house a small contingent of the Knights and those Paladins and Clerics who worshipped the deity. Given the opportunity to leave however, Ezryn travelled with the Knights and a dozen of the settlers to Scurdaeg where the Knight Grand Commander of the Knights of the Iron Glacier saw to it that they were settled in the Fourth Tier of Scurdaeg.
Learned and with capable hands, Ezryn found himself an apprenticeship with a smith who made armour for the Knights, the cities Arbiters and the Navy – a job, he later found out, that Gareth the Knight Grand Commander had helped him with – who taught him the skills necessary to feed himself. Over the next five years, Ezryn completed his apprenticeship, moving into a small apartment of his own with the money he made, and even crafted himself a set of leather armour and a wooden shield that, along with a sword he bought, he 'trained' with in the confines of his own apartment, imagining that the air he struck at was actually the bodies of the barbarians that had taken his parents from him. When his apprenticeship was finally completed, Ezryn thanked the man that had taught him then disappeared out of the city one night and didn't return for four months; months he had spent hunting the lands and fighting off a few Goblins as he came to know his home in its entirety. He would go out several times every year, travelling far and wide as both a guard of caravans and a 'rescuer' of merchants and adventurers who had left Scurdaeg with no real understanding of the weather. He learned to survive off the land with the skills his parents had taught him, gathering herbs and wild game, creating poultices to treat injuries – his own and those of the people he found – and even came to the attention of the Knights of the Iron Glacier as his name spread amongst those he had helped. Ezryn, Ranger of the frozen wastes who roamed far and wide with a wolf in leather armour at his side, a bow and bastard sword close at hand.
In the last two years, Ezryn brought to the attention of the Knights of the Iron Glacier that Goblins and Orcs were gathering in large numbers, their eyes turned on a small settlement like the one he had lived in, and even led them to the general area where they were to be found. While the Knights charged in on their Megaloceros, Ezryn picked off Goblins with the longbow he kept, then shifted to his shield and sword; fighting off a dozen Orcs and as many Goblin as they came at him in waves that managed to avoid the lances of the Knights until he succumbed to his wounds. The last thing he remembered before falling unconscious was a helmeted face looking down at him from a saddle, being picked up and then the bumpy feeling of galloping feet beneath him. When he awoke next he was in the Temple of Aengrist at Scurdaeg, his wounds healed by mundane rather than magical means so that he wouldn't rush back out. He was there at the insistence of the Knights, the Clerics who tended him explained, to learn more about the deity he worshipped through his actions. He spent the next twelve months in their charge, his broken leg and arm healing slowly but his mind filling with the ideals of Aengrist that the Knights carried out with them. When he wasn't sitting in the temple reading through holy texts or memorizing the maps which included the locations of the grand cathedral-fortresses that were being – or had already been – built, Ezryn worked at the forge of his former mentor, pouring what little gold he had left into a project of his own; forging a mithral breastplate, greaves, helmet and shield to go with the weapons he now armed himself with. When he next travelled out into the cold, Ezryn called upon the power of Aengrist, praying to the fallen Knight of the Iron Glacier, and was rewarded, granted access to a variety of spells that helped him in his duty.