Notices


Human Phenotypes

 
Human Phenotypes

There are four races of man native to the continent of Maripose: The Marians, The Nazzadi, The Orichel, and the Neptrin.

The Marians

History and StatisticsThe Marians are the most widespread, and indeed most individually diverse, of the many races of man, numbering 42% of the Imperium's human population. They are named for the forester tribe within which the hero Sigmar was born, and during his great crusade absorbed most of the tribes of Maripose's White Forest and the Sea of Grass. The First Draconic war seeded their peoples throughout the rest of the continent, and it was the influence of these thousands of children and spouses that held the Imperium together after The Emperor's death.

Some people believe that their tendency towards miscegenation to be 'mongrelizing' and a bastardization; they recognize it as their greatest strength. They are the blood of Sigmar, and he did not unite the races of man to split again by petty tribal differences - he unified them because what is strongest is the strength of many.

AppearanceThe Marians' diversity is not limited to their trades and knowledges; they are also by far the most diverse in appearance. They are never quite as fair of skin nor hair as the Orichel peoples, and they are never quite as dark in complexion as the Neptrins. They may be fair, or dark, or any combination of the two.

ProfessionsThe Marians are not fabled for their skill in any particular craft, but this does not prevent them from having legendary master from the sheer number of craftsman they count among themselves. They take well to almost any profession, and are known to use unorthodoxed solutions. As well, the blood of Sigmar flows most strongly through their veins, giving them an extraordinary aptitude for the science of magic, provided they have the math.


Two Marian field sorcerers about to unleash massive firey dakka.


Marian Traits (Ex): Marians possess the following racial traits.
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Marians do not take any penalties disguising themselves as a Neptrin or an Orichel.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Naming Conventions: Like all the races of man, Sigmar is unused out of reverence. Marian names should be drawn from Gaelic, Welsh, and Celtic, avoiding names with direct religious connotations (Christopher, Mary, Paul).

The Nazzadi


History and StatisticsThe Nazzadi may have only come recently to Maripose, but they came in great force; at the present moment, they make up 36% of the Imperium's Human population. Unlike the other races of man, the Nazzadi were created by draconic magics rather than nature, the first generation brought up believing Maripose to be a holy land stolen from them in millenia's past. Their zeal to reclaim it brought about what has been dubbed the Second Draconic War - an invasion from the other side of the Azure Sea. The discovery of their culture's lie (and the massive casualties on both sides) brought it to an end.

Though some bitter blood remains between them and the other races of man, they have been readily welcomed into the fold by the Imperium. With the marriage between Emperor Berwyn VI and Amaty Volani, the Imperium gained not only thousands of seasoned Veterans to it's army, but also greater knowledge of the arcane sciences - and more devestatingly, the rifled musket.


A
Totally and most definitely not a Valy.. Valteshi. Yes, Ambassador, we understand that the Nazzadi and Valteshi share a very similiar aesthetic, but come now! Our treaties with the Tesian Protectorate include the proscription that knowingly harboring an Valynar - sorry, Valteshi - heretic is considered an act of war. You're not accusing us of trying to start a war, now, are you Ambassador?
Nazzadi sorcerer-scientist making use of magic reading lenses


AppearanceThe Dragons wished for their army to appear exotic, alien, and terrifying to the humans - they succeeded at the first two. Their skin is not the dark brown of the Neptrin's, but many different shades of ebony and midnight black. Their hair does not match their skin - as Marian hair bridges blonde to black in shade, theirs shifts from gold to white, with silver and copper not being all that uncommon either. Their eyes are almost universally silver, with a few golden eyed Nazzadi here and there.
ProfessionsThe Nazzadi do not have an established cultural identity, and there is a strong faction within them that does not wish to be absorbed by the other races of man. Musicians, artists, chefs and dancers are popular and honored professions amongst Second Generation Nazzadi, though with forty years gone by the Third Generation is a touch less zealous. Those who did not take up the arts drift towards arcane science and the crafts if the have the talent, soldiering and farming if they do not.


Nazzadi Traits (Ex): Nazzadi possess the following racial traits.
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Dragonblooded: Nazzadi have the Dragonblood subtype.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • Darkvision 30 ft (60 ft at 6hd, 90 ft at 9hd, 120 ft at 12hd)
  • At 15hd, Nazzadi gain blindsense out 30 ft.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Naming Conventions: Given names should be two to three syllables in length. Male given names always end in an "A" (pronounced as in "Cot" or "Ah"); female given names always end in a "Y" (pronounced as in "Tie" or "I"). Surnames are three to four syllables in length an end in a gender neutral "I" (pronounced as in "Tea" or "Wii").


The Neptrins


History and StatisticsThough you will likely see at least a dozen at every market in a city connected to a waterway, the Neptrin are the least populous of the races of man, accounting for merely 13% of the Imperium's human population. Hailing from the Islands of the Sea of Pearls, they are most often seen traveling the seas and riverways, ferrying goods upon their great barge cities. They were the last of the three races of man to join in Sigmar's crusade, following him only after he had proved his worth against the summer's great storms, their traditional rite of passage.

The Neptrin's folk magic deals with the tides and the water, and it has become so ingrained into their people that water will not let them drown. Of the Imperial Navy, their boats and Sailor's are the finest.

A Neptrin trader, adorned with her clan's barge mark.


AppearanceThe Neptrin spend little time indoors, and much time in the sun upon their barges. As such, their skin tends to be darkened by the sunlight to a rich tan reminscent of the color of cocoa. Their hair tends towards that same darkness, usually either a shade of black or a very dark brown - though, oddly enough, a very pale blonde is not unheard of. Their eyes range from gold to blue, and on their fifteenth year the left of their faced is inked with their clan's mark.
ProfessionsThe Neptrin move in caravans along the water; being a trader is a profession of theirs that is both common and necessary for their way of life. Fishermen and sailors are also extremely common professions for this people, if not because of their society's emphasis upon the skills, then because they will not drown where others will. For this reason, the Neptrin also make up the bulk of the imperial Navy. Clanless Neptrin tend to work for either banks or caravans.

Neptrin Traits (Ex): Neptrins possess the following racial traits.
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at first level.
  • Amphibious: Neptrins can breathe both air and water.
  • Neptrins have a swim speed equal to their land speed, and do not need to make swim checks (though rough waters impair them from moving their full swim speed).
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Naming Conventions: Like all the races of man, Sigmar is unused out of reverence. Neptrin draw their given names from Hebrew and Roma culture, avoiding directly religious names (Such as John). Surnames should in some way involve the Sea or Water (examples would be Riptide, Whitebrook, Greenlake).

The Orichel



General Hilda Aldersdotter and Colonel Jaeger Terelson of the Alderitter, in full dress uniform.
History and StatisticsWhile they still prefer to stay within their mountain holds upon the Teeth of the World, since the end of the Second Draconic War this race of man - whom are 19% of all Imperial Humans - have begun to migrate south to be better ready for the next invasion. Though their pride was struck low in their losses to the Nazzadi, this warrior people are less bitter over their defeat at the newcomer's hands, and more thankful to have their eyes opened to the threats of mankind's enemies. Though they still value the might of their arms and the strength of their steel more than magic, the routing of the Alderitter over the Windswept Plateaus has given them a grudging respect for sorcery.

They have a long standing tradition of being the Sword of the Empire, which dates back to the crusades, when Sigmar won the loyalty of their eagle riding warriors in a game of strength and cunning. Of all the races of man, they tend to be the least congenial towards the Nazzadi. Not for the invasion - glorious battle is the height of Orichellan culture, after all! - but for the fact that these newcomers threaten their traditional role in Imperial society.

AppearanceThey are by far the tallest race of man, the women easily standing at six feet bare foot, and the men often topping seven, and none have the wire frames that Marians and other humans of such height hold. Their hair is almost universally blond - though the exact shade varies from person to person - with the occasional red head. Their skin is every bit as fair as their hair. To a man, woman, and child, their eyes are an icy blue.
ProfessionAll Orichels go through a sixth months of combat training upon reaching their eighteenth birthday, bar the infirm and the crippled - so they can proudly say that all Orichels are warriors. This being said, not all of them join the Imperial Army or the Alderitter; those who are not warriors tend to be hunters, blacksmiths, or mechanics. Very few become sorcerer-scientists - though that number has been slowly increasing since the end of the war.
Orichel Traits (Ex): Marians possess the following racial traits.
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • Bonus Feats: Orichel gain Battle Jump and Leap of the Heavens as bonus feats.
  • Feater Fall (Sp): Orichel may use Feather Fall as a supernatural ability 1/day, and one additional time per every 5hd.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Naming Conventions: Like all the races of man, Sigmar is unused out of reverence. Orichel draw their given names from Nordic and Germanic languages, avoiding directly religious names (Such as Gottfried). Surnames begin by taking the name of their father, and adding either -sdotter or -son to the end, if they are a female or male, respectively.





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