However, says the little voice in my head, I have no idea on how to run a normal 3.5 game, let alone something more complicated. So then I retorted, well I can run 4.0. Then a second voice started nagging at me about the translations of mechanics and other details that would need to be changed, but I found that one to be annoying so I came here.
Could making gestalt characters work in 4.0? If you don't know what that is I'll save you a google search. It is a method introduced in the 3.5 book Unearthed Arcana that showed how to make stronger characters by allowing players to have their characters choose to advance in two different classes every level while taking the best aspects of each. Since 3.5 dnd and 4.0 dnd are mechanically different when it comes to classes, could a proper translation be done?
And while yes, I understand 4.0 has two forms of taking two classes at once, (hybrid characters and regular multi-classing) neither really can work the same way as a gestalt character. They both have their flaws. Multi-classing requires the purposeful giving up of feats to get some of the features and powers of another class while hybrid classes have you choose between two gimped versions of the available classes, and there is still a feat you can take to get access to a possibly gimped version of a class feature you gave up just to be a hybrid. Not to mention that both forms of taking multiple classes don't allow access to class variants or other special classes. While I have nothing against either hybrid characters or multiclass characters, they do not approach the same concept of a gestalt character, having full access to to all aspects of your classes.
So I must repeat myself, could a translation be done from 3.5 to 4.0 for gestalt characters? How would you handle it? I have ideas of my own, but seeing what other people come up with may point out problems or better solutions I've overlooked.