The game is very simple and easy to follow. The first person comes along and presents a 1-3 sentence scenario, puzzle, problem, encounter, fight or some other thing that may come up in any D&D, Warhammer of other medieval fantasy based setting. Then the next person comes along and says either Warrior, Rogue or Mage. Saying which type of character they would use to deal with the situation. Then they choose which of four actions they would use for that character.
Destroy (Mostly used on doors, crates, chests, environment and things like that.)
Grapple (Used if you don't want to kill someone or seriously hurt them. You can grab them or put them in a sleeper hold.)
Thievery (Pick Pocket, Disable Lock, Open Device, Disable Trap)
Cast a Spell (player's choice)
Fight (Staff/Magic Missile)
Wizard Lore (Unlike Rogue and Warrior your vast knowledge allows you to solve riddles and puzzles easier.)
Once you have done that you set your own scenario and entitle it whatever you want. I don't care if the title is the Pepsi Cola Dungeon of Lost Bottle Caps. Something funny, humorous, witty, dark but just keep it PG-13. After you have set your scenario the third player comes along and informs you if you succeeded with your last choice and character action or if you failed miserably or 1,2,3 or all of the above.
Now note that talking to an NPC could be played out with 20 different people in 6 different scenarios with people choosing different actions. Every scenario is ended with the same sentence. "What would you do?"
The Hallway of endless doors
Standing before you is a hallway that is 1,000 feet long with 600 doors on each side. You are not sure which door holds the king's treasure but you know you've come this far and there is no turning back. What do you do?
I choose to be the Rogue and use my Thievery skills to pick the lock on door 439 on the right and see what lies behind it.
An Orc with a heavy mace named Wilbur
The ugliest and smelliest Orc you have ever seen walks up to you in a tavern and spits in your face. Before you have time to slug him in the face you here the laugh of what sounds like Mel Brooks coming from his golden mace with the picture of a monkey on the end of it. The mace speaks but the mouth on it does not move. It says, "Hey monkey breath names Wilbur. Don't attack old Smelly Orc here or you'll regret it". What do you do?
Player 3/Or Next in Line
The door opens with ease but what is waiting behind it is none other then a gelatinous cube and beyond that nothing. Needless to say your adventuring days are over and no one ever finds your corpse.
I choose a Fighter and I attack him with my two handed broadsword using a melee attack.
Now I will start us off and see where this goes.
The Well of Mysteries
Standing before you in the small village of Dunkirk lies an old stone well. It has moss growing on all sides of it and the wench to move up the bucket is currently missing. What surprises you most about the well other then the putrid smell of algae and stagnant water is the old iron ladder built into the side of it. The well itself is out of use as the water source dried up mostly and so a new well was installed on the north side of town near a new stream that was being redirected towards town. You are being asked by a young child in the village named Samantha if you can find her lost teddy bear, Mr. Brownstone which she thinks she dropped in the well. She has gathered her life savings of 1 gold, 2 silver and 4 copper to pay you as you are the towns bravest adventure they have. Standing there and looking at the well that is about 7 feet wide all around and you don't know how deep, makes you glad it's mid day so at least you can see half way down the well. What do you do?