As per the Wiki, putting a "s" after your roll followed by a number ie s8 means that any roll 8 or above will be counted as a success. Furthermore, to demonstrate the 10 Again rule you put an "e" at the end which causes a 10 to "explode" and be rolled again. If a 10 comes up again it continues. So for instance if you have a dice pool of 3 then your roll would be in dice tags as 3d10es8. If you have the 9 Again or 8 Again rules applying then you put that number after the "e" so an 8 Again roll with a 3 dice pool would look like 3d10e8s8. Here are a couple live runs.

Dice Roll:

Dice Roll:

Dice Roll:

Dice Roll:

Dice Roll:

Dice Roll:

I'm still working on distances, mostly because I started looking into it more and see that our planets are not even remotely close and with the current speed system, it can take months and even years on the slowest ships to travel just between planets. I'm thinking about a straight "auto-pilot" mode that is able to travel Near Light Speeds.

I would still get to roll on the 10% chance chart of something going wrong...

The "Hard Burn" will allow the ship to travel at 10 percent the speed of light (which is still crazy fast). This will traverse 50 million miles in 45 minutes. Each additional dot in Ship:Speed (past the first) will increase this by one percent to a max of 15 percent. Which would reduce the 50 million miles to 30 minutes at 15 percent. This will also force the ship to demand refueling as it doesn't matter how long it travels at this speed, the "burn" is from it getting into Near-Light-Speed travel. This also takes several minutes to prepare for and can not be performed during combat or under mechanic duress.

EDIT: A Hard Burn cannot be done in Between Space.

How does that sound?

Also, to calculate use the formula: time equals distance/speed: X million miles / 1X% of speed of light

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