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Is it possible a shepherd's crook can be used to trip? Maybe even a little bonus action like the flail and stuff get?

If you want to have the standard bonus to trip + if failed can drop weapon instead of being tripped etc etc
It'd have to be martial rather than simple, just for balance sake.

So, the way the research is going, is there any benefit to taking knowledge skills?

I should probably think of a tie in for the knowledge skills...
Perhaps some sort of bonus towards specific research within those realms...
I'll get back to you after a little experimentation.

You should, as some classes are built on knowledge and if they are not used, then the class suffers.
I am thinking more of the bard than anything, with no bardic music and spells, they need something to make them viable; although the use of bardic knowledge is significant.

I know some feats or abilities give a bonus depending on the modifier that the result would get.

i.e. A Knowledge (Religion) check against some occult phenomenon is a 16. This would give a +3 bonus to the research.
Of course, you might have to change the die for research as this would almost always result in 3+

Reminds me of a couple of characters from a show i watched lol. The guy was an angel i think.
As for the bardic knowledge i did mention a bonus somewhere about it to Adaiah.
As for the knowledge skills I'm going to say you get a bonus equal to half your knowledge skill to your research roll, thus allowing characters to become specialists.

Howvever since a lot of the categories would fall into the same areas I'm saying there is a seperate "knowledge: corporeal undead" and "knowledge: incorporeal undead"




 

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