The guild.
You step into the dimly lit bar, the air hangs with tabac and leaf smoke from the patrons, despite how out of the way the establishment is it is pretty busy. All the furnature is of an oddly high quality, carved with various insignias and symbols, the doors too are made of odd materials, elder wood and hazel, with fixtures made of dull iron and silver handles, all inscribed with their own sigils. Many of the odd patrons sit at tables secluded or in small groups, making notes on this or that, reading maps or smoking and drinking talking to others in their group in a hushed tone.
Every time someone enters the room everyone stops for just a moment and the room goes completely silent as they evaluate you, before returning back to whatever they were doing. Many of those eyes tell you they have seen some terrible things, many of the bodies do too, or the nervous habits of clutching religious paraphernalia close even as they drink. Anyone can come in freely, though not many new faces show up at all, but you are a familiar face.
At the bar there's a woman who has an air around her that says she isn't to be messed about with. Cause trouble in her bar and your going to suffer for it. She gives you a small nod and returns to her duties. On the wall above the bar is a large board, it looks like a board of odd jobs, but you know they are odder than most. Odder and more dangerous too. You recognise a few faces of friends in also, seems like a busy day at the bar.
Lots of guild members are here for what little R&R they get.
Every time someone enters the room everyone stops for just a moment and the room goes completely silent as they evaluate you, before returning back to whatever they were doing. Many of those eyes tell you they have seen some terrible things, many of the bodies do too, or the nervous habits of clutching religious paraphernalia close even as they drink. Anyone can come in freely, though not many new faces show up at all, but you are a familiar face.
At the bar there's a woman who has an air around her that says she isn't to be messed about with. Cause trouble in her bar and your going to suffer for it. She gives you a small nod and returns to her duties. On the wall above the bar is a large board, it looks like a board of odd jobs, but you know they are odder than most. Odder and more dangerous too. You recognise a few faces of friends in also, seems like a busy day at the bar.
Lots of guild members are here for what little R&R they get.



