Bottom line is, readied actions exist, but only for very specific things. In my years of playing D&D (and Pathfinder), I've almost never seen a player use a readied action... it's just usually too much of a risk in a chaotic battlefield for not strong enough a payoff. So, I just see basing an entire class feature of the PrC on a readied action resulting in a class feature that isn't used very often, and therefore feels like wasted potential and makes the class less appealing.
Originally Posted by Aftershock
What would the game of magic and monsters not be like without risks, huh? I can't imagine walking into a dragon lair is always the safest plan? Heh.
I am a big fan of readied actions, but agree they don't get used enough. However, that does not mean they don't exist and are not a resource to consider. Heck, abilities like this could, and should, help bring them into play more. They do have a lot of potential, any character at any level can use them, but they just require an extra step or two of thinking so they get overlooked by those who just want to trade off turns rolling dice and swinging at each other. (which don't get me wrong, is usually a good plan. I do that plenty. Heehee) And that actually seems to be along the lines of the type of players who would play this class idea, right? People who try thinking "outside the box". It shows your character watches what is going on around him, and bases his reactions off predicted enemy actions. Sometime you win, sometime not.
And readied actions are any character's best friend when it comes to fighting enemy spellcasters, either to distract them with damage while casting or else trying to counter spell.
Another idea I have been working on is to ready an action for when the enemy melee guy starts attacking you (which usually has about a 99% chance of happening in this game, right?), you then attack him first and then 5ft step back. The readied action would not start until the start of bad guy's standard (or full round attack action), but would resolve first. So, you get your hit in, and then 5ft step back (which is allowed during a readied action, as long as no other movement was done. (PHB pg. 160)) to safety. Bad guy then finishes his swing into an empty space (assuming he doesn't have reach. if does, whoops. at least you tried, right?), since he already started his attack and cant stop his actions. Now all he can do is move after you, with his move, or maybe 5ft step, action left that round.
Have not had chance to try it out yet, and not saying its perfect. I figure any NPC would wise up quick enough to get around it eventually, by usually own readied actions or ranged attacks or flanking or etc...
But would help for a round or two at least.