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Old Mar 13 '12, 9:37pm
Groqx's Avatar
Groqx Groqx is offline
Ancient Legendary Wyrm
 
Join Date: Feb 2010
Location: Maryland
Posts: 2,808
Age of Heroes

Age of Heroes - Forum
Mutants and Masterminds
Estimated Members Requested: 5

This game is closed for new applicants.

Here are some minor changes to the Game Description below:

1) Abilities that are tied to defenses are capped at the starting PL of the game: 10. Same goes for all defenses.

2) I would like all PCs to have an original form the same as their pre-event form. This means that Johnny/Jenny still looks basically like Johnny/Jenny (except the +2 Attractive advantage). He/She could gain mass, loose mass, gain age, loose age, but he or she looks basically the same. The character may change form at will or something into a heroic form that may not pass as human, but should be able to generally pass for a normal human with no (or minimal) effort at disguise when in his or her normal form. It may be that the heroic form is the norm and the character has to force a change into his or her pre-event form...that's fine too. Alternatively the character just gains powers and does not have to worry about changing forms.

Game Description:

A small group of friends are on vacation together (with their families: Optional) near the Dinosaur National Monument in Colorado. On their way home to the East coast they encounter something that will change their lives and the world forever. Suddenly they are endowed with super powers previously relegated to the fictional realms of comic books. What they find also has global and political implications beyond the matter of granting the PC’s and a few others their powers...and no, it is not a cosmic cube, control rod, an alien craft or artifact.

At the beginning of the game only a few others besides these five have powers in this world, set in current-day America. They will face government agencies (foreign and domestic) trying to control them, super villains trying to control the world, a public afraid they are too powerful to be free in society, and possibly even the adoration of public supporters…all while discovering how to use their powers without hurting innocent civilians.

We will role-play the discovery of the character’s powers that will start at PL10 with 150 points to use for character creation. In addition to those 150 PPs, all characters begin with the following 15 more points of advantages and powers that everyone affected by the event possesses and all have in common. More points can be spent above these to improve them further. These 15 points are allocated as follows:

Advantage: Attractive 2

Powers: Immunity 3: Age, Disease, Poison. Senses 5: Darkvision, Extended Vision 1 (x10 range), Microscopic Vision 1 (Dust Size), and Extended Hearing 1 (x10 range), Quickness 2, Speed 3.

In addition, the event will change the characters even further in terms of morality. It will create heroes as well as villains. But we will see how things turn out in the end.

There will probably be approximately a 60-40 mix of role-play to combat and much of this depends on the players.

I am looking for adult/mature players who are willing to play their characters as if they are real in the world and not simply in a comic book universe. Just like in the real world, bad things sometimes happen to good people, and to innocent people.

For those without powers in the world this will be a far more deadly game than the standard MM3e rules allow. A broken limb could take 6 or more weeks to heal for a normal person. A bullet to the chest will kill a normal person or might take a few months to recover from. But the heroes (PCs) and the NPCs and villains with powers will use the standard MM3e rules for recovery, which will represent a standard power (no power points used of course) for all those directly affected by what the characters discover on day 1.

Some of the scenes in the game may be disturbing and upsetting because I will not be holding back on descriptions of battle carnage and the evil nature of the super villains…as well as those normal criminals that the heroes may face. I will have villains that people will love to hate as well as NPCs whose nature will not be readily apparent. This is not a four-color world.

We will begin the adventure in today’s world (in as much as this is a super hero game) and on Friday August 5, 2011. Here there are no hand-held blasters, no teleportation devices, no anti-gravity vehicles…until and unless they are created within the game as we go along. At first, when we start the game, if there is a device that exists in RL then it likely exists in the game.

Power Limitations: No magic-based characters. No mind control or time travel powers. No dimensional travel powers and no gadget based powers. No undead characters. Remember that your character will gain his/her power on day 1 of the game.

Complications: All characters must have the Motivation complication of either the Doing Good or Responsibility. You will not need to describe this compulsive complication at the beginning of the game but it will become a part of your character’s persona as we go along. Your characters will be heroes and will act accordingly when the situations present themselves.

Please allow other player’s their archetype niches. I will choose the best of each archetype, but I prefer players who can think outside the box and show us something unique and interesting. No fantasy based, alien, or extra-dimensional characters since these do not fit the game’s premise.

Character creation considerations: Be careful of what powers you choose and consider how your character’s life will change with those powers. This is not the Marvel or DC universe.

Detailed and convincing character backgrounds are necessary for consideration as approved characters. Such backgrounds cannot include how your character became a superhero since this will occur in-game. I prefer characters with social ties to the world; characters with families and friends. I do not like lone wolf types as they may distract from the nature of the game. I will permit only one such character if any at all.

I will likely draw from character’s backgrounds to add a certain visceral realism you might not find in other games. Your character’s niece or nephew, grandfather, or even his recent ex-girlfriend might become an NPC. This game is not for the faint of heart and weak of mind.

For clarification, the game system is the Mutants and Masterminds 3rd edition
Hero Lab in .por format preferred (but not necessary).
Maximum number of players: 5
Application Deadline: When all five slots are filled.

Commitment: 2-3 posts per week preferred, more if possible

Feel free to contact me with any questions but I prefer to have all questions on the board for everyone's benefit.


Last edited by Groqx; Mar 17 '12 at 7:59pm.. Reason: Change of Title
Quote:
Originally Posted by Hammerfist View Post
Jean's character sheet has been updated/adjusted to show the new defenses at the limit of 10.

I had some extra points to use so I beefed up his skills and his Fighting ability.
Excellent, I look forward to the .por file. Finally someone who has H.L.!!!

Quote:
Originally Posted by Hammerfist View Post
Since this is the internet, land of no tone in someone's voice, I hope you realize that nothing anyone has said is intended to come across as being a jerk nor implying inexperience on your part. I completely realize that the GM is the 'writer' and that things go his/her way; I don't think anyone means to be disrespectful.

It's just that earlier you were talking about character archetypes/niches...and, well...defenses are a major part of that. Powerhouses and Paragons tend to have higher than average toughness balanced by lower than average dodge/parry since they take big hits and shrug them off (making Power Attack/Improved Crit useful). Speedsters, Crime Fighters, and Martial Artists tend to have great dodge/parry and lower toughness (thank you, Accurate Attack ). They're really hard to connect with, and that's why they hang around for so long, but hey, when you hit them, they crumble. That was my idea with Jean...he's not as tough as Superman but he's really good at blocking; better in fact than most people. His whole idea is to avoid getting hit because if he does it'll really smart!

You get the idea; people take defenses into account as a major way of building their character because defense is a major part of the person's niche, role, etc. That's more or less the Mutants and Masterminds system, not the actual setting. The rules/settings/characters, etc take all of that into account and it explains why Superman can take a hit that Batman would rather dodge.

Again, this is your setting, your rules, and your idea. I'm perfectly happy to go with it. I'll adjust my defenses accordingly; I want Jean to be hopping, tumbling, and twisting like a martial artist anyway so I'll probably make everything a ten since he should be quick on his feet.

All I'm saying is that I think players have a right to be surprised since this is a big departure from the normal rules of M&M and thus changes the 'typical role' of each character. If the Superman niche guy can take a hit the same way that Batman can, then obviously a player will want to alter the rest of the way he is designed. People aren't whining as much as they're double checking something that isn't a normal part of M&M.

Not trying to be bossy here as I'll go with what you have, but does this at least make sense?
No, no problems, all is well. Really. I just wanted to make sure everyone knew that this will indeed work out well with PL restrictions like these.

Quote:
Originally Posted by ofwg666 View Post
ive good human character in mind if you'll have me.
You mean a non-hero PC? What do you have in mind?

Quote:
Originally Posted by Corellon View Post
If there are no defensive trade-offs allowed I'll have to reconsider my character, since my current concept doesn't fit anymore unless I can think of another way to build her powers.

Are there any other house rules (no matter how minor) that we need to work with that you may not have mentioned already?
The only other such rules, should they make an appearance, will only be to add a certain flavor to the game. I suggest additional Quickness ranks for Martial Arts-style characters....that's my only hint.

Quote:
Originally Posted by Ginx View Post
Name: Beatrice Lee
Codename: Portalgeist
Occupation: Journalist working for the National archives and the Smithonian
Gender: Female
Age: 25
Height: 5' 8"
Weight: 120 lbs
Eyes: Green
Hair: Black
Stature: Athletic
Ethnicity: Caucasian
Date of Birth: Apr 1, 1985
Place of Birth: Born in Nashville, TN.
Education: Master's Degree

Concept: Defensive/Teleportation based powers
Powers: (Her ability is an elaborate version of Portal the game)
Beatrice's power is structured around completely different dimension called subspace, with her as the center point. One can enter subspace from reality through the portals she creates, and items can be stored there. This means Beatrice is constantly carrying all of her needed items with her. She can currently fit several thousand lb worth of material in her subspace dimension. Laptops, cameras, food, water, cloths, guns, explosives, birthday cards, umbrellas, she can store quite a bit in there. This makes her a fairly good thief and smuggler, as no one can pad down what is stored in her personal space, but she is a nice southern girl with a good upbring. She has never shoplifted anything.

One of the key property of her subspace is: two portals can be completely adjacent in subspace but open to different points in reality. What the Delta investigator failed to realize, was that Beatrice's powers was far from just storage. She can use the portals to perform short range teleport. Even change the direct and velocity of her exit. These portals also allow her to easily deflect attacks aimed at her by channeling them through two subspace portals. Beatrice can generate subspace portals as fast as she can think, which mean reaction time is key for her defense. The subspace portals can channel objects, force, and energy, allowing her to even partially nullify explosive shockwaves.

Skills:
Beatrice is a Journalist, and she spends alot of time reading. She has almost photographic memory and can produce quite a bit of trivia that no one has any reason to remember. She is also quite good with computers. She is good enough to go around online using a proxy that can't be traced back to her, or hack into security systems. Beatrice is an amateur journalist, and her investigative work isn't shabby either, so most of the time she does her investigation through the web. She knows 5 different languages and has no problem when traveling abroad. She is a good judge of character and has a knack for sniffing out lies. Being brought up in the south, Beatrice was taught to shoot a gun at a young age. She can handle a pump shotgun with ease and isn't afraid to point it at a bad guy.
Can you break down skills, powers, and advantages in terms of points? If not, I suppose I can sort it all out and get back to you.

well my concept is actually a bit interesting if I may toot my own horn, so to speak. well this character comes across the powers of a batman type superhero (they are to recieve the powers from specific comic books right? I hope i read that correctly.) but any ways so this character is more or less stuck with a slightly increased endurance and strength along with an increase in IQ (nothing to drastic, just enough to make him smarter than the average joe) so he's stuck with all these guys who have abilities that surpass his greatly and he has to figure out throughout the game how to hone his newfound abilities to become more useful to him and more or less serve as a more down to earthmember of the team who might do more day-to-day interactions as well as help out with the things that aren't to terrible... i know this sounds a bit strange but i ebjoy playing RPGs and starting out as a low levle character, the process of letting my character become stronger, smarter ect. is really more exciting for me. I can give more of a back story on him If your interested.

@ ChronicLunacy
First of all, thanks for the link back to the character, nice touch. I copied it to a word document and will get to it tomorrow probably. I'm told I have to go out with some old high school fiends...I mean friends of mine. I'm 45, god, will it never end? And at a Karaoke bar no less....shoot me now!!!!

so, yeah sortof non hero, in a sense that he has no supernatural powers. also I read it again and realized my mistake :3 oops, anyways I guess that he meets a shaman in the mountains who opens some long unused passages in his mind that added with his real world knowledge gove him an intinsified ability to learn and condition his body.

@ofwg666 I think you missed the part where -- how we get our powers is already determined -- and that we actually start the game without the powers and then whatever it is happens and we all get our powers (aka very short period of time between not having powers and having powers but again the how is predetermined)





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