EDIT: Nevermind, I just reread your story and saw that home is Catonsville, MD.
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Age of Heroes
Age of Heroes - Forum Mutants and Masterminds Estimated Members Requested: 5 This game is closed for new applicants.
Here are some minor changes to the Game Description below: 1) Abilities that are tied to defenses are capped at the starting PL of the game: 10. Same goes for all defenses. 2) I would like all PCs to have an original form the same as their pre-event form. This means that Johnny/Jenny still looks basically like Johnny/Jenny (except the +2 Attractive advantage). He/She could gain mass, loose mass, gain age, loose age, but he or she looks basically the same. The character may change form at will or something into a heroic form that may not pass as human, but should be able to generally pass for a normal human with no (or minimal) effort at disguise when in his or her normal form. It may be that the heroic form is the norm and the character has to force a change into his or her pre-event form...that's fine too. Alternatively the character just gains powers and does not have to worry about changing forms. Game Description:
A small group of friends are on vacation together (with their families: Optional) near the Dinosaur National Monument in Colorado. On their way home to the East coast they encounter something that will change their lives and the world forever. Suddenly they are endowed with super powers previously relegated to the fictional realms of comic books. What they find also has global and political implications beyond the matter of granting the PC’s and a few others their powers...and no, it is not a cosmic cube, control rod, an alien craft or artifact. Last edited by Groqx; Mar 17 '12 at 7:59pm.. Reason: Change of Title |
| Seems like it would work just fine. It's your choice, really, how far you want to go. But permanent wings could pose a problem for the other characters who may want to blend in. Take a careful read of my advert before making your decision. |
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Where in the state do you actually mean by "central Maryland" that our characters should be from? I'm trying to iron out details in my character's background and that tidbit would be good to know. EDIT: Nevermind, I just reread your story and saw that home is Catonsville, MD. |
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I do see it as being difficult to blend in as a group, but the question becomes, what gives for a more interesting RP experience, playing out those difficulties or avoiding them? I don't intend to hamper the group, but as I think on it more and more, I'm really getting into the idea. I was told awhile ago to play my character, not cripple them. I've been thinking on that as I consider the permanent wings in such a social situation but really, unless we dive immediately headlong into the capes and cowls, I imagine our identities will be discovered at some point, unless we've a bunch of subtlety... The current thoughts swimming about my brain are whether I should follow through with submitting a perma-winged character, risk causing issues for the group, and therein rejection on that reasoning, or whether I should suck it up and change my mind, maybe throw in illusions to conceal them or make them summonable instead. .... I reeeeaaally like the potential lifestyle changes, societal impact and allowances that will be required of having such a notable and drastic alteration. I'm heavy into character-changing game choices, and this presents with plenty of opportunity. The question is, would other players be inclined or disinclined to co-exist with such a being? Thoughts? |

| Background: Karla Schmidt was born and raised in the Baltimore area. Her father is an architect, and her mother a marine biologist who works at the National Aquarium. She picked up their interest in logic and math, but was not their raw talent. While not a slouch in the brains department, she was always better at softball and other sports rather than schoolwork. That being said, she did enjoy school and it was always assumed and understood that she would go to college. She loved the area and wanted to stay near her family, so chose to stay in-state. She attended Johns Hopkins University, eventually deciding on a major in Computer Engineering. Finishing her undergraduate degree in three years at the age of 20, she realized that she didn't really have a plan for what to do with her life. Like a handful of other college students she managed to put that annoying decision off until some other time by moving straight on to a M.S. degree in Computer Science from the University of Maryland. |
| Description: Karla is a brunette with brown eyes and lightly tanned skin. She 5'7" and 130 lbs. with an an athletic build. Her ancestry is primarily German, but her eyes have a slightly exotic look thanks to her Hawaiian grandmother. |