So it looks like we have the 4e static damage system figured out that includes rules for "rerolling" (if/when it comes up) and optional rules for extra damage dice rolling and low static damage. Either with or without the optional rules, combat using the 4e static damage system will be faster and require less math than regular combat. It would also be less work for PbP games here, because their would be no need to include dice tags for damage. That effectively cuts down around half of the dice tags used for combat.



