Port Wander-walking the deck plates

 
As the plague-spewing staff swings for him, the very warp distorts around the cloaked Grey Knight as he once-more disappears from where the worshiper had swung. Immediately appearing ten feet behind the cretin, Mordred chuckled slightly through his vox, distorted in it's own way.

"The darkness shall flee from the Light of the Emperor, his cleansing flame will sear you from this world."



The debris from the explosion has not finished pinging off his armour when Severinas pulls his sword from its magnetic mooring at his hip and throws his massive bulk towards the first of the lesser daemons in a stomping run across the defiled church.

"We ARE the Hammer, brothers!"

Lowering his shoulder, the purifier slams his pauldron into the daemon and throws it off balance for his followup swing. His blade flashes with the crackling fury of the Empyrean as his concentration holds firm, drawing deeply from those corybantic depths.








The foul creature in combat with Severinas attempts to
Dice Roll: 1d100z
d100 Results: 72
parry 35 +10 balanced (72) and is struck for it failure. Serverinas blade attempts to
Dice Roll: 1d100z
d100 Results: 31
sever 35 (31) its connection to the warp. After a moments hesitation it is sent screaming back to the warp as another of the foul daemons
Dice Roll: 1d100z
d100 Results: 28
charges ws 35 +10 (28)
the noble Knight with its foul
Dice Roll: 1d10+8z
d10 Results: 9 (Total = 17)
blade Pen 4 (17) dripping
make a toughness roll at -20, or take an addition
Dice Roll: 1d10z
d10 Results: 9
in toxic damage (9) that ingnores armor and toughness
pus.

The purifier slides the daemon's foul weapon aside, pus crackling and burning as it contacts the Nemesis sword's power field.


Constantine brings his storm bolter up and fires into the emerging daemons. The beast had been able to fool his senses but they would not stand before his righteous fury.




Constantine's stormbolter jams with a loud click. Clearly the holy machine spirit of the weapon did not like its true nature to be hidden under the disguise its master adopted.

Two two plaguebearers facing him take advantage of this fact by
Dice Roll: 1d100z
d100 Results: 94
ws 35+10 charge (94)
charging
Dice Roll: 1d100z
d100 Results: 22
ws 35 +10 (22)
him. Their
Dice Roll: 1d10+8z
d10 Results: 8 (Total = 16)
damage pen 4 (16)
foul
Dice Roll: 1d10+8z
d10 Results: 1 (Total = 9)
damage pen 4 (9)
blades arcing for the
if hit, make a toughness check or take additional damage
him.

The process is mimiced as the remaining foul
Dice Roll: 1d100z
d100 Results: 4
ws 35+10 charge (4)
demons
Dice Roll: 1d100z
d100 Results: 44
ws 35+10 charge (44)
attack Brother Mordred.
Their
Dice Roll: 1d10+8z
d10 Results: 7 (Total = 15)
damage pen 4 (15)
wild
Dice Roll: 1d10+8z
d10 Results: 5 (Total = 13)
damage pen 4 (13)
swings coming at his as their
Dice Roll: 1d10+8z
d10 Results: 3 (Total = 11)
damage pen 4 (11)
warp
Dice Roll: 1d10+8z
d10 Results: 6 (Total = 14)
damage pen 4 (14)
senses aid them in locating their
if hit, make a toughness check or take additional damage
foe.

Constantine easily avoids the reckless attack of one daemon and attempts to
VS 40z:
Dice Roll:
1d100z
d100 Results: 51
dodge (51) the other. He manages to avoid a lethal strike by catching it on his armour right, but the daemons vile corruption manages to seep through. His body immediately tries to reject the toxin and fails. In response Constantine draws his nemesis force sword and attacks the daemon that hit him.


End round 1, begin round 2

Constantine takes
Dice Roll: 1d10z
d10 Results: 10
toxic damage (10), this bypasses armor and toughness. I will make your attack part of round 2 as you already attacked in round 1 and jamming your stormbolter.

Initiative order is the same, please begin your round 2 combat posts





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