This game is going to be a D&D 3.5 game based in my own made up world called Islania. Map will be scanned into the game later on, but for now is not important. For all intense and purposes this functions like the world of Greyhawk, but it is instead my world. So when coming up with character backstories feel free to drop Greyhawk city names or make up your own.
Because of the nature of this game, and the fact that it is 85% Dungeon Crawls, please do not apply with the following classes. Bard, Druid, Monk, and Paladin
Note for Application
I am not going to tell you how to apply and what kind of character fluff you should have. Know that I am looking for characters with personalities, abilities and flaws. These are normal people, who became adventures and have spent their whole life trying to get into the Wastelander's Guild. So somewhere in your application I want a couple sentances to a paragraph about why you joined the WG and what you expect to get out of it. I will except getting stinking “Scrooge McDuck” rich as an execuse.
Now I will except up to 6 people in this campaign max. Which means I will only except 2 people of the same class. I am look for diversity and the ideal dungeon crawl group of people. So while a party of 6 Rogues would look cool on paper and be swell for bypassing traps, it would end up getting you a TPK 7 times out of 10. The following is my ideal party lineup.
I do not need to see a character sheet for a completed application. It is a bonus however and if comes down between you and someone else with a character sheet, then they will have a slight edge. However it is not required. After everyone is accepted into the game you will have 2 days to get your characters ready and then game will start. If everyone is ready and I approve their sheet, we will start sooner.
Final note. I don't want any in party fighting. So no evil alignments, and if your going to be C-N, play it smart. Do not use it as an excuse to play Chaotic-Stupid, or have a Knights of The Dinner Table Hackmaster character in a D&D game. All of your characters have been training together the last month and have became fast friends. Your supposed to work together as a team and get rich, level, or die trying as a team. I don't know want to see anyone hurling some one down the stairs, or checking for traps and then lie about it, so the person walks through and gets impaled.
FAQ and Notes
UPDATE UPDATE UPDATE
PDF of the Homebrew Character Class has been attached. Look in the character creation section.
House Rules and Tools of the Trade Forum has been updated. You want to pay attention to these threads as they pertain to character creation and once you're excepted, to game play and posting.
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I can see why not Druid (too powerful for most dungeon crawls, might break verisimilitude when they summon a dinosaur to replace their lost/released animal companion, while still in the middle of a dungeon, which their class abilities say they can do), or Monk (too weak) or Paladin (causes tension between players), but Bard? Bards can make excellent dungeon delvers... The trick is not to see them as jacks of all trades, but rather as characters that could focus in one particular primary aspect of the character -- spellcasting, melee, party buffs, enemy debuffs, etc. What is your reasoning for not allowing Bard?
As for your questions on why bards are not allowed in the setting. Bards don't make sense for this kind of adventure. I bard leads a life of carefree adventure, with song and dance. This game focuses on the Dungeon crawl aspect of D&D and then heightens it to a SAW the Movie style level of creepy. A bard would not fit in the setting, as well as never get a chance to play her music or perform, except when doing spells in combat. Also it is hard to be a bard who dances and get into a combat in a 10x10 hallway full of caltrops and cast perform based spells. I have nothing against Bards, it is just not a class that offers anything you need for this style of game.
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My apologies too all my current games for slow posting rates. Posts whenever mentally capable.
Well... I think that a combat monster bard wouldn't have those issues.
Perform (Oratory). You are a grizzled Sergeant who orders people about in combat, who has studied the weaknesses and strengths of various types of creatures (you have the creature knowledges and maybe knowledge devotion), and tactics (you have good Knowledge History). You don't care about carefree adventure, song, dance, or any of that crap. You care about exploiting the weaknesses of the enemy and the strength of your forces to achieve overwhelming victory. Also, you are using your bardsong While attacking enemies in combat. There is nothing in the rules that says, if you are doing orate/dance/whistle/sing/poetry/comedy/heckling/etc. that you can't also make attacks while doing it.
So it's more: Round 1: Standard Action: Start Bardsong. Move action: Close with enemy
Round 2: Full attack action: Attack the enemy. Free action: maintain bardsong.
Thanks for answering for me and no I am sorry there is no homebrewed class except for the pdf under character creation you have up top here in the game ad. The class is pretty powerful for what this game takes place in. I am going to bed but will be sometime in the next day or so to answer any questions. Just spent 6 hours updating and editing the rules here. Feel free to check out the forum as well for the House Rule Variants.
Everything is in the ad about races, but I will answer it again here. Core PHB races only, no ifs ands or buts.
My reason for bards not being in it are purely social and character flavor wise. I already pointed it out back in the beginning but I want to reiterate a point here. A bard would not join the Wastelander's guild because they have no desire to explore and catalouge dungeons. If a bard was in a party and went through a dungeon crawl that is one thing. But it certainly does not want to spend it's whole life doing it.
I just think that the Bard is a broad enough class that he might not actually have any of the flavor that you think of. The carefree crap is just PHB fluff nonsense. The bard is actually, when you look at the numbers without thinking of the traveling minstrel thing, someone who is a Leader of Men, with incredibly powerful buffing abilities, debuffs and spellcasting, and is a capable combatant. And a Ranger is really not about Leadership... they don't have any of the mechanics for it, unless you use a homebrew Ranger variant.
The bard has all of the necessary bits for leadership. Int, Charisma, Knowledge Skills to make correct decisions, healing, buffs, appropriate class abilities that can give Morale bonuses, charm magic. All the stuff that WotC thinks is leadership.
My reason for bards not being in it are purely social and character flavor wise. I already pointed it out back in the beginning but I want to reiterate a point here. A bard would not join the Wastelander's guild because they have no desire to explore and catalouge dungeons. If a bard was in a party and went through a dungeon crawl that is one thing. But it certainly does not want to spend it's whole life doing it. "
"As for your questions on why bards are not allowed in the setting. Bards don't make sense for this kind of adventure. I bard leads a life of carefree adventure, with song and dance. This game focuses on the Dungeon crawl aspect of D&D and then heightens it to a SAW the Movie style level of creepy. A bard would not fit in the setting, as well as never get a chance to play her music or perform, except when doing spells in combat. Also it is hard to be a bard who dances and get into a combat in a 10x10 hallway full of caltrops and cast perform based spells. I have nothing against Bards, it is just not a class that offers anything you need for this style of game."
I am saying that I reject your flavor that you have to follow the stereotype of your class. Any Bard of mine would not call himself a Bard. He would not act like that. Hell, he would be Lawful if you allowed it (the idea that music or performance is always chaotic is BS...) He would call himself an Officer, or maybe a Soldier, or maybe a Centurion or Decanus, depending on how many people he commanded. He would not play music or perform in public or dance. He would be a grizzled military veteran who kills people, and keeps his men alive. He would join the dungeon delving thing because after he left the Army, drinking away his pension was the only thing left to him, and he needed the thrill of combat again, and people under him to be responsible for, or he would end up dead in an alley somewhere. He would be gritty.
Your missing the concept of the guild. The leadership feat will also be banned. Not one of your characters is a leader or above the rest. Your a team working together. Each one expendable for the ultimate rush, high, loot or thrill of the adventure. A bard is Troubadoure plain and simple, they're not soldiers, or murdering Generals.
I am sorry if this upsets you but you don't have to fight everything in the setting tooth and nail Gavin. *Chuckles* I have the class set in my mind that makes the best ideal dungeon crawl team and that is what I am rolling with. I applaud your effort for attempting to persuade me and you pointed out invaluable defense in your argument of why you think a Bard is awesome. I agree with you, Bards is a really good class. I just don't think it fits my setting, that I created in my vision.
Your characters also don't command anyone but themselves.
::Sigh:: I meant in charge of the adventuring party, through the natural method of being a qualified person and stepping up to lead the group (which, if characters object, can be a source of interesting roleplay... I didn't mean actually having the Leadership feat, or formal command, or anything like that. Besides, all the Leadership feat does is give you NPCs who follow you that you don't have to formally pay). But okay, No Bard...
You are quite locked into the default flavor, of class as job as lifestyle as way of life as in game construct, aren't you? Will you be enforcing that (and alignment requirements for classes, and other similar and related concepts) for all classes? I ask because I generally see classes as simply collections of abilities that you can use to make a particular character concept which is in your head work... which was the major source of my objection.