You guys will have, oh...maybe 3-4 hours before the Council calls for you. Its now ~3-4pm-ish, meeting will probably be around 8ish
If you wanna do something that involves me..go for it. Some things that I plan to include in my games:
* Knowledge skills can be improved via studying, such as in libraries, with prominent local figures, or by simply being in one place long enough to "get to know it". If you stay in Cormyr for 3 months, its safe to assume you'd know a bit more about it than when you came in, so you'd receive bonuses to an appropriate Knowledge skill
* You can spend extra time shining your armor, sharpening blades, and so forth. Depending on a variety of variables, that could give you anything from Diplomacy bonuses when wearing your super-shiny new armor, to a +1 damage bonus for your first post-sharpening sword swing, and so forth.
* Spending a long time with people that speak a language you don't know (such as an Elf ending up prisoner in a Dwarven jail), will help with things like Languages, Decipher Script, etc. Making yourself a well-known source for information on something, such as the guard rotations of a local prison, can help with Gather Information, as you can trade info on Subject A for info on Subject B.
* Carrying around lots of green clothing can help when trying Hide checks in the wilderness, assuming you have time to change into them. Performing for a group of people often(such as a street juggler) will allow you to know what that group likes, and perform better in the future.
....and so forth
Some of these things you'll be aware of, like Knowledge...and some you won't. But do as your character would do in daily life, and the bonuses/gains will take care of themselves