Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
For those who asked for it, and any more who wish to participate...
Forgot to mention, post applications in the forum under "Character Applications". All characters start at level one. Max HP/MP for first level.
*Disregard voting for Limit Breaks; we are going to use method two due to it being voted for unanimously*
The city of Tramont is known for its festivities. Not a day passes in silence; a constant flood of travelers, mercenaries, and merchants keeps it active at all times. Everyone has a different reason for coming. However, even if your reason is not shared by anyone else, your destiny will be intertwined with many others. For this is the city where the king of the continent of Bravonia lives, and he has requested the help of people who wish to be heroes. Heroes, such as yourself.
Welcome to Final Fantasy: Song of Harmony, a roleplaying game that is using the homebrewed Final Fantasy RPG Third Edition system. This will be a long-term campaign that heavily emphasizes roleplaying while still having several combat situations.
Last edited by Celtic Guardian 7; Mar 20 '12 at 2:49pm..
Reason: Clarification on applications.
"Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory. "
OK, I think I've got a concept: The royal heir(ess) to a mighty kingdom (or city-state, depending on the political landscape). This leads me to asking four questions:
A) Are there any setting details set in stone, Celtic? Wouldn't want to make something that goes against any plans you might have.
B) On the same line, is the concept OK? It's certainly a slightly unusual setup compared to the usual penniless vagrants that adventurers tend to be. If it's not kosher, I'll think of something else.
C) Coming back to the setting question, what about tone? Would a lighter, more fantastic kingdom be fine, or would it be best if I stuck to a grittier nation?
D) And, for an entirely different question, would anybody be interested in sharing circumstances with my character? It could be for any number of reasons - a brother (or sister), a tutor/bodyguard, or even someone who got dragged into a mess by accident. It isn't Final Fantasy if there aren't some links between party members.
There are only a few setting details already determined, specifically because I was hoping some backstories would flesh the setting out. I am welcoming concepts like yours, since they do fit the Final Fantasy feel quite nicely! I am fine with either feeling, it'll all work out in the end.
Being a blue mage is heavily reliant on the GM putting the Blue Mage spells onto the monsters they make. Any race can do anything, typically, some just do things better than others. I need to think of a background for why a 12 year old Tarutaru is a Gambler. As I just chose it because the Gambler relies on the Magic stat.